The idea of no-proc is stale now and i'd be happy if they just reinstated the procs in noCP tbh.
I enjoyed noCP pvp much more than CP, CP lowers the skill ceiling of PvP a lot imo (spam burst heals, perma block etc) by making sustain too easy.
ForumBully wrote: »I don't think players mind procs as a rule, I think a lot of players mind the kind of procs this combat team comes up with.
ForumBully wrote: »I don't think players mind procs as a rule, I think a lot of players mind the kind of procs this combat team comes up with.
Many of us were confused when they elected to add no proc to Ravenwatch instead of creating a new campaign that was CP and no proc. That was actually what the majority of us were asking for. Why they decided to tack it onto Ravenwatch remains a mystery.
Just delete the no proc ruleset the 10 players who enjoy it cries will be drowned out by the few 100 who are cheering for it being gone
Just delete the no proc ruleset the 10 players who enjoy it cries will be drowned out by the few 100 who are cheering for it being gone
This ruleset has actually had a negative impact on the overall gameplay experience it has devolved into at least on pc na massive AD stacks with 0 counter to fight back because all the large group counters are tied directly to sets that are banned and proxy is to easy to avoid
Another reason is also the defensive set options massively outperform the aloud damage sets that follow the rulesets
Metemsycosis wrote: »This ruleset has actually had a negative impact on the overall gameplay experience it has devolved into at least on pc na massive AD stacks with 0 counter to fight back because all the large group counters are tied directly to sets that are banned and proxy is to easy to avoid
Another reason is also the defensive set options massively outperform the aloud damage sets that follow the rulesets
I don't mean to direct this towards you in particular but there's no gear that would help a massively imbalanced population. I've seen this argument here and there and never understood it.
I guess if our zerg is larger than your small scale then our proc sets don't work ?
No offense but just speaking honestly... No cp is dead. That's what half of this thread is talking about-- whether or not adding proc sets would bring more people.
Now you're talking about a "tight" group killing server stacks. Listen if your guild group can't kill the zergs then procs won't help you. You're talking about server stacks like its greyhost or something. What's a server stack in rw? 20 people?