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State of the game? (Player participation)

  • Jim_Pipp
    Jim_Pipp
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    It's easy to dismiss all the doom-mongering as typical, but it really feels like players and content creators are being much, Much, MUCH more critical. Check out these video's from the last few days, from some of the biggest content creators (and this is not a complete list FROM THE LAST FEW DAYS!)

    Hack - How the emphasis on monetisation is balancing falling player numbers
    https://www.youtube.com/watch?v=LH6gnIb68P8&t=405s

    Sawman - a summary of the most common criticisms that are hurting ESO compared to competitors
    https://www.youtube.com/watch?v=KHYnNj1l70o&t=514s

    Brah - A really fair-minded statement that things aren't going great
    https://www.youtube.com/watch?v=ROA_DXCHid4

    And Luckily my favourite - a video essay discussing the trends of failing MMO's
    https://www.youtube.com/watch?v=gHzsRPmCaIE&t=0s

    In the background, listening to patch note reviews from Deltia or Nefas, no-one is saying the game is in a good place, the best they say is that it is not likely to get worse in the next few months.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Sarannah
    Sarannah
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    There will always be players spouting doom and gloom, but the thing is: The game is still massively populated. Yes, the most recent update(U35) wasn't received well by some players, but it's not like the next update (or the one after that) couldn't change that. (Maybe they nerfed our overal damage, as a new system which increases it might be coming up) MMO's are always evolving, but they suffer from the same issue as movies and tv-shows. Players always consume content faster than the game developers(producers) can make it.

    Your friendslist players being mostly offline, some players try the game and never return. Or they play through the game once, and leave again. The game isn't for everyone, as not everyone is into MMO's. Guilds are mostly the place for players that stick around.

    And I wouldn't look at gear not selling in guildstores as a sign of anything, due to the stickerbook noone needs to buy gear anymore. Lesser players in Cyrodiil doesn't mean anything either, especially as most players are not into PvP. In fact, the MMO mindset actually conflicts with the PvP mindset. So barely any PvPers are even attracted to this game. (Cyrodiil is getting old as well, most pvpers are hoping for new PvP content)

    Another sign the game probably isn't dying, is the fact ZOS still releases content on a quarterly basis. Which means they are making enough money from the game, to keep pumping more money into it. I would only get worried if they didn't.

    Everywhere I go I see dozens of players, even in old zones and in old DLC zone. Just because some people see/feel the game is dying, does not mean it is. People are just being overly negative about everything lately. But as long as ZOS themselves do not post about the game dying, I am going to assume it is not. Neither should anyone else.

    PS: Youtubers and other content creators will scream about anything just to get more viewers.
    PPS: Playernumbers don't mean much, it is about how many paying players ESO has/can hold on to.
  • PapaTankers
    PapaTankers
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    Sarannah wrote: »
    There will always be players spouting doom and gloom, but the thing is: The game is still massively populated. Yes, the most recent update(U35) wasn't received well by some players, but it's not like the next update (or the one after that) couldn't change that. (Maybe they nerfed our overal damage, as a new system which increases it might be coming up) MMO's are always evolving, but they suffer from the same issue as movies and tv-shows. Players always consume content faster than the game developers(producers) can make it.

    Your friendslist players being mostly offline, some players try the game and never return. Or they play through the game once, and leave again. The game isn't for everyone, as not everyone is into MMO's. Guilds are mostly the place for players that stick around.

    And I wouldn't look at gear not selling in guildstores as a sign of anything, due to the stickerbook noone needs to buy gear anymore. Lesser players in Cyrodiil doesn't mean anything either, especially as most players are not into PvP. In fact, the MMO mindset actually conflicts with the PvP mindset. So barely any PvPers are even attracted to this game. (Cyrodiil is getting old as well, most pvpers are hoping for new PvP content)

    Another sign the game probably isn't dying, is the fact ZOS still releases content on a quarterly basis. Which means they are making enough money from the game, to keep pumping more money into it. I would only get worried if they didn't.

    Everywhere I go I see dozens of players, even in old zones and in old DLC zone. Just because some people see/feel the game is dying, does not mean it is. People are just being overly negative about everything lately. But as long as ZOS themselves do not post about the game dying, I am going to assume it is not. Neither should anyone else.

    PS: Youtubers and other content creators will scream about anything just to get more viewers.
    PPS: Playernumbers don't mean much, it is about how many paying players ESO has/can hold on to.

    When you say you see dozens of people everywhere you go it is not saying much due to zones beeing instanced. I personally play alot in the morning time and see very little people.

    Over a hour long dungeon ques at prime times is also a pretty good indicator that this particular type of content is not doing very well and I think it is directly tied to the ingame rewards versus crown crates and crown store, which is the biggest point made in the videos by these creators.

    I think the overly negative nature recently is very much deserved. The problem is that this forum seems to treat it like some kind of a war between people that just enjoy questing and housing and people who enjoy more challenging content.

    I do not think the game is dying. I just think that it is about time players stop supporting unfriendly business strategies and instead try to push for a change to make the game good for everyone. Wether it be questing, housing, dungeons or trials.
  • Vulkunne
    Vulkunne
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    Sarannah wrote: »
    There will always be players spouting doom and gloom, but the thing is: The game is still massively populated. Yes, the most recent update(U35) wasn't received well by some players, but it's not like the next update (or the one after that) couldn't change that. (Maybe they nerfed our overal damage, as a new system which increases it might be coming up) MMO's are always evolving, but they suffer from the same issue as movies and tv-shows. Players always consume content faster than the game developers(producers) can make it.

    Your friendslist players being mostly offline, some players try the game and never return. Or they play through the game once, and leave again. The game isn't for everyone, as not everyone is into MMO's. Guilds are mostly the place for players that stick around.

    And I wouldn't look at gear not selling in guildstores as a sign of anything, due to the stickerbook noone needs to buy gear anymore. Lesser players in Cyrodiil doesn't mean anything either, especially as most players are not into PvP. In fact, the MMO mindset actually conflicts with the PvP mindset. So barely any PvPers are even attracted to this game. (Cyrodiil is getting old as well, most pvpers are hoping for new PvP content)

    Another sign the game probably isn't dying, is the fact ZOS still releases content on a quarterly basis. Which means they are making enough money from the game, to keep pumping more money into it. I would only get worried if they didn't.

    Everywhere I go I see dozens of players, even in old zones and in old DLC zone. Just because some people see/feel the game is dying, does not mean it is. People are just being overly negative about everything lately. But as long as ZOS themselves do not post about the game dying, I am going to assume it is not. Neither should anyone else.

    PS: Youtubers and other content creators will scream about anything just to get more viewers.
    PPS: Playernumbers don't mean much, it is about how many paying players ESO has/can hold on to.

    When you say you see dozens of people everywhere you go it is not saying much due to zones beeing instanced. I personally play alot in the morning time and see very little people.

    Over a hour long dungeon ques at prime times is also a pretty good indicator that this particular type of content is not doing very well and I think it is directly tied to the ingame rewards versus crown crates and crown store, which is the biggest point made in the videos by these creators.

    I think the overly negative nature recently is very much deserved. The problem is that this forum seems to treat it like some kind of a war between people that just enjoy questing and housing and people who enjoy more challenging content.

    I do not think the game is dying. I just think that it is about time players stop supporting unfriendly business strategies and instead try to push for a change to make the game good for everyone. Wether it be questing, housing, dungeons or trials.

    Agreed.

    PvP has less Guilds and fewer people. Many core vets have left the game and its noticeable.
    Sarannah wrote: »
    There will always be players spouting doom and gloom, but the thing is: The game is still massively populated. Yes, the most recent update(U35) wasn't received well by some players, but it's not like the next update (or the one after that) couldn't change that. (Maybe they nerfed our overal damage, as a new system which increases it might be coming up) MMO's are always evolving, but they suffer from the same issue as movies and tv-shows. Players always consume content faster than the game developers(producers) can make it.

    Your friendslist players being mostly offline, some players try the game and never return. Or they play through the game once, and leave again. The game isn't for everyone, as not everyone is into MMO's. Guilds are mostly the place for players that stick around.

    And I wouldn't look at gear not selling in guildstores as a sign of anything, due to the stickerbook noone needs to buy gear anymore. Lesser players in Cyrodiil doesn't mean anything either, especially as most players are not into PvP. In fact, the MMO mindset actually conflicts with the PvP mindset. So barely any PvPers are even attracted to this game. (Cyrodiil is getting old as well, most pvpers are hoping for new PvP content)

    Another sign the game probably isn't dying, is the fact ZOS still releases content on a quarterly basis. Which means they are making enough money from the game, to keep pumping more money into it. I would only get worried if they didn't.

    Everywhere I go I see dozens of players, even in old zones and in old DLC zone. Just because some people see/feel the game is dying, does not mean it is. People are just being overly negative about everything lately. But as long as ZOS themselves do not post about the game dying, I am going to assume it is not. Neither should anyone else.

    PS: Youtubers and other content creators will scream about anything just to get more viewers.
    PPS: Playernumbers don't mean much, it is about how many paying players ESO has/can hold on to.

    First of all, let it be said I’ve played ESO for many years and have never had any issues with contributing to the game over time through my subscriptions, in game activities and numerous Crown Store purchases. This being an MMO I understand things can change over time and as I see it, meaningful change takes time and needs to be done for the right reason. Determining the reason itself can take time.

    Because it seems like your intention is to speak for all of us by using language from your post that is dismissive towards the thoughts and feelings of a large portion of the player base, as one of these players I cannot speak for everyone however I think its important to add my own considerations so that for anyone else reading this there can be no misunderstanding. Now you say we are all "spouting doom and gloom" and then saying other things like, "we're being overly negative about everything lately" and other posts as well saying that nothing is wrong. Ok if that is how you feel I can respect your feelings on the matter however I don’t think you understand, others too, that is -not- how many of us feel about many of the recent changes, including but not limited to U35. By saying we’re all just being negative, that tells me that anyone who views us in this manner is not listening. Ok. And if people who look at it like this aren’t listening then you can not understand where we are coming from or why we look at things this way. So people who don’t understand why we are pissed, why we don’t like the changes are now I would say almost passive-aggressively labeling us as being just a bunch of kooks. Just a bunch of salty, hateful folks who are negative about everything. And that is completely wrong.

    We are pissed because no one is listening anymore. So let’s start there. No one is listening. I can sit here and tell you a hundred ways ESO has made life better for me, the really awesome people I’ve met and experiences I've had with ESO and what a privilege it was to play this game before U35, especially, before they nerfed Templar Jabs and Duel Wield Flurry because those skills were the 'center piece' to many builds for a very long time. Those are horrible changes, they look awful, they don't feel appropriate, and they don't work as well. Its not the same, they made it worse. Again, I have never had any issues with someone who likes the changes. Fine. Great. Like ‘em. But there was a reason why many of us loved ESO and contributed so much to the game. It brought us joy and fun times and happiness and was what we wanted ok. If I can find numerous reasons why someone should still play ESO and the many many good things ESO has done, not just for myself, then we're not being negative about everything. You can think what you will, but if you or anyone else feels that way then then that just tells me no one’s willing to listen. We are in part, spouting doom and gloom but only regarding certain bad changes and not over the game as a whole. We are trying to stop ‘them’ from continuing to make changes which changes the game fundamentally from something awesome and iconic to something no one cares about.

    Surely if they took away something that you like or made a change which ruins I dunno, maybe a Character you enjoy or your favorite house or even a server that you call home... if they made a rule change there so that you were no longer comfortable playing I'm sure you would have something to say about it. Cause it would be that or you'd have to leave, and I do know from past experiences, some players out there are big on instructing others to leave the server if they don't like the way things are, which is not very nice and neither is it ‘their place’ to try and act like ZOS. And similar to such a scenario, we are just making our voices heard here because we don't want to just leave the game, its not nice for us to be forced out of a game we used to enjoy playing and contributed heavily to because maybe there’s a certain party or interest out there that wants changes made that only benefit them. However, make no mistake, if no one cares anymore, if they continue to cater to a small group of people who want to weave easier? or whatever the silly reason was for the change I guess, then there can only be one solution for that problem. I say silly reason cause I don't feel confident in many explanations provided to us, (if they're provided) regarding patch notes or changes.

    People are not dumb and personally I am more hopeful than negative however from dealings with people in the past, I have learned to be prepared to accept what I already know to be true. And many of us are sitting on the fence now thinking should we go with what we know or will things change for the better, if only in the slightest of ways.
    Edited by Vulkunne on 17 October 2022 19:18
    Thank you for your attention to this matter.
  • Ragnarok0130
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    Cazador wrote: »
    As for what you said about gear sales, you kind of answered that one yourself. That gear used to be best in slot, but no longer is, plus with the stickerbook the need to farm gear has decreased considerably.

    Except that most BiS gear is and has been non-tradeable for a long time so that wouldn't explain the trader slump while end game players leaving the game would explain it because they don't need to improve their gear or get perfect Roe for food anymore. Pre-U35 we saw people tirelessly running normal Rockgrove for Bahsei and Black Drake Villa for Kinras to get the current BiS gear. Post U35 we've seen only a slight uptick in nCR groups running when the meta shifted back to to relequen and Falkreath hold to get pillar of Nirn and hardly anyone farming Graven Deep to get Whorl of Depths. People running this content from what I've witnessed as an end game player is nowhere near as prevalent as nRG/BDV farming was under U33 and U34. Some of that can be explained by the sticker book, but not the dramatic drop in farming nCR/nFH when taken in conjunction with many guild traders reporting sales slumps which would indicate end game players taking a break until things shift back in a direction more friendly to raiding. For many end game players U35 has been a bridge too far, while those who just quest,roleplay, and pick flowers likely haven't noticed a lot of difference.

    EDIT: Whorl comes from DSR
    Edited by Ragnarok0130 on 17 October 2022 17:23
  • rexagamemnon
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    if there is only thing killing the game right now, its U35. I have never seen so much backlash from the community in the 7 years I've been playing eso as bad as U35 created. and the developers still went ahead with it, changes to templar with damage nerfs
    -(never mind the goofy animation, the could have kept the goofy animation and instead of nerfing damage 20% and removing 1 out of the 4 hits of jabs, they could have not went head with the damage reduction and disperesd the damage of the 4th hit to hits 1,2, and3. and the player base would have been no where near as mad about the new goofy animation.)
    changes to light and heavy attack almost universally unpopular. the developers at zos chose to barely listen to the feedback, they made only very minor miniscule changes to the pts after ll the backlash (I'll give them credit, that was the first time I can recall they did that) but for the most part ignored the community feedback...... why have a PTS then? the game updates could be tested internally at the office and see where the bugs are at, verses having to listen to feedback that won't be taken into consideration.
    change fatigue is real, as I said, been playing for over 7 years now, and I agree with many of the content creators, I'm tired of major update combat changes constantly moving is such long distances both laterally and vertically. I'm ok with new sets, new sets are fun, but when combat changes are so drastic that more than armor sets have to be changed or completely switch to a new class, it is bad.
    ESO has been around since 2014 and combat still can't be balanced? l'm not a numbers guy or and expert in gaming, mathematics, engineering or whatever, but its safe to say that a good employer would question why after 8 years combat is still so unbalanced that they require such drastic changes every 3 months. at this point changes should only be minor tweaks to account for new sets.

    this is why less people are playing, not because people are back to work because of covid no longer being a threat per the powers that be, but because of such drastic changes and lack of acceptance of feedback and constructive criticism. Ive seen over the years where the Developers and community managers have shined. It hasn't been one blunder after another at ZOS, there have been many times where ZOS did right by the community whether it was owning faults, listening to feedback(mostly crownstore items), and rightfully correcting the community when very vocal members of the community are ridicules, like the time Gina sat on twitter to figure out what the "community" wanted with timely feedback, and listened to people give their ideas on how to "fix" communication, that ZOS had been already doing. but I have also seen the time where the community is completely ignored and most recently insulted like with Rich's response to player feedback and insulted the community with his "knee-jerk reaction" bit he posted for everyone, a very polite way to say F U in my opinion, and still no formal apology about that, but I digress.

    people who love this game are needing a break, its not a matter of "well if you hate it so much then play a different game" its a matter of "this is the greatest if not one of the greatest games ever made, we've had so much fun and great time on it, and we have so much hope and faith and love for this game that we don't want to see it go down the drain"
    I get the devs frustration with the forums and twitter because a lot of it is ranting and complaining, but consider the old saying "no news, is good news"

    I have faith in the game, I still play it, but things need to turn around. ZOS took feedback U35 and applied it to U36 by putting out almost no changes, but they could have gone a step further and undid U35, the biggest complaint from the community in the active history of the game. I hope this reply falls on good eyes/ears, and the devs go the extra mile and do what is right, I am in no way attacking the devs but only offer constructive criticism and sharing my hopes and best wishes to them and the game in the mutual goal of making ESO great.
  • DigiAngel
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    I haven't logged in now for a couple weeks. I had been at least popping in to get the daily reward and level up horses, but now not even that. U35 really took the wind out of my desire to play. I worked hard at a rotation weave for high damage...and the fact that was just ripped out in one update...well...yea breaktime indeed.
  • Gaebriel0410
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    What I don't get is this artificial player-made divide between players who "just" quest, roleplay and pick flowers, and those that raid/etc. I see it referenced all the time, as if it's impossible to play things on both ends of the imaginary fence.

    I can only give myself as an example, and I honestly have no clue in which group I would belong. I consider myself a roleplayer but I could be called an endgame player as well, since I love difficult/veteran content in general. I know how to make a build that works, I know how to make gold, but at the same time I couldn't care less about meta.

    But I think in general the whole arbitrary divide is just that, arbitrary. Believe it or not, there are roleplayers who hate questing, time-wise there are hardcore roleplayers, casual roleplayers, high ranked pvp roleplayers and everything in between. And I kind of assume every subcommunity/segment of ESO is like that, since the game has a lot of variety in general.

    IMO being an endgame player (or having a stream channel) doesn't always mean someone has a more legit voice in regards to endgame content, just as being a roleplayer doesn't always guarantee someone understands the setting and lore better than someone who doesn't roleplay.
  • moleculardrugs
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    What I don't get is this artificial player-made divide between players who "just" quest, roleplay and pick flowers, and those that raid/etc. I see it referenced all the time, as if it's impossible to play things on both ends of the imaginary fence.

    I can only give myself as an example, and I honestly have no clue in which group I would belong. I consider myself a roleplayer but I could be called an endgame player as well, since I love difficult/veteran content in general. I know how to make a build that works, I know how to make gold, but at the same time I couldn't care less about meta.

    But I think in general the whole arbitrary divide is just that, arbitrary. Believe it or not, there are roleplayers who hate questing, time-wise there are hardcore roleplayers, casual roleplayers, high ranked pvp roleplayers and everything in between. And I kind of assume every subcommunity/segment of ESO is like that, since the game has a lot of variety in general.

    IMO being an endgame player (or having a stream channel) doesn't always mean someone has a more legit voice in regards to endgame content, just as being a roleplayer doesn't always guarantee someone understands the setting and lore better than someone who doesn't roleplay.

    I’m in the same boat at you, I really enjoy ESO and the lore. I love vet content when the team is well put together, I enjoy pvp, I make non-meta builds, and I even enjoy playing ToT.

    The divide that is created between players hurts the whole community because it causes one population of player to feel like their interests aren’t being supported. People who are made to feel bad for liking an aspect or category of the game that others may like or not like will eventually feel like they aren’t being heard or aren't being celebrated, instead they’re being told they’re the reason why the game is no longer “playable.” If that happened to me, I would probably cling to whatever type of play-style I like and never leave, because there’s a supportive community there, versus exploring and trying different aspects of the game.

    It’s kind of sad this happens and after you mentioned this artificial divide/rivalry, I can see now why ZOS tries hard to balance PvE and PvP together instead of separately.

    I remember first going into PvP from PvE and just being told to stick to PvE. Likewise I remember first starting out with dungeons being told the skills I was using were only meant for PvP and I should stick to PvP if I was going to play like that. I like how creative builds and play styles can become between both realms in the game, but a lot of people create an artificial divide and this hurts our community as a whole.
  • Cazador
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    Cazador wrote: »
    As for what you said about gear sales, you kind of answered that one yourself. That gear used to be best in slot, but no longer is, plus with the stickerbook the need to farm gear has decreased considerably.

    Except that most BiS gear is and has been non-tradeable for a long time so that wouldn't explain the trader slump while end game players leaving the game would explain it because they don't need to improve their gear or get perfect Roe for food anymore. Pre-U35 we saw people tirelessly running normal Rockgrove for Bahsei and Black Drake Villa for Kinras to get the current BiS gear. Post U35 we've seen only a slight uptick in nCR groups running when the meta shifted back to to relequen and Falkreath hold to get pillar of Nirn and hardly anyone farming Graven Deep to get Whorl of Depths. People running this content from what I've witnessed as an end game player is nowhere near as prevalent as nRG/BDV farming was under U33 and U34. Some of that can be explained by the sticker book, but not the dramatic drop in farming nCR/nFH when taken in conjunction with many guild traders reporting sales slumps which would indicate end game players taking a break until things shift back in a direction more friendly to raiding. For many end game players U35 has been a bridge too far, while those who just quest,roleplay, and pick flowers likely haven't noticed a lot of difference.

    The prevalence of farming nrg and bdv could also be explained by how recent it was. It makes sense that there would be a lot of people regularly farming gear that had only been out for a year. Cloudrest and falkreath have been out far longer than that and rele has pretty consistently been the meta for stam since it's release. The stickerbook actually explains why so few would need to farm a set they may well have had since 2018.
  • Vulkunne
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    Jim_Pipp wrote: »
    It's easy to dismiss all the doom-mongering as typical, but it really feels like players and content creators are being much, Much, MUCH more critical. Check out these video's from the last few days, from some of the biggest content creators (and this is not a complete list FROM THE LAST FEW DAYS!)


    .

    [snip]

    Who should it center on? Raiders are PvE and PvPers are well... PvPers. Whose left? I know when I get tired of PvP I generally do PvE stuff. Raids, achievements runs etc.

    [edited to remove quote]
    Edited by ZOS_Icy on 17 October 2022 17:51
    Thank you for your attention to this matter.
  • SerafinaWaterstar
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    Seems fine on Playstation.

    Guilds have seen ‘end gamers’ return, and am in 2 vet trial prog groups that are doing well. Guys in guilds posting dummy parses of over 100k.

    Maybe because we were adults & did not jump on the hype train & waited until we saw for ourselves then adapted.

    But hey, no, sorry, forgot myself.
    “It’s all rubbish, game is dying, yadda yadda yadda.” 😘
  • Cazador
    Cazador
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    Seems fine on Playstation.

    Guilds have seen ‘end gamers’ return, and am in 2 vet trial prog groups that are doing well. Guys in guilds posting dummy parses of over 100k.

    Maybe because we were adults & did not jump on the hype train & waited until we saw for ourselves then adapted.

    But hey, no, sorry, forgot myself.
    “It’s all rubbish, game is dying, yadda yadda yadda.” 😘

    Same on xbox as well, the na server in particular is usually pretty busy
  • Ragnarok0130
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    Cazador wrote: »
    Cazador wrote: »
    As for what you said about gear sales, you kind of answered that one yourself. That gear used to be best in slot, but no longer is, plus with the stickerbook the need to farm gear has decreased considerably.

    Except that most BiS gear is and has been non-tradeable for a long time so that wouldn't explain the trader slump while end game players leaving the game would explain it because they don't need to improve their gear or get perfect Roe for food anymore. Pre-U35 we saw people tirelessly running normal Rockgrove for Bahsei and Black Drake Villa for Kinras to get the current BiS gear. Post U35 we've seen only a slight uptick in nCR groups running when the meta shifted back to to relequen and Falkreath hold to get pillar of Nirn and hardly anyone farming Graven Deep to get Whorl of Depths. People running this content from what I've witnessed as an end game player is nowhere near as prevalent as nRG/BDV farming was under U33 and U34. Some of that can be explained by the sticker book, but not the dramatic drop in farming nCR/nFH when taken in conjunction with many guild traders reporting sales slumps which would indicate end game players taking a break until things shift back in a direction more friendly to raiding. For many end game players U35 has been a bridge too far, while those who just quest,roleplay, and pick flowers likely haven't noticed a lot of difference.

    The prevalence of farming nrg and bdv could also be explained by how recent it was. It makes sense that there would be a lot of people regularly farming gear that had only been out for a year. Cloudrest and falkreath have been out far longer than that and rele has pretty consistently been the meta for stam since it's release. The stickerbook actually explains why so few would need to farm a set they may well have had since 2018.

    That is true the recency could play a factor, however whorl of depths comes from DSR (Not graven deep as I wrote...needed more coffee!) and I've haven't seen a lot of DSR farming groups running outside of the recent high isle explorer event. Overall farming trials and dungeons for the current BiS gear seems to be drastically down compared to what we witnessed in the U33-34 timeframe.
  • Stamicka
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    From my personal experience, the game is the worst it has ever been. I have absolutely no excitement for any future releases. At this point, I find myself logging off of the game because of how few people are playing. I queue for BGs, and it takes too long. I want to go to Cyrodiil and it will only have a few bars of population. If I wait till it picks up, it'll lag. Imperial City is always a ghost town now. If I just want to sit on the game and chat with friends, every single one has quit.

    Without my friends or the ability to engage in PvP, I have nothing to do. It sucks, and I'm just waiting for the next MMORPG.
    PC NA and Xbox NA
  • PapaTankers
    PapaTankers
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    Vulkunne wrote: »
    Jim_Pipp wrote: »
    It's easy to dismiss all the doom-mongering as typical, but it really feels like players and content creators are being much, Much, MUCH more critical. Check out these video's from the last few days, from some of the biggest content creators (and this is not a complete list FROM THE LAST FEW DAYS!)


    .

    [snip]

    Who should it center on? Raiders are PvE and PvPers are well... PvPers. Whose left? I know when I get tired of PvP I generally do PvE stuff. Raids, achievements runs etc.

    [snip]

    [snip]

    As demonstrated by many replies across those threads, many people that enjoy exclusively the non-challenging aspects of the game (not that there is anything wrong with that) are in common understanding that the game is largely fine. It's good to hear that the game is meeting their needs.

    Is it really so hard to comprehend that when some activities are left in the cold then you should not be anticipating overwhelmingly positive response from enjoyers of said activities? It does not mean they are making everything about themselves. They are voicing their conserns about the aspects of the game they like the most.

    Please stop with dividing everyone into categories and subgroups of players. This is not a war or the case of "if they get what they want, I will not get what I want".

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on 17 October 2022 17:53
  • SilverBride
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    Jim_Pipp wrote: »
    It's easy to dismiss all the doom-mongering as typical, but it really feels like players and content creators are being much, Much, MUCH more critical. Check out these video's from the last few days, from some of the biggest content creators (and this is not a complete list FROM THE LAST FEW DAYS!)

    "Content creators" are just players giving their personal opinions. I don't base my perception of the game on what someone else has to say just because they stream. I base my perception on what I am actually experiencing which is that ESO is doing fine.
    PCNA
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary baiting in addition to some back and forth from this thread.
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • Hamfast
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    I have been playing for a few days... my main was created on server day -5, that period we were given for being beta testers, and I have logged in almost every day since.
    ...

    While I agree with most of your points, I have one I disagree with, that is the goofy animations, while I may have noticed the drop in DPS, my DPS has never been all that good, but I could not miss the animation changes in Jabs and Flurry of Blows, and that part bothered me. My dual wielding stamina Night blade who was made on that day -5 is now learning to swing a great sword... because the animation changes to flurry of blows... I will admit, I do have the hope that with the "Custom Animations" in the next chapter will lead to a change in how normal animations work, flurry of blows could have different animations depending on the weapons being used, axes and maces could use the Flail out Badly we have now where daggers and swords could revert to the animation from pre U35... jabs just needs to be fixed.

    We are all different, I have tried PvP, it's not something I enjoy, but I respect everyone that enjoys it, regardless of if they do it well or not because they are having fun...

    I have done and still do trials, I am not all that interested in Vet trials for the most part, but I have done a few, and I would not force folks who love vet trials to put up with me getting in their way, I respect them too much to ruin their fun.

    I have similar views with Vet Dungeons, but those I am willing to try even if I have all the monster helms from it thanks to the Golden Vendor, because the people I am going with are friends and guildmates (I don't pug anything). I have issues with pugs because I do enjoy looting, I enjoy the quests, and other things in dungeons, and I have a pretty good tank I could take to cut down the queue time, but too many times there are folks that are only there to see how fast they can get out of there, and if you can't keep up or want to loot or do the quest, forget it.

    Every year I hear the doomsayers talking about the last or next update will spell the death of ESO, I have friends on my friends list that have not logged into the game in years, but they are my friends, some I see every week IRL, so they stay on my list, even if I know they will never log back in. I have seen folks that have done "Everything in the game" and quit before the game was 6 months old and I know there are folks like me that still log in looking for that next thing to distract me from life.

    I also do worry about the monetization, I would like to see more items able to be earned in-game, like the crafting stations via antiquities... even if they are useless cosmetic changes that I don't like or would never use... Items I can craft that I earn via crafting (they have these, I would like to see more and better ones). I would like to see more and better perks for ESO+ because the subscriptions are constant income, Crown sales will fluctuate based on the economy... I could afford to buy crowns before, but I am retired and somewhat disabled, and my retirement is barely keeping up with my expenses, let alone leaving me enough to drop money for extra crowns.
    Of all the things I have lost, I miss my mind the most...
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    Due to the nature of the game (solo mainly). It needs a regular influx of new players to replenish those who leave. summerset/greymoor was the highest point where people joined either as completely new or restarting from release.

    You can't expect people to play this game forever and ever, there is a limit to what you do and despite what people think there is a point where you have reached a completed experience.

    And im happy with that, it's a much satisfying experience than the hamster wheel of some traditional MMOs.

    But even if the population shrinks there will still be enough people to find no matter what stage in your progression you are at you will always find other people, sure guilds may disband and consolidate into another guild but that's evitable. The game has definitely gone past it's peak but for it's age thats expected.

    The only way I can see a new resurgence is some huge update. Not just balancing, but major system reworks, revamps and streamlining like Release -> One Tamriel.
  • Tandor
    Tandor
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    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    Why did they retain the builds but change the titles? Perhaps it was because the changes complained about in U35 turned out not to be quite so game-changing after all, and the builds remained valid.
  • kargen27
    kargen27
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    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    funny I got my DPS back on my Templar. I wasn't doing outstanding DPS before so maybe the players hitting 80k+ had a drop they can't get back. All it took for me was spending some time hitting world bosses solo and getting used to the new rotation timing.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    Your premise was there were no updates because people are leaving the game. There is no lack of updates. We can find guides on the new content. Those of us on PC that use add-ons find they are still being updated. We've seen build creators in the past let us know an update would have little if any change in their builds. Not just 35. That they don't see a significant enough change in the game to change their builds doesn't mean they quit or are ignoring the game.
    Your premise was they quit playing.
    and then the parrot said, "must be the water mines green too."
  • SaffronCitrusflower
    SaffronCitrusflower
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    kargen27 wrote: »
    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    Your premise was there were no updates because people are leaving the game. There is no lack of updates. We can find guides on the new content. Those of us on PC that use add-ons find they are still being updated. We've seen build creators in the past let us know an update would have little if any change in their builds. Not just 35. That they don't see a significant enough change in the game to change their builds doesn't mean they quit or are ignoring the game.
    Your premise was they quit playing.

    No. That is not what I said.

    What I said is there are few to no new guides and build updates being posted because the majority of the end game community doesn't see the point anymore after U35. Please try to stick to accurately representing what I post.

    Additionally, the frequency of add-on updates has gone down dramatically too. We used to have daily updates to one or more add-ons. Now we just get a few add-on updates per week.

    Edited by SaffronCitrusflower on 17 October 2022 22:39
  • SaffronCitrusflower
    SaffronCitrusflower
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    Tandor wrote: »
    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    Why did they retain the builds but change the titles? Perhaps it was because the changes complained about in U35 turned out not to be quite so game-changing after all, and the builds remained valid.

    They updated their web page titles without updating the majority of their content because they have to appear to be up to date to keep the advertising income coming in to support their time investment.

    This is one of the issues that is going to become more and more glaringly obvious as more time goes by.
  • Enundr
    Enundr
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    I have a lot of friends who stopped playing ESO but that might just be because life comes first and they’re higher CP so they moved on from the game or took a break like a lot of players do. But I have friends who have been inactive for more than a month on my FL…

    A lot of people in Zone chat complain about the U36 update but then again, people will always find something to complain about.

    Guild sales for are down for my guilds. The only thing that sells now are usually mats or items that can be resold by other traders for a higher price. Previously, things like gear were highly sought after but now it seems like people don’t want to buy gear that used to be BiS.

    PvP in Cyrodiil has less people participating than in recent months. This may be because of the amount of people the server lets into Cyrodiil though.

    I’m just wondering the state of the game?

    I play on Stadia and recently it was announced that Stadia will close in January. I do have a PC but I will probably need to upgrade it for a better one to play the game with better visual settings.

    What do you think? Is the game set for growth or are we seeing a decrease in player growth or participantion?

    If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any.

    End game players, for the most part, have given up on the game. ESO has moved too far toward being solely for casual questers who are not interested in challenging content. Now days ESO caters almost exclusively to crown store shinies for the rp'rs, casuals and not much else. Most end game trial and PvP leads have moved on. They still play some, but they don't take the time to write tutorials or posts builds. U35 was, in many ways, the straw that broke the camels back for the end game community.

    It doesn't help that anyone who posts about this on the forum gets dog piled for pointing out this reality.

    casual player (former anyway , i come back from time to time to see if ZOS will aknowledge that update was a massive mistake and are looking to undo the changes.....yes even alot of casuals found the update to be a pure abomination to the point they had an unholy amount of news sources agreeing with this (worse than how bad wows pr has been , if you look at steam charts , only one source we CAN get a read from , they have not recovered the player loss from that time , i can only imagine the hell of overall player loss/sub loss is).....and as for the people pointing this out and getting dogpiled? the community managers have been on a censor spree for any negative comments and labeling them as whatever they feel like choosing , bashing being the most common one (funny didnt realize constructive criticism was considered bashing on some of them XD the others just gave up on trying to be constructive because they saw this outright censorship) , and well yeah most of the players have left that were against the update stating how clearly bad it was. so only white knights/zealots left (and some who are just generally asking for information like this threads OP) , i have no doubt ill be a target again XD and i still wont care lol , they can say what they want , the whiteknights / zealots tried it for outriders and that game is dead (just no unplugged) , they literally fell back to "atleast the devs are transparent" as their last foot hold to try to use (pathetically) , and even then they eventually stopped because the devs even stopped being as transparent as the zealots claimed XD plenty of other games to play than ESO , to OP if all your friends no longer seem to be playing , trade guilds seem to be in a bad state to you , it may be time to move on.....research what other games may be your cup of tea or if you knew any of those ppl irl or on discord see what theyre playing. the way the devs respond to player feedback here is probably the worst ive seen in along time , while i wont claim the game will die off anytime soon , its definetely NOT gaining much life , itll just be a slow death which is sad because i looked forward to exploring other areas of tamriel......but not at the cost of devs treating players poorly , got tired of devs like that ages ago.
  • Enundr
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    spartaxoxo wrote: »
    Normal mode of dlc trials and dungeons is mid-tier content moreso than casual imo, the casuals complain a lot about those dungeons in their queue. And the queue time and need for bribes tells me that they aren't doing that stuff.

    i remember a time ago some players were saying they werent going to group with randoms anymore , may be the reason behind the state of dungeons.
  • Enundr
    Enundr
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    spartaxoxo wrote: »
    PvP is in maintenance mode right now because it's getting a huge and very expensive string of fixes. It's not being ignored, it's just not going to get new content until performance is fixed. Nobody is saying you have no right to complain, but expecting new content when they can't add it right now and explicitly stated as much is just gonna lead to disappointment.

    i think most of the dissappointment wasnt about "new content" it was about balance changes to classes and such just being a flatout mess for U35 and theyve been stumbling like a drunk to get back on their feet about it.
  • Enundr
    Enundr
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    kargen27 wrote: »
    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    funny I got my DPS back on my Templar. I wasn't doing outstanding DPS before so maybe the players hitting 80k+ had a drop they can't get back. All it took for me was spending some time hitting world bosses solo and getting used to the new rotation timing.

    if your referencing to the training dummies they got boosted so player dps loss wouldnt be as noticeable.
  • Enundr
    Enundr
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    Tandor wrote: »
    kargen27 wrote: »
    "If you look around and google post U35 builds and how to's for new trials and dungeons you will see there basically aren't any."

    Alcast, Hack the Minotaur, Dottz Gaming, Arzyel and skinnycheeks all have Lost Depths updates for builds.

    You must not check those pages very often. Those are all the same builds that were posted prior to U35. They just changed the titles on their web pages.

    In other words, there is no way to get back the dps/performance that was taken away with U35, so there are no changes to the pre U35 builds for the most part.

    Why did they retain the builds but change the titles? Perhaps it was because the changes complained about in U35 turned out not to be quite so game-changing after all, and the builds remained valid.

    it was noticeable , thats on you if you dont wish to observe what your playing with.
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