So it wasn't all that obvious till VR levels, but in VR archers (nightblade ones) are really, REALLY weak - killing a singe mob takes about 10 hits and most, if not entire, resource bar (takes over 10 seconds mostly, outside crit-streaks). There was a pyromancer earlier today who was literally cutting though whole packs of the same mobs like a lightsaber through cheese - Silver Shards to initiate while still running, Talons, 2x Impulse - all dead. Whole killing combo took maybe 2 seconds and mobs barely scratched him. Now the same for me - sneak -> Heavy attack+Venom arrow -> Bombard -> light -> light -> Bombard ->heavy+Venom -> Impale ->Bombard -> Impale. You get the idea.
As a nighblade archer with Venom Arrow / Impale / Shadowy Disguise / Bombard / Funnel Health bar I can't seem to do almost any damage.
Every fight now feels like Molag Bal fight - mosquito stings trying to bring down a big guy.
Since Impale is only really effective under 25% HP and Funnel Health is only there for survival (aka VR mobs hit like a TRUCK even from range and after blocking most of it) as it deals no significant damage, I have:
- light attack. Heavys would be better, but you can't block while charging them, which proves deadly at VR and they charge for about 50% longer than most other weapons, or at least feel that way
- Venom Arrow - instant damage equal to light attack or less, DoT that is barely noticable (practically only in the bar for "some" single target ability (Silver Shards deals a tiny bit higher damage at a cost of double stamina) and mostly just for ranged interrupt - due to projectile speed however, mostly useless)
- Funnel Health - again damage equal to light attack.. at least it heals for a bit
- Bombard - again damage of light attack... in a cone. Immobilize is applied "when it feels like it", and most likely not when you need it
To me, it simply seems that Nightblade archer has no ability with higher damage than light attack. Sure, there are 2 better abilities but those require (and/or force) melee range and stealth to be effective.
Guild abilities, that could potentially be helpful, have really low damage even compared to my other skills (looking at you, Entropy), or simply cost about twice as much as any other ability (Silver Shards)..
I really hope there will be some interesting ranged options for Nightblade in skill lines of Dark Brotherhood and Thieves guild, but I'm not too optimistic about that.
Our "utility" skills:
- Haste - broken, works probably only with 2h weapons, with every other seems to have no effect at all
- Mark Target - according to some it's bugged as well, otherwise a suicide button in VR, as if you get aggro, you're most likely to die even if you block
- ....
For now, I've respecced to Vampire Bloodmage healer.. which also means that for soloing I'm even more hopeless than ever, since I've lost even the physical crit from medium armor, making even my mosquito bites less potent.
Edited by ArRashid on 26 April 2014 17:47