TechMaybeHic wrote: »I'm surprised the Templar used ritual at all given the weakness of DOTs right now and what Maras will do for free.
It is a crap meta for sure, but TBH; you're also playing it wrong by trying to apply so many. DK is still strong but sadly it's not about the pressure you're trying to do any more. It's just get to the next whip.
The number of buttons I pressed was 12 and he pressed 2 in total .... His periodic healing healed more than all my abilities.TechMaybeHic wrote: »I'm surprised the Templar used ritual at all given the weakness of DOTs right now and what Maras will do for free.
It is a crap meta for sure, but TBH; you're also playing it wrong by trying to apply so many. DK is still strong but sadly it's not about the pressure you're trying to do any more. It's just get to the next whip.
I play through dot damage and my whip deals 5-6 damage. Even with corrosives, he deals 8-9k at best. Plara just has too much skill. Removes 5 debuffs. Most have 5 debuffs at best and each is a skill. You literally remove all the efforts of the player and at the same time heal and throw synergies to your friends. This skill is intended for one-time use. And squeezing 2-3 times is an abuse. The mana spell can hit the Plar as much as he wants, but the Plar can take away all efforts with two buttons. And mara is just an imbalanced set. A similar set already exists, but zos made a copy and buffed it significantly.
The maximum that the skill should do is remove only 2 negative effects. Given that it has two additional effects. The best synergy and healing mass dot
A necromancer spends life for removing 4 buffs from himself and has no additional effects... Balance??? *** the balance...
Dk should not revolve around the whip. This is the meaning of the game. I could create a build for corrosion. Take 100500+ weapon damage crit damage and hit with a whip. But when a plara is hit by 5 players and he slows everyone down, he removes all debuffs and at the same time heals everything. Plar has the highest heal in the game, and at the same time, he removes negative effects from himself. How then to kill him? The ability is too awesome.
The game needs to be balanced but a lot of abilities or sets are just too strong. And this ability gives too much. I could understand if she only removed 5 debuffs. But why does she heal and give synergy to allies??
TechMaybeHic wrote: »Dk should not revolve around the whip. This is the meaning of the game. I could create a build for corrosion. Take 100500+ weapon damage crit damage and hit with a whip. But when a plara is hit by 5 players and he slows everyone down, he removes all debuffs and at the same time heals everything. Plar has the highest heal in the game, and at the same time, he removes negative effects from himself. How then to kill him? The ability is too awesome.
The game needs to be balanced but a lot of abilities or sets are just too strong. And this ability gives too much. I could understand if she only removed 5 debuffs. But why does she heal and give synergy to allies??
You literally are playing DK, which is in top 2 or 3 right now if not top, and that list doesn't include Templar, yet you are complaining about Templar. And it's because you are holding on to a past play style that is gone due to DOT nerfs and Maras while DK burst got majorly increased since hybrid started. And as a DK saying Templar has the highest heal in the game?! You're living in the past
TechMaybeHic wrote: »Dk should not revolve around the whip. This is the meaning of the game. I could create a build for corrosion. Take 100500+ weapon damage crit damage and hit with a whip. But when a plara is hit by 5 players and he slows everyone down, he removes all debuffs and at the same time heals everything. Plar has the highest heal in the game, and at the same time, he removes negative effects from himself. How then to kill him? The ability is too awesome.
The game needs to be balanced but a lot of abilities or sets are just too strong. And this ability gives too much. I could understand if she only removed 5 debuffs. But why does she heal and give synergy to allies??
You literally are playing DK, which is in top 2 or 3 right now if not top, and that list doesn't include Templar, yet you are complaining about Templar. And it's because you are holding on to a past play style that is gone due to DOT nerfs and Maras while DK burst got majorly increased since hybrid started. And as a DK saying Templar has the highest heal in the game?! You're living in the past
What's with my dk??? I write that the ability is too strong, which makes certain builds impossible. And that dot damage in pvp is too weak. I wrote on the example of my dk. And not because I'm too worried that I saw 1-2 plaк with this skill in one week...Why does one class clear only 4 buffs and the other 5 and at the same time give 2 additional effects?
TechMaybeHic wrote: »TechMaybeHic wrote: »Dk should not revolve around the whip. This is the meaning of the game. I could create a build for corrosion. Take 100500+ weapon damage crit damage and hit with a whip. But when a plara is hit by 5 players and he slows everyone down, he removes all debuffs and at the same time heals everything. Plar has the highest heal in the game, and at the same time, he removes negative effects from himself. How then to kill him? The ability is too awesome.
The game needs to be balanced but a lot of abilities or sets are just too strong. And this ability gives too much. I could understand if she only removed 5 debuffs. But why does she heal and give synergy to allies??
You literally are playing DK, which is in top 2 or 3 right now if not top, and that list doesn't include Templar, yet you are complaining about Templar. And it's because you are holding on to a past play style that is gone due to DOT nerfs and Maras while DK burst got majorly increased since hybrid started. And as a DK saying Templar has the highest heal in the game?! You're living in the past
What's with my dk??? I write that the ability is too strong, which makes certain builds impossible. And that dot damage in pvp is too weak. I wrote on the example of my dk. And not because I'm too worried that I saw 1-2 plaк with this skill in one week...Why does one class clear only 4 buffs and the other 5 and at the same time give 2 additional effects?
4500 or so mag vs is it even 1k health? Or warden has a free 1 every 5 seconds, or you can spam it, that actually gives resources and major sorcery/brutality.
Why do you worry about 1 skill at all when it's overall not causing a problem? It just makes you look bad