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Piercing Cold passive rework is excellent! Could we also get the same for sorc please? *-*

  • RaptorRodeoGod
    RaptorRodeoGod
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    Mr_Stach wrote: »
    Tying weapons to passives or skills is a terrible direction, you shouldn't be required to run ANY weapon to get the full value of class feature.

    This especially hurts people who don't want to use Ice Staff but will feel forced to get the full value.

    Make Ice Staff desirable inside the Destro Tree instead of this weird Frankenstein Change.

    I agree, if they want the weapon to be used, they should fix the passives in the weapon tree to fit what they want for it, not pigeon hole one class into using it while simultaneously restricticting other classes from using the weapon to it's full potential
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • RaptorRodeoGod
    RaptorRodeoGod
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    lQrukl wrote: »
    Azirius wrote: »
    Is it an excellent rework? xD Seems like I’m missing something, unless this is a “Woosh” moment xD
    Whats wrong? Stamina will get value from this passive, magica will finally get viable Frost mage.
    Several abilities such as Eternal Guardian will require some tweaking, but that's nothing compared to the fact that people can now play as cryomancers without crutches.
    Honestly man, I was little excited at first too, before I saw the numbers. I do really like the idea of a frost mage. But, 2 things; I think the numbers should be different. The base increase should help put Wardens on an even footing with other classes, making it something like +6% or +8%. Then, have the unique damage with Frost Staff be another 6% or 8%. That would still let Frost mages get a nice solid buff, but would help wardens in general be more competitive. Maybe even make the base number higher, idk.
    However, more than changes to passives, I’d really like an Ice Damage spammable. Like, if I’m a frost build, my only options for a spammable are a reptilian bird thing (Dive) or using an ability that does 1/3 frost damage but also fire and shock (force pulse). Like, it just doesn’t feel right

    The Ice version of destructive reach increases the direct damage to the level of a spammable, so there is technically 1 ice spammable. Shock on the other hand, has literally nothing.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Nser
    Nser
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    lQrukl wrote: »
    is3ae06n7i63.png
    Piercing Cold: This passive now increases your damage done by 1/2% which increases to 5/10% while wielding an Ice Staff, rather than increasing your Magic and Frost Damage by 5/10%.

    Sorcerer need same for Energized please!
    nuysvs2y224i.png
    Energized:
    Increases your Physical and Shock Damage by 5%.
    Increases your damage done by X/Y% which increases to Z/Q% while wielding a Storm Staff.

    UPD:
    lQrukl wrote: »
    Ok, I was quick to rejoice. But after whole this time staff users have been ignored, I can't blame myself for that. Just a single piece of changes in which staff users were remembered blew my mind.

    Lets just kill every build and class no more play what u want.

    what next lets kill and tied every class with specific weapon..

    Warden:
    Piercing Cold: This passive now increases your damage done by 1/2% which increases to 5/10% while wielding an Ice Staff, rather than increasing your Magic and Frost Damage by 5/10%.

    Sorcerer:
    Energized: This passive now Increases your damage done by 1/2% which increases to 5/10% while wielding an shock staff.
    rather then Increasing your Physical and Shock Damage by 3/5%.

    Expert Mage: This passive now Increases penetration by 990 for each Sorcerer ability slotted, rather then Increases Spell Damage and Weapon Damage by 2% for each Sorcerer ability slotted.

    Dragonknight:
    World in Ruin passive: This passive now Increases your damage of your Flame and Poison attacks by 1/2%. which increase to 3/5% while wielding an fire staff,
    rather then increasing your damage of your Flame and Poison attacks by 3/5%.

    Searing Heat: This passive now only increase Dragonknight Standard abilities by 25% and the duration by 4 seconds,
    rather then Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.

    Templar:
    Balanced Warrior: This passive now Increases critical rate by 2%. which increase to 3/5% while wielding duel wield
    rather then Increases Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.

    and more...

    This changes should be in weapons passive not in class passive.

    I hope u change and nerf every class with this stupid ideas :smile:




    @ZOS_GinaBruno @ZOS_BrianWheeler
    Edited by Nser on 26 September 2022 17:22
  • veznan5
    veznan5
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    Nser wrote: »
    Templar:
    Balanced Warrior: This passive now Increases critical rate by 2%. which increase to 3/5% while wielding duel wield
    rather then Increases Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.

    should be restoration staff to continue the theme
  • BahometZ
    BahometZ
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    This is a terrible idea for so many reasons, as outlined elsewhere. What zos has been doing to warden of late boggles the mind. Do they not have the resources/personnel/passion to put the effort in for a paid class.
    Warden was pretty good in u35, and could bring value in every spec, it just needed some small improvements to several morphs. There were a lot of good ideas floating around the community, presented here in the forums. But as usual combat devs think they know best, or outright refuse to take any advice, and deliberately forge a different path even if it's a bad one.
    Pact Magplar - Max CP (NA XB)
  • ESO_Nightingale
    ESO_Nightingale
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    ✭✭✭✭
    BahometZ wrote: »
    This is a terrible idea for so many reasons, as outlined elsewhere. What zos has been doing to warden of late boggles the mind. Do they not have the resources/personnel/passion to put the effort in for a paid class.
    Warden was pretty good in u35, and could bring value in every spec, it just needed some small improvements to several morphs. There were a lot of good ideas floating around the community, presented here in the forums. But as usual combat devs think they know best, or outright refuse to take any advice, and deliberately forge a different path even if it's a bad one.

    Man, it sure feels that way
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • lQrukl
    lQrukl
    ✭✭✭✭
    Nser wrote: »
    lQrukl wrote: »
    is3ae06n7i63.png
    Piercing Cold: This passive now increases your damage done by 1/2% which increases to 5/10% while wielding an Ice Staff, rather than increasing your Magic and Frost Damage by 5/10%.

    Sorcerer need same for Energized please!
    nuysvs2y224i.png
    Energized:
    Increases your Physical and Shock Damage by 5%.
    Increases your damage done by X/Y% which increases to Z/Q% while wielding a Storm Staff.

    UPD:
    lQrukl wrote: »
    Ok, I was quick to rejoice. But after whole this time staff users have been ignored, I can't blame myself for that. Just a single piece of changes in which staff users were remembered blew my mind.

    Lets just kill every build and class no more play what u want.

    what next lets kill and tied every class with specific weapon..

    Warden:
    Piercing Cold: This passive now increases your damage done by 1/2% which increases to 5/10% while wielding an Ice Staff, rather than increasing your Magic and Frost Damage by 5/10%.

    Sorcerer:
    Energized: This passive now Increases your damage done by 1/2% which increases to 5/10% while wielding an shock staff.
    rather then Increasing your Physical and Shock Damage by 3/5%.

    Expert Mage: This passive now Increases penetration by 990 for each Sorcerer ability slotted, rather then Increases Spell Damage and Weapon Damage by 2% for each Sorcerer ability slotted.

    Dragonknight:
    World in Ruin passive: This passive now Increases your damage of your Flame and Poison attacks by 1/2%. which increase to 3/5% while wielding an fire staff,
    rather then increasing your damage of your Flame and Poison attacks by 3/5%.

    Searing Heat: This passive now only increase Dragonknight Standard abilities by 25% and the duration by 4 seconds,
    rather then Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.

    Templar:
    Balanced Warrior: This passive now Increases critical rate by 2%. which increase to 3/5% while wielding duel wield
    rather then Increases Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.

    and more...

    This changes should be in weapons passive not in class passive.

    I hope u change and nerf every class with this stupid ideas :smile:




    @ZOS_GinaBruno @ZOS_BrianWheeler

    Just a reminder that neither ice nor lightning staff bring enough value to be used outside of niche situations.
    Adding them as specific weapon for class passive won't break anything.
    Warden still deals more damage by using inferno staff then ice staff (not to mention daggers). You could find it out if you went and did a couple parses instead of spitting bile on the forums.
    Most of the builds are already homogenized by the same weapons. People already forced to play with what they dislike. With maybe couple of people who like to play with daggers on mage. The only difference is that it is not written directly in the description of passives.

    And it's not difficult for me to repeat previous messages in topic. I am not defending current state of PTS changes.
    This is an undeserved nerf for warden dps in general. Frost wardens also lose damage.
    However, "frost" spec won't deal more damage then other meta builds with this changes. You are not forced to use Ice Staff over daggers or fire staff, despite the fact that fire and frost staves are close in dps. Play "what you want", or, more accurately, what meta wants.
  • Jammy420
    Jammy420
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    What you are proposing makes no sense in relation to sorc though, seing as sorc does its main damage with single target attacks, and lightning staff is for aoe.
    Edited by Jammy420 on 28 September 2022 10:06
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
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    If this change to piercing cold goes live I will abandon my main that I've being playing since 2018.
    Also i will never forgive the combat team that, in my opinion, is literally ruining the game for a lot of people.
  • Jammy420
    Jammy420
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    MrLasagna wrote: »
    If this change to piercing cold goes live I will abandon my main that I've being playing since 2018.
    Also i will never forgive the combat team that, in my opinion, is literally ruining the game for a lot of people.

    I feel you, my vamp brawlblade is right there too after u35
    Edited by Jammy420 on 28 September 2022 10:07
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