Greetings one and all. :-)
First of all, no I don't have a build yet. So I can't show you my ideas. This is a pre-build thread. ;-)
In other MMOs, I've always been the healer or ranged DPS for a variety of reasons, most dealing with the fact that by the time I entered the game, everyone knew the content and nobody was willing to teach the new guy. So I usually ended up in the back of the group, tagging along as best I could. Healing and ranged DPS are the only viable choices there.
However, I'd really like to try something new in ESO.
I really, really, REALLY like the idea of building a char based on group buffing and support. We seem to have plenty of pure DPS and various self-centered builds. (I realize this may sound affronting, but that is not my intent. Complete self-reliance is important in most content.)
I realize this might not be viable, especially if this is the only role said char performs, so I'm trying to figure out, if and how I can design a build around support/buff (and maybe a suitable secondary role) to be not only useful in endgame content, but someone people actually want to be in their groups. (The latter is also based on my skills as a player, I fully realize that.)
So far, it seems to me that a tankish oriented char may form the basis for the heavy support build better than a heal-oriented one. But I might be wrong. (I want to avoid DPS, as we have many, many DPS'ers already)
On the other hand I don't want to build a pure tank. First of all, they seem far less needed in ESO than in other MMOs (based purely on reading the forums) and secondly, I've never been much good at tanking. (Again, I never really had time to learn the content before either having to perform my role perfectly or be shouted out, so that is a heavy factor in this, I suspect.)
But I need to learn at some point and this is a good time, as most of us are still new.. and hopefully forgiving of a few initial mistakes. ;-)
In short, I want a group support build, able to make a positive difference in group content, who will be a desirable char to have in a group. (If at all possible)
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Anyways. It seems to me that there are certain base choices I need to get right, from the outset:
1) Templar or DragonKnight: Which is the better for group support? (I've left out Nightblade solely because I have absolutely no idea about their skills)
The templar has heals and the DK seems to have a few more control-options, but I am not convinced either way. What are your suggestions and why?
(Please be advised that I don't really care about my personal DPS, though personal survivability/damage mitigation is important. The point is to control the battlefield and add to the output/mitigation/power of everybody else, while staying alive and functional.)
2) Light, Medium or Heavy: Depending on the abilities needed, which armor type best compliments what I need and how can I make said type viable for my personal survival? (Eg. Does the mana-cost of using light armor with armor buffs outweigh the mana-regain in the short/long terms? Are there other factors to consider, etc.)
3) Race: While a minor choice, all things considered, as most bonuses can be counter-balanced with enchantments, there might still be some bonuses, that outweigh others. (And some races may be completely unviable for my purposes)
4) Weapons: Melee or ranged? Sword and board or something else.. (Personally I like the utilities of the 1H&Sh, but something else might work better for what I have in mind.)
5) Build: What powers would you advice for my hot bars and why? What morphs would work best (and why) and whatever else you can think of.
6) Viability: Honestly, while I believe a control/support build (tankish or otherwise) could be very viable, especially in a group with people willing to take advantage of it, I have nothing to base this belief on, other than the sheer amount of support-powers I see in the game. So please, don't hold back the constructive criticism, if needed.
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My initial idea is to make this char into some form of tank/support, based on the countless threads I see about how ordinary tanks (Taunt -> Turtle Up) are not quite as needed in ESO as in more standard MMOs. (This may very well be a completely wrong assumption, but for my purposes, I hope not, as I honestly love the idea of a viable buff-support tank (or offtank), controlling key aspects of the battlefield (and tanking where necessary), while strengthening the damage output and mitigating the damage of everyone else. But, as I've stated, I have no idea whether or not this is viable, desirable or how to go about designing it properly.
And yeah, I know I'm asking a lot. But there are so many experienced players out there and so much accumulated knowledge, even if the game is still new.. I'd really like to try and take advantage of it BEFORE I mess up too badly. ;-)
Thanks in Advance for your participation in the hopefully constructive discussion.
- Rob
Edited by DogeRobert on 26 April 2014 14:20