The fact that it’s reusable is part of why it’s a problem, but I think the real problem is that it has to be contested (and is hard to contest) or it snow ball too much as boarding party and the 1power/4cards takes over the game.
The other player is left scrambling trying to get enough ressources to either contest with a lesser power generation which leave them without gold to get good power cards (which they might only be able to use in one or two turns) or try to get the right power generating cards to out power the other on a timer.
Personofsecrets wrote: »The problem with Ogrum is that it's a reusable power generator. Imagine if you could use the Duke of Crows every time you have extra gold at the end of a turn to gain power. Would be more interesting as a 5 cost effect rather than something that can be used from turn 2 on.
El_Borracho wrote: »Personofsecrets wrote: »The problem with Ogrum is that it's a reusable power generator. Imagine if you could use the Duke of Crows every time you have extra gold at the end of a turn to gain power. Would be more interesting as a 5 cost effect rather than something that can be used from turn 2 on.
This is exactly the issue. Once the patron spamming begins, it eliminates every card with a value over 3 from the tavern and essentially freezes everyone's deck at that point.
I would much prefer if the spamming came with a cost to the user, such as having to forfeit cards to spam it instead of gold, similar to the Hlaalu patron. At least that could eventually whittle down the effectiveness of the spamming strategy
El_Borracho wrote: »...I would much prefer if the spamming came with a cost to the user, such as having to forfeit cards to spam it instead of gold...
El_Borracho wrote: »Personofsecrets wrote: »The problem with Ogrum is that it's a reusable power generator. Imagine if you could use the Duke of Crows every time you have extra gold at the end of a turn to gain power. Would be more interesting as a 5 cost effect rather than something that can be used from turn 2 on.
This is exactly the issue. Once the patron spamming begins, it eliminates every card with a value over 3 from the tavern and essentially freezes everyone's deck at that point.
I would much prefer if the spamming came with a cost to the user, such as having to forfeit cards to spam it instead of gold, similar to the Hlaalu patron. At least that could eventually whittle down the effectiveness of the spamming strategy
SilverBride wrote: »El_Borracho wrote: »...I would much prefer if the spamming came with a cost to the user, such as having to forfeit cards to spam it instead of gold...
The more cards a player has the more power they receive when activating the Patron. Having the Patron remove a card with each use is contrary to how this deck works.
El_Borracho wrote: »SilverBride wrote: »El_Borracho wrote: »...I would much prefer if the spamming came with a cost to the user, such as having to forfeit cards to spam it instead of gold...
The more cards a player has the more power they receive when activating the Patron. Having the Patron remove a card with each use is contrary to how this deck works.
But that is why I was thinking that could be an effective limitation on the spamming strategy, especially against players who start it around the 3rd round. In effect, the more you spam it, the weaker the return.
@SeaGtGruff agreed. Orgnum spamming is not a failsafe strategy. I've beaten it through the Crow more times than not, but again, when I can get the cards I need.
SilverBride wrote: »El_Borracho wrote: »...I would much prefer if the spamming came with a cost to the user, such as having to forfeit cards to spam it instead of gold...
The more cards a player has the more power they receive when activating the Patron. Having the Patron remove a card with each use is contrary to how this deck works.