ESO combat is more 2D than 3D, and AoE's are actually bubbles instead of laying on the ground, which is how they continue to do stuff even after you jump.
Also ESO mimics an action combat system, but it is still using tab targeting like other MMOs of it's type. It is not like Morrowind, Oblivion, and Skyrim where if you step out of the way of the projectile it'll miss because that projectile in the game code says it's coming for you. The only way to dodge projectiles is to actually use the ingame dodging mechanic which costs stamina then you'll see the projectile lose it's lock as if you fired flares or something.
To further go into how ESO has a soft version of tab targeting hit the Tab key (Or Press in the Right Joystick) while looking at an enemy and they'll highlight in white. Unless they step behind a wall and thus break line of sight no matter how many people stand inbetween you and them all your abilities and attacks will home in on that target as long as your target reticle is on them.
The fact ESO isn't a true tab target and forget MMO is a breath of fresh air, but I understand how it feels weird. If the devs wanted AoEs to be negated by jumping they'd have put a stamina cost on jumping, but that's not the case here.
moleculardrugs wrote: »ESO combat is more 2D than 3D, and AoE's are actually bubbles instead of laying on the ground, which is how they continue to do stuff even after you jump.
Also ESO mimics an action combat system, but it is still using tab targeting like other MMOs of it's type. It is not like Morrowind, Oblivion, and Skyrim where if you step out of the way of the projectile it'll miss because that projectile in the game code says it's coming for you. The only way to dodge projectiles is to actually use the ingame dodging mechanic which costs stamina then you'll see the projectile lose it's lock as if you fired flares or something.
To further go into how ESO has a soft version of tab targeting hit the Tab key (Or Press in the Right Joystick) while looking at an enemy and they'll highlight in white. Unless they step behind a wall and thus break line of sight no matter how many people stand inbetween you and them all your abilities and attacks will home in on that target as long as your target reticle is on them.
The fact ESO isn't a true tab target and forget MMO is a breath of fresh air, but I understand how it feels weird. If the devs wanted AoEs to be negated by jumping they'd have put a stamina cost on jumping, but that's not the case here.
That’s pretty insightful thankful. Does the tab targeting system help in MMOs because of group roles and how mobs are? Such as the tank needing to taunt multiple mobs or a healer needing to heal a particular player?
I am wondering what the purpose of a tab system being adopted by MMOs would be