People in ball groups are not immune to lag, they suffer just the same. Bad performance is not to blame on the players.
Elendir2am wrote: »My post has nothing against organised groups, which are optimized and coordinated enough to wipe out zerg.
Elendir2am wrote: »My post has nothing against organised groups, which are optimized and coordinated enough to wipe out zerg.
This is exactly what Nova and other ball groups are - optimized builds, optimized group composition, optimized coordination, lots of practice -> we can fight outnumbered and wipe zergs. And using AoEs is part of optimization - or do you think focusing down the zerg one by one with single target skills would be effective?
Concerning lag: we suffer from it like everybody else... can't wait for the new servers on EU!
The only test that I ever saw improve lag, and it did by an exponential amount, was having heals only be in group. But people freaked out about not being able to heal pugs solo, so they scrapped it.
VaranisArano wrote: »The only test that I ever saw improve lag, and it did by an exponential amount, was having heals only be in group. But people freaked out about not being able to heal pugs solo, so they scrapped it.
And also because as far as ZOS saw, it didn't make a difference.
"When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil."
https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
Whatever exponential improvement you saw, ZOS did not.
Elendir2am wrote: »Elendir2am wrote: »My post has nothing against organised groups, which are optimized and coordinated enough to wipe out zerg.
This is exactly what Nova and other ball groups are - optimized builds, optimized group composition, optimized coordination, lots of practice -> we can fight outnumbered and wipe zergs. And using AoEs is part of optimization - or do you think focusing down the zerg one by one with single target skills would be effective?
Concerning lag: we suffer from it like everybody else... can't wait for the new servers on EU!
Nova don't fight zerg, they fight people, who don't understand, that they are baited to lag-mess farming. Only when there aren't enough people who are easily lured like this, they start chasing people who don't want to play with them.
Thing groups like Nova do is same, like tower monkeys do, but on much bigger scale. And it isn't targeting enemies with AoE. It is layering AoE everywhere + cros-healing, because it is only way to place damage in lag-mess they envoke.
I see big difference between:
1. Ball-group see zerg and start to targeting them with AoEs.
2. Lag-group bait noobs somewhere, where they can fill it with AoEs so noobs cannot survive.
Elendir2am wrote: »We use terms like ball-group, zerg, faction-stack, but I think that we should start to distinguish klasik organized group as ball-group and spamers who are bringing performance og whole server several scale down.
I have experience only from PC-EU locked server. Every time, when lag-group Nova start their AoE layering, performance go to hell. Not only in their vicinity, where they farm kills of lag-stucked or game-crashed players. It is unplayeble lag on oposite side of Cyro in low scale batle of some resource as well.
So? Shouldn't we start to call them according to their playstyle already?