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Where are the mag sorc buffs ?

PhoenixGrey
PhoenixGrey
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Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

Make sure to include the following buffs in PTS

Major protection on hardened ward
Minor resolve on Harness/ Dampen mag
Remove cast time from frag
Remove stacking cost on streak
  • MaraxusTheOrc
    MaraxusTheOrc
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    Would like to see buffs to stam DK and magicka templar too thanks!
  • Glantir
    Glantir
    ✭✭✭✭
    Daedric Prey is also in weird spot. Last patch was all about accessibility, but i guess the 6s timer is hard to manage for many players. Maybe change it to 10s and it explodes at 5 and 10s or make it a normal dot, since Sorc doesnt have a targeted dot at all.

    Bound Aegis should give 4-5% Health, Mag and Stam instead of 8% Mag
    Bound Armaments should give Mag and Stam

    Mages Wrath/Endless Fury one of these should be a real execute with scaling damage, or a spammable instead of an execute

    Cfrags: i like the proc mechanic but if you rely on it as a spammable you have a problem if you are interrupted. Remove the cooldown after interrupt or give a free proc if interrupted.

    Daedric Tomb/Minefield since Mines are dead for pvp maybe make Minefield similar to flames of oblivion? So you have 5 Magic orbs around you, every 2s 1 orb fires on the nearest Target
    Edited by Glantir on 21 September 2022 04:28
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Jman100582
    Jman100582
    ✭✭✭✭
    The changes to sorcerer have increased accessibility, as now you can access other classes due to how bad sorc is

    This is a buff
  • acastanza_ESO
    acastanza_ESO
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    ✭✭✭
    Great suggestions here that would actually help make sorc competitive in PVP again (add to it, make shields scale with more than just max mag like healing does).
    But ZOS has shown time and again that Sorc is not a priority.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    - Shields need an adjustment with how high damage is now, not Major Protection, a buff attached to ults typically, shouldn't be so easy to get for Sorc.
    - Minor resolve is found on Bound Aegis and light armor shields aren't exclusive to Sorc. It's also found on Vigor which most people should use now.
    - No frag cast time means no instant frags and a completely new mechanic, I'd prefer if zos didn't mess with a core pillar of what makes Sorc Sorc and has been there since the beginning of the game. We've seen what happens when zos tinkers.
    - Casting cost on Streak is necessary, removing it just means they would double down on the base cost, manage your timing properly and it's a non issue, more skills need this anti spam mechanic imo.

    What I'd like to see:

    Updates to passives for 2022 ESO context, they've been the same for at least 3-4 years now. 6/12 are sustain related, many of which could combine, with absolutely nothing for mitigation, tanking or healing.

    Eg. Finish hybridization so minor prophecy works for Stam Sorcs who only have access to major savagery.

    Eg. Combine passives like 10% mag reg and 20% Stam/HP Regen.

    Eg. -15% cost after blocking sounds good, but we're the least likely class to ever use it. Blocking does nothing with shields and our best defence is evasion/speed, not standing our ground.

    Better morph diversity like the recent Dark Deal/Exchange adjustments.

    More innate access to named Buffs/Debuffs, not a lot, just some common ones. Eg. Major Savagery/Prophecy on Curse, Empower on Tormentor, Major Breach on Encase (something no one uses).

    Adjustments to align with hybridization.

    Eg. Bound Armaments giving crit chance instead of stamina and Bound Aegis giving something new instead of Magicka.

    Eg. Ward morphs now dynamically scale based on highest offensive stats... This is already a thing on Resto Ward.

    Swap the Magic damage from the 4-5 skills left in the kit for Shock/Physical.

    Introduce better passive cleave, move us away from zookeepers and make us the best shock/physical mages in the game like DK is to fire/poison or Warden is to bleed/frost.

    Eg. New passive. Chain Lightning - When you deal physical/shock damage there is an X chance to deal Y physical/shock damage to 3 nearby enemies.

    Eg. Sundered on Crystal Weapon and Concussed on Crystal Frag.

    Eg. Increase aoe damage of Curse morphs.

    Eg. Change 1 morph of Fury to be a more traditional execute with scaling at 50%, but no longer has the delayed burst.

    Eg. Add a unique debuff of +6% shock damage taken to Lightning Flood morphs, close the gap on fire.

    Better self healing not reliant on Flappy Bird which dies too easily and takes up too much bar space.

    Eg. Adjust Crit Surge versatility and duration, add a small HoT to Dark Deal/Exchange.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    - Shields need an adjustment with how high damage is now, not Major Protection, a buff attached to ults typically, shouldn't be so easy to get for Sorc.
    - Minor resolve is found on Bound Aegis and light armor shields aren't exclusive to Sorc. It's also found on Vigor which most people should use now.
    - No frag cast time means no instant frags and a completely new mechanic, I'd prefer if zos didn't mess with a core pillar of what makes Sorc Sorc and has been there since the beginning of the game. We've seen what happens when zos tinkers.
    - Casting cost on Streak is necessary, removing it just means they would double down on the base cost, manage your timing properly and it's a non issue, more skills need this anti spam mechanic imo.

    What I'd like to see:

    Updates to passives for 2022 ESO context, they've been the same for at least 3-4 years now. 6/12 are sustain related, many of which could combine, with absolutely nothing for mitigation, tanking or healing.

    Eg. Finish hybridization so minor prophecy works for Stam Sorcs who only have access to major savagery.

    Eg. Combine passives like 10% mag reg and 20% Stam/HP Regen.

    Eg. -15% cost after blocking sounds good, but we're the least likely class to ever use it. Blocking does nothing with shields and our best defence is evasion/speed, not standing our ground.

    Better morph diversity like the recent Dark Deal/Exchange adjustments.

    More innate access to named Buffs/Debuffs, not a lot, just some common ones. Eg. Major Savagery/Prophecy on Curse, Empower on Tormentor, Major Breach on Encase (something no one uses).

    Adjustments to align with hybridization.

    Eg. Bound Armaments giving crit chance instead of stamina and Bound Aegis giving something new instead of Magicka.

    Eg. Ward morphs now dynamically scale based on highest offensive stats... This is already a thing on Resto Ward.

    Swap the Magic damage from the 4-5 skills left in the kit for Shock/Physical.

    Introduce better passive cleave, move us away from zookeepers and make us the best shock/physical mages in the game like DK is to fire/poison or Warden is to bleed/frost.

    Eg. New passive. Chain Lightning - When you deal physical/shock damage there is an X chance to deal Y physical/shock damage to 3 nearby enemies.

    Eg. Sundered on Crystal Weapon and Concussed on Crystal Frag.

    Eg. Increase aoe damage of Curse morphs.

    Eg. Change 1 morph of Fury to be a more traditional execute with scaling at 50%, but no longer has the delayed burst.

    Eg. Add a unique debuff of +6% shock damage taken to Lightning Flood morphs, close the gap on fire.

    Better self healing not reliant on Flappy Bird which dies too easily and takes up too much bar space.

    Eg. Adjust Crit Surge versatility and duration, add a small HoT to Dark Deal/Exchange.

    We have been proven time and again ZOS is only capable of bandaid fixes so your long list is not what a nightblade game designer really understands (Although i would even say its an ideal way to fix the class)

    So i came up with some simple tweaks which fixes every issue with mag sorc.

    Sustain fix - No stacking cost on streak
    Damage fix - remove cast time on non proc frag
    Survivability fix - major prot on one ward and minor resolve on another



    Edited by PhoenixGrey on 21 September 2022 19:08
  • Morwe_Haldkan
    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.
    Stamina Sorcerer Main, guiding the decrepit melee fans to achieve basedness and become a bowsorc.
    Comprehensive Stamsorc Guides on my socials:
    YouTube: Marrochir
    Reddit: Morwe_Haldkan
  • Bergzorn
    Bergzorn
    ✭✭✭✭✭
    - Shields need an adjustment with how high damage is now, not Major Protection, a buff attached to ults typically, shouldn't be so easy to get for Sorc.
    - Minor resolve is found on Bound Aegis and light armor shields aren't exclusive to Sorc. It's also found on Vigor which most people should use now.
    - No frag cast time means no instant frags and a completely new mechanic, I'd prefer if zos didn't mess with a core pillar of what makes Sorc Sorc and has been there since the beginning of the game. We've seen what happens when zos tinkers.
    - Casting cost on Streak is necessary, removing it just means they would double down on the base cost, manage your timing properly and it's a non issue, more skills need this anti spam mechanic imo.

    What I'd like to see:

    Updates to passives for 2022 ESO context, they've been the same for at least 3-4 years now. 6/12 are sustain related, many of which could combine, with absolutely nothing for mitigation, tanking or healing.

    Eg. Finish hybridization so minor prophecy works for Stam Sorcs who only have access to major savagery.

    Eg. Combine passives like 10% mag reg and 20% Stam/HP Regen.

    Eg. -15% cost after blocking sounds good, but we're the least likely class to ever use it. Blocking does nothing with shields and our best defence is evasion/speed, not standing our ground.

    Better morph diversity like the recent Dark Deal/Exchange adjustments.

    More innate access to named Buffs/Debuffs, not a lot, just some common ones. Eg. Major Savagery/Prophecy on Curse, Empower on Tormentor, Major Breach on Encase (something no one uses).

    Adjustments to align with hybridization.

    Eg. Bound Armaments giving crit chance instead of stamina and Bound Aegis giving something new instead of Magicka.

    Eg. Ward morphs now dynamically scale based on highest offensive stats... This is already a thing on Resto Ward.

    Swap the Magic damage from the 4-5 skills left in the kit for Shock/Physical.

    Introduce better passive cleave, move us away from zookeepers and make us the best shock/physical mages in the game like DK is to fire/poison or Warden is to bleed/frost.

    Eg. New passive. Chain Lightning - When you deal physical/shock damage there is an X chance to deal Y physical/shock damage to 3 nearby enemies.

    Eg. Sundered on Crystal Weapon and Concussed on Crystal Frag.

    Eg. Increase aoe damage of Curse morphs.

    Eg. Change 1 morph of Fury to be a more traditional execute with scaling at 50%, but no longer has the delayed burst.

    Eg. Add a unique debuff of +6% shock damage taken to Lightning Flood morphs, close the gap on fire.

    Better self healing not reliant on Flappy Bird which dies too easily and takes up too much bar space.

    Eg. Adjust Crit Surge versatility and duration, add a small HoT to Dark Deal/Exchange.

    We have been proven time and again ZOS is only capable of bandaid fixes so your long list is not what a nightblade game designer really understands (Although i would even say its an ideal way to fix the class)

    So i came up with some simple tweaks which fixes every issue with mag sorc.

    Sustain fix - No stacking cost on streak
    Damage fix - remove cast time on non proc frag
    Survivability fix - major prot on one ward and minor resolve on another



    Cyrodiil would probably be full of zergsurfing fragspammers. Is that really what we want? And removing the stacking cost from Streak doesn't help anone who uses the skill with moderation.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    Bergzorn wrote: »
    - Shields need an adjustment with how high damage is now, not Major Protection, a buff attached to ults typically, shouldn't be so easy to get for Sorc.
    - Minor resolve is found on Bound Aegis and light armor shields aren't exclusive to Sorc. It's also found on Vigor which most people should use now.
    - No frag cast time means no instant frags and a completely new mechanic, I'd prefer if zos didn't mess with a core pillar of what makes Sorc Sorc and has been there since the beginning of the game. We've seen what happens when zos tinkers.
    - Casting cost on Streak is necessary, removing it just means they would double down on the base cost, manage your timing properly and it's a non issue, more skills need this anti spam mechanic imo.

    What I'd like to see:

    Updates to passives for 2022 ESO context, they've been the same for at least 3-4 years now. 6/12 are sustain related, many of which could combine, with absolutely nothing for mitigation, tanking or healing.

    Eg. Finish hybridization so minor prophecy works for Stam Sorcs who only have access to major savagery.

    Eg. Combine passives like 10% mag reg and 20% Stam/HP Regen.

    Eg. -15% cost after blocking sounds good, but we're the least likely class to ever use it. Blocking does nothing with shields and our best defence is evasion/speed, not standing our ground.

    Better morph diversity like the recent Dark Deal/Exchange adjustments.

    More innate access to named Buffs/Debuffs, not a lot, just some common ones. Eg. Major Savagery/Prophecy on Curse, Empower on Tormentor, Major Breach on Encase (something no one uses).

    Adjustments to align with hybridization.

    Eg. Bound Armaments giving crit chance instead of stamina and Bound Aegis giving something new instead of Magicka.

    Eg. Ward morphs now dynamically scale based on highest offensive stats... This is already a thing on Resto Ward.

    Swap the Magic damage from the 4-5 skills left in the kit for Shock/Physical.

    Introduce better passive cleave, move us away from zookeepers and make us the best shock/physical mages in the game like DK is to fire/poison or Warden is to bleed/frost.

    Eg. New passive. Chain Lightning - When you deal physical/shock damage there is an X chance to deal Y physical/shock damage to 3 nearby enemies.

    Eg. Sundered on Crystal Weapon and Concussed on Crystal Frag.

    Eg. Increase aoe damage of Curse morphs.

    Eg. Change 1 morph of Fury to be a more traditional execute with scaling at 50%, but no longer has the delayed burst.

    Eg. Add a unique debuff of +6% shock damage taken to Lightning Flood morphs, close the gap on fire.

    Better self healing not reliant on Flappy Bird which dies too easily and takes up too much bar space.

    Eg. Adjust Crit Surge versatility and duration, add a small HoT to Dark Deal/Exchange.

    We have been proven time and again ZOS is only capable of bandaid fixes so your long list is not what a nightblade game designer really understands (Although i would even say its an ideal way to fix the class)

    So i came up with some simple tweaks which fixes every issue with mag sorc.

    Sustain fix - No stacking cost on streak
    Damage fix - remove cast time on non proc frag
    Survivability fix - major prot on one ward and minor resolve on another



    Cyrodiil would probably be full of zergsurfing fragspammers. Is that really what we want? And removing the stacking cost from Streak doesn't help anone who uses the skill with moderation.

    Do you think the non proc version of frag does more damage than crushing shock today ? Remember there is no stun here

    I remember when reach was 28m which was irritating but it was not OP without master staff and we did not have masters staff for a really long time in this game right ? Why is spammable sorc skill such a problem now ?
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.

    Are you saying scaling shields off w/s damage wont make stam sorc abuse wards ? Not that i am against it tbh

    You can still increase base cost on streak without increasing stacking cost to fix the problem. Streak did not have a ramping cost initially. Besides there are more absurdly broken things in this game right now.

    But why do you care how broken a buff will be ? Traditionally broken things are introduced every patch and its not an anomaly anymore
    Edited by PhoenixGrey on 21 September 2022 19:54
  • Glantir
    Glantir
    ✭✭✭✭
    Since Light Armor Shield is as strong as the Sorc class shield. There is nothing Special about Sorc Shield… except the 2% WD/SD through the passive and that you can use it without 5 light pieces but its useless to use with a low magicka pool….
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Glantir wrote: »
    Since Light Armor Shield is as strong as the Sorc class shield. There is nothing Special about Sorc Shield… except the 2% WD/SD through the passive and that you can use it without 5 light pieces but its useless to use with a low magicka pool….

    It also shields pets.. but whatever.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Glantir
    Glantir
    ✭✭✭✭
    Glantir wrote: »
    Since Light Armor Shield is as strong as the Sorc class shield. There is nothing Special about Sorc Shield… except the 2% WD/SD through the passive and that you can use it without 5 light pieces but its useless to use with a low magicka pool….

    It also shields pets.. but whatever.

    Right, I totally forgot that bc it does not matter in PvE :D and i guess also not in PvP

    I also would like to see a longer duration on the Greater Storm Atronarch. It happens a lot that the Atro is derping around before it attacks and loses time bc of that. Or it attacks the wrong target and lose time bc of switching targets.... and so on...

    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Morwe_Haldkan
    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.

    Are you saying scaling shields off w/s damage wont make stam sorc abuse wards ? Not that i am against it tbh

    You can still increase base cost on streak without increasing stacking cost to fix the problem. Streak did not have a ramping cost initially. Besides there are more absurdly broken things in this game right now.

    But why do you care how broken a buff will be ? Traditionally broken things are introduced every patch and its not an anomaly anymore

    Stamsorcs being able to use shields would gut the class identity more most likely, as you can see now with magsorcs using quite a bit of stamsorc abilities nowadays. If I were ZOS I’d just be careful with a new approach to shields as it might buff stamsorc more than magsorc and they remain overshadowed.

    Streak is already the best defensive ability in the game, it really doesn’t need a buff. Kiting is incredibly strong on sorc.

    Stamina Sorcerer Main, guiding the decrepit melee fans to achieve basedness and become a bowsorc.
    Comprehensive Stamsorc Guides on my socials:
    YouTube: Marrochir
    Reddit: Morwe_Haldkan
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.

    Are you saying scaling shields off w/s damage wont make stam sorc abuse wards ? Not that i am against it tbh

    You can still increase base cost on streak without increasing stacking cost to fix the problem. Streak did not have a ramping cost initially. Besides there are more absurdly broken things in this game right now.

    But why do you care how broken a buff will be ? Traditionally broken things are introduced every patch and its not an anomaly anymore

    Stamsorcs being able to use shields would gut the class identity more most likely, as you can see now with magsorcs using quite a bit of stamsorc abilities nowadays. If I were ZOS I’d just be careful with a new approach to shields as it might buff stamsorc more than magsorc and they remain overshadowed.

    Streak is already the best defensive ability in the game, it really doesn’t need a buff. Kiting is incredibly strong on sorc.

    Why be careful with buffs ?

    ZOS made a certain class to land 30k damage with one skill and also disregard battle spirit.

    Exceptions can be made for other classes as well. It's long overdue for sorc.

    I don't feel the need to explain why streak is not as good as it used to be in PVP. It's something which high end pvp'ers would only understand.
    All I would say almost every other class out there has better defensive toolkit.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    - Shields need an adjustment with how high damage is now, not Major Protection, a buff attached to ults typically, shouldn't be so easy to get for Sorc.
    - Minor resolve is found on Bound Aegis and light armor shields aren't exclusive to Sorc. It's also found on Vigor which most people should use now.
    - No frag cast time means no instant frags and a completely new mechanic, I'd prefer if zos didn't mess with a core pillar of what makes Sorc Sorc and has been there since the beginning of the game. We've seen what happens when zos tinkers.
    - Casting cost on Streak is necessary, removing it just means they would double down on the base cost, manage your timing properly and it's a non issue, more skills need this anti spam mechanic imo.

    What I'd like to see:

    Updates to passives for 2022 ESO context, they've been the same for at least 3-4 years now. 6/12 are sustain related, many of which could combine, with absolutely nothing for mitigation, tanking or healing.

    Eg. Finish hybridization so minor prophecy works for Stam Sorcs who only have access to major savagery.

    Eg. Combine passives like 10% mag reg and 20% Stam/HP Regen.

    Eg. -15% cost after blocking sounds good, but we're the least likely class to ever use it. Blocking does nothing with shields and our best defence is evasion/speed, not standing our ground.

    Better morph diversity like the recent Dark Deal/Exchange adjustments.

    More innate access to named Buffs/Debuffs, not a lot, just some common ones. Eg. Major Savagery/Prophecy on Curse, Empower on Tormentor, Major Breach on Encase (something no one uses).

    Adjustments to align with hybridization.

    Eg. Bound Armaments giving crit chance instead of stamina and Bound Aegis giving something new instead of Magicka.

    Eg. Ward morphs now dynamically scale based on highest offensive stats... This is already a thing on Resto Ward.

    Swap the Magic damage from the 4-5 skills left in the kit for Shock/Physical.

    Introduce better passive cleave, move us away from zookeepers and make us the best shock/physical mages in the game like DK is to fire/poison or Warden is to bleed/frost.

    Eg. New passive. Chain Lightning - When you deal physical/shock damage there is an X chance to deal Y physical/shock damage to 3 nearby enemies.

    Eg. Sundered on Crystal Weapon and Concussed on Crystal Frag.

    Eg. Increase aoe damage of Curse morphs.

    Eg. Change 1 morph of Fury to be a more traditional execute with scaling at 50%, but no longer has the delayed burst.

    Eg. Add a unique debuff of +6% shock damage taken to Lightning Flood morphs, close the gap on fire.

    Better self healing not reliant on Flappy Bird which dies too easily and takes up too much bar space.

    Eg. Adjust Crit Surge versatility and duration, add a small HoT to Dark Deal/Exchange.

    Sundered on a proc’d crystal frags would be amazing.

    Fix mages wrath so that is reliably lands?

    Pets need a rework, that’s for another patch.

    Leave streak alone, I can’t see any change to this skill that doesn’t leave the class unplayable or broken. We can spam it when needed, but not for long. That’s fine.

    Start with small QoL changes for this class.
  • Morwe_Haldkan
    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.

    Are you saying scaling shields off w/s damage wont make stam sorc abuse wards ? Not that i am against it tbh

    You can still increase base cost on streak without increasing stacking cost to fix the problem. Streak did not have a ramping cost initially. Besides there are more absurdly broken things in this game right now.

    But why do you care how broken a buff will be ? Traditionally broken things are introduced every patch and its not an anomaly anymore

    Stamsorcs being able to use shields would gut the class identity more most likely, as you can see now with magsorcs using quite a bit of stamsorc abilities nowadays. If I were ZOS I’d just be careful with a new approach to shields as it might buff stamsorc more than magsorc and they remain overshadowed.

    Streak is already the best defensive ability in the game, it really doesn’t need a buff. Kiting is incredibly strong on sorc.

    Why be careful with buffs ?

    ZOS made a certain class to land 30k damage with one skill and also disregard battle spirit.

    Exceptions can be made for other classes as well. It's long overdue for sorc.

    I don't feel the need to explain why streak is not as good as it used to be in PVP. It's something which high end pvp'ers would only understand.
    All I would say almost every other class out there has better defensive toolkit.

    Stamsorcs are rarely dying due to the mobility of streak mainly due to the lack of DoTs which are usually a danger and because everyone is using SSC so they’re incredibly easy to kite. It does however require practice to become very evasive on stamsorc to stay alive, which is the issue for most stamsorcs to survive.

    Last patches, mainly last patch were the patch for sorc without a doubt. You can see how stamsorc is played this patch here: https://youtu.be/zbvWksY35Hc
    Stamina Sorcerer Main, guiding the decrepit melee fans to achieve basedness and become a bowsorc.
    Comprehensive Stamsorc Guides on my socials:
    YouTube: Marrochir
    Reddit: Morwe_Haldkan
  • Minalan
    Minalan
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    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.

    Are you saying scaling shields off w/s damage wont make stam sorc abuse wards ? Not that i am against it tbh

    You can still increase base cost on streak without increasing stacking cost to fix the problem. Streak did not have a ramping cost initially. Besides there are more absurdly broken things in this game right now.

    But why do you care how broken a buff will be ? Traditionally broken things are introduced every patch and its not an anomaly anymore

    Stamsorcs being able to use shields would gut the class identity more most likely, as you can see now with magsorcs using quite a bit of stamsorc abilities nowadays. If I were ZOS I’d just be careful with a new approach to shields as it might buff stamsorc more than magsorc and they remain overshadowed.

    Streak is already the best defensive ability in the game, it really doesn’t need a buff. Kiting is incredibly strong on sorc.

    Why be careful with buffs ?

    ZOS made a certain class to land 30k damage with one skill and also disregard battle spirit.

    Exceptions can be made for other classes as well. It's long overdue for sorc.

    I don't feel the need to explain why streak is not as good as it used to be in PVP. It's something which high end pvp'ers would only understand.
    All I would say almost every other class out there has better defensive toolkit.

    Stamsorcs are rarely dying due to the mobility of streak mainly due to the lack of DoTs which are usually a danger and because everyone is using SSC so they’re incredibly easy to kite. It does however require practice to become very evasive on stamsorc to stay alive, which is the issue for most stamsorcs to survive.

    Last patches, mainly last patch were the patch for sorc without a doubt. You can see how stamsorc is played this patch here: https://youtu.be/zbvWksY35Hc

    A respec at this point would be pretty extreme given that all of my stamina weapon skills are level 1.

    We want to use damage shields and a destro staff. Please fix.
    Edited by Minalan on 25 September 2022 17:21
  • PhoenixGrey
    PhoenixGrey
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    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    None of these buffs really make any sense, and isn't thoroughly looking into why Shields are not as powerful as they used to be. Main reason being that stacking magicka is not as effective as a strategy as it used to be. Changing that shields scale off your max Spell/Weapon Damage would most likely be a positive change to start with. If this would be the case, magsorcs could use sets that are incredibly popular right now such as Rallying Cry and buff their damage shields at the same time.

    No fatigue on streak would be absurdly broken, and especially stamsorcs would abuse this with their playstyle relying a lot more on kiting than magsorcs.

    Are you saying scaling shields off w/s damage wont make stam sorc abuse wards ? Not that i am against it tbh

    You can still increase base cost on streak without increasing stacking cost to fix the problem. Streak did not have a ramping cost initially. Besides there are more absurdly broken things in this game right now.

    But why do you care how broken a buff will be ? Traditionally broken things are introduced every patch and its not an anomaly anymore

    Stamsorcs being able to use shields would gut the class identity more most likely, as you can see now with magsorcs using quite a bit of stamsorc abilities nowadays. If I were ZOS I’d just be careful with a new approach to shields as it might buff stamsorc more than magsorc and they remain overshadowed.

    Streak is already the best defensive ability in the game, it really doesn’t need a buff. Kiting is incredibly strong on sorc.

    Why be careful with buffs ?

    ZOS made a certain class to land 30k damage with one skill and also disregard battle spirit.

    Exceptions can be made for other classes as well. It's long overdue for sorc.

    I don't feel the need to explain why streak is not as good as it used to be in PVP. It's something which high end pvp'ers would only understand.
    All I would say almost every other class out there has better defensive toolkit.

    Stamsorcs are rarely dying due to the mobility of streak mainly due to the lack of DoTs which are usually a danger and because everyone is using SSC so they’re incredibly easy to kite. It does however require practice to become very evasive on stamsorc to stay alive, which is the issue for most stamsorcs to survive.

    Last patches, mainly last patch were the patch for sorc without a doubt. You can see how stamsorc is played this patch here: https://youtu.be/zbvWksY35Hc

    They are strong right now but mag sorcs are not which is my whole point.

    There are ways to buff mag sorc without overbuffing stam sorc. Tbh I don't care that much about overbuffing stam sorc. They have been average for a while now apart from last few patches
  • WreckfulAbandon
    WreckfulAbandon
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    I don't think it's acceptable to just leave Crystal Weapon in the terrible state it's in right now. Sorc could use other buffs too but ZOS gave us a cool, strong skill, let us get used to it, and then smashed it to bits in front of us. Sorc and Crystal Weapon both need to be in a better place before I consider coming back to this game, much less giving ZOS another dime.

    And to be clear, Crystal Weapon was strong and fun to use when it only procced once. Of course I enjoyed the double proc but recognized it was a bit overtuned, at least in range. But as usual ZOS didn't bother to get into the nitty gritty details and just ruined the skill.
    Edited by WreckfulAbandon on 25 September 2022 19:19
    PC NA

    All my comments are regarding PvP
  • Morwe_Haldkan
    I don't think it's acceptable to just leave Crystal Weapon in the terrible state it's in right now. Sorc could use other buffs too but ZOS gave us a cool, strong skill, let us get used to it, and then smashed it to bits in front of us. Sorc and Crystal Weapon both need to be in a better place before I consider coming back to this game, much less giving ZOS another dime.

    And to be clear, Crystal Weapon was strong and fun to use when it only procced once. Of course I enjoyed the double proc but recognized it was a bit overtuned, at least in range. But as usual ZOS didn't bother to get into the nitty gritty details and just ruined the skill.

    Crystal Weapon isn't terrible right now, it still has good damage and small bonusses attached to it (Blood Magic Heal, Cost Reduction on next ability etc.). My first Crystal Weapon stack according to CMX averages around 3.4k damage with a max usually up to 6.2k against geared playeres.

    The version of this skill prior to High Isle was indeed better than the current iteration of it and I would prefer to have that back.
    Stamina Sorcerer Main, guiding the decrepit melee fans to achieve basedness and become a bowsorc.
    Comprehensive Stamsorc Guides on my socials:
    YouTube: Marrochir
    Reddit: Morwe_Haldkan
  • Solariken
    Solariken
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    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    First three suggestions are fantastic. Streak, however, should never be buffed again.

    Also nerf Matriarch heal a bit and/or add line of sight checks.
  • PhoenixGrey
    PhoenixGrey
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    Solariken wrote: »
    Just a weekly reminder to ZOS that there are other specs in the game apart from stamblade

    Make sure to include the following buffs in PTS

    Major protection on hardened ward
    Minor resolve on Harness/ Dampen mag
    Remove cast time from frag
    Remove stacking cost on streak

    First three suggestions are fantastic. Streak, however, should never be buffed again.

    Also nerf Matriarch heal a bit and/or add line of sight checks.

    At this point I m game for any buffs.

    Atleast in no cp, shields are useless and heals are weak. Streak is the only defense.

    Sorc might be the only class which does not have a proper defensive skill which scale in 1vx. Streak could be buffed to serve as that skill. It can be tweaked to remove ramping cost at the cost of cc and increase base cost.

    The Streak cc is downright useless against top end pvp players who will take advantage of your lost positioning.

    Idk why pets even exist in the class as they clearly dont synergize. I can see them used in PVE. In pvp they are useless apart from LOS'ing which is again useless in open world.
    Edited by PhoenixGrey on 26 September 2022 19:26
  • Mr_Stach
    Mr_Stach
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    I know that the Sorc Community wants buffs, you should, sorc needs to be better. I just don't trust any changes that are coming down the pipeline right now to be what people want. Zos is giving Warden attention, but it's in all the wrong places.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Minalan
    Minalan
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    Mr_Stach wrote: »
    I know that the Sorc Community wants buffs, you should, sorc needs to be better. I just don't trust any changes that are coming down the pipeline right now to be what people want. Zos is giving Warden attention, but it's in all the wrong places.

    Calling ZOS dev attention to your class is always like dealing with an evil genie.

    Wish for one million dollars? Here it is, stolen from the local bank and here come the cops. Wish for true love? Here’s a giant hairy spider that loves you literally to death.

    But what choice do you have when ZOS clearly doesn’t play your class or spec? It’s not like we’re nightblades.
  • PhoenixGrey
    PhoenixGrey
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    Mr_Stach wrote: »
    I know that the Sorc Community wants buffs, you should, sorc needs to be better. I just don't trust any changes that are coming down the pipeline right now to be what people want. Zos is giving Warden attention, but it's in all the wrong places.

    The warden is a dlc class so it's getting attention.

    Let me shed some light on buffs at the wrong places for you.

    We are gonna try to buff this class but it should not affect stamina nightblade in any way. There is none in case of mag sorc which is why we don't see buffs
  • Aces-High-82
    Aces-High-82
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    Not much what I desire:
    Reduce Streak fatigue to 25%.
    Haunting Curse applies Major Breach for 9sec.
    Fury applies Major Vulnerability for 5sec.
    Pets are untargetable - at least no cast time.
    Dark Exchange and morphs provide a true Value (not affected by Battlespirit) - at least no cast time.
    Conjured Ward: not affected by Battlespirit - instead 4k max mag translates to 1k shield strength (Hardened 3.5:1).
    Edited by Aces-High-82 on 27 September 2022 16:23
  • ForumBully
    ForumBully
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    Magsorc is terrible in PvP these days...I hate to think of what they might do to "fix" this. Probably some pet rework and call it a day.
  • ForumBully
    ForumBully
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    If you want us to play pet sorcs, can they at least give us some buffs that we would otherwise have to slot elsewhere? It's bad enough they take up 2 slots each, they give so little for the bar space.
  • BalticBlues
    BalticBlues
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    Pet Sorcs are not viable in PvP anymore.

    Pet damage is too low to justifiy two slots for a single pet.
    You cannot kill any good player with such low damage.
    Moreover, the Matriarch cannot heal the Unstable Familiar anymore
    The Matriarch healing of the Unstable Familiar was stealth removed - so it dies at once in PvP :s

    Moreover, playing LightArmor is suicide these days.
    As shields use the resistance of Armor, they are useful only playing in HeavyArmor.
    In LightArmor, people die at once from any siege weapon hit.

    ZOS, PLEASE:
    1. Let the Mariarch heal the Unstable Familiar again, as it always did.
    2. Give LA Shields the same resistance as HA shields. Or make them bigger than HA shields.


    Playing PVP in LightArmor means ultra high risk.
    Therefore, LightArmor shields need to be better, not worse than playing safe in HeavyArmor.

    Edited by BalticBlues on 30 September 2022 04:49
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