FirmamentOfStars wrote: »Actually there is a meta build for templar right now. But due to the changes to jabs and burning light, lots of people felt its damage dropped significantly and looked out for other ways to play the class. That is why rangeplar with fire staff and bows are kinda popular right now, even though they arent performing that well.
The class is still very strong and best played in melee range. Many good players will rank it around top 3 of all specs after stamnb and stamden. Playing it on range though will put it lower on a tier list.
The problem about the melee templar is, that it is pretty much shoehorned into a specific setup, otherwise it will perform pretty badly. Maybe that is the reason, why people tend to play the ranged class now, since their setup was not optimized and therefore their damage was kinda lowish.
FirmamentOfStars wrote: »Actually there is a meta build for templar right now. But due to the changes to jabs and burning light, lots of people felt its damage dropped significantly and looked out for other ways to play the class. That is why rangeplar with fire staff and bows are kinda popular right now, even though they arent performing that well.
The class is still very strong and best played in melee range. Many good players will rank it around top 3 of all specs after stamnb and stamden. Playing it on range though will put it lower on a tier list.
The problem about the melee templar is, that it is pretty much shoehorned into a specific setup, otherwise it will perform pretty badly. Maybe that is the reason, why people tend to play the ranged class now, since their setup was not optimized and therefore their damage was kinda lowish.
Hard disagree. Ranged magplar is far better right now than melee, with much better kill potential.
We have the best ranged execute, ranged cc and ranged burst skill in the game.
If by lower you mean dark flare spammers yeah that skill is bad, but most good templars dont even use it, it's not needed.
I'll admit maybe in cyro solo 1vx ranged is worse than melee, but for everything else it's much better.
In bgs it's an extremely popular spec right now, and it's very strong.
FirmamentOfStars wrote: »FirmamentOfStars wrote: »Actually there is a meta build for templar right now. But due to the changes to jabs and burning light, lots of people felt its damage dropped significantly and looked out for other ways to play the class. That is why rangeplar with fire staff and bows are kinda popular right now, even though they arent performing that well.
The class is still very strong and best played in melee range. Many good players will rank it around top 3 of all specs after stamnb and stamden. Playing it on range though will put it lower on a tier list.
The problem about the melee templar is, that it is pretty much shoehorned into a specific setup, otherwise it will perform pretty badly. Maybe that is the reason, why people tend to play the ranged class now, since their setup was not optimized and therefore their damage was kinda lowish.
Hard disagree. Ranged magplar is far better right now than melee, with much better kill potential.
We have the best ranged execute, ranged cc and ranged burst skill in the game.
If by lower you mean dark flare spammers yeah that skill is bad, but most good templars dont even use it, it's not needed.
I'll admit maybe in cyro solo 1vx ranged is worse than melee, but for everything else it's much better.
In bgs it's an extremely popular spec right now, and it's very strong.
Strongly disagree with you. You might have some combo with meteor and javelin and thats it.
Meleeplar is better in 1vX, since it has just general better survivability and healing while facing the enemy.
Meleeplar is better in smallscaling aswell, since your friends most likely are melee aswell (wardens, dks and necro), therefore you dont want to stay outside of your group to get focussed easely.
Even 1v1 meleeplar is better, since you arent going to kite enemies on templar anyway and in the infight, you are vulnerable as rangeplar.
In bgs rangeplar might be good, since you can hide behind your group and pressure enemies. But this practically is zerging playstyle, where you rangeplar also is doing fine with javelin and being range.
Your "best tools" all can be used on a meleeplar aswell, so there is zero advantage a rangeplar does have over a meleeplar.
Unless you are zerging, rangeplar just does not cut it. It even has less damage as a meleeplar, since all ranged skills do not hit as hard as jabs. Additionally you are just missing out on probably 1k spelldamage by either having a fire staff or a bow compared to dual wield.
I have fought quite some rangeplars on PC EU and they are annoying, but I haven't seen one rangeplar being dangerous or overwhelmingly strong. The playstyle might be popular, probably because of people not knowing it better.
FirmamentOfStars wrote: »blah blah blah
The class is still very strong and best played in melee range. Many good players will rank it around top 3 of all specs after stamnb and stamden. blah blah blah
blah blah blah
Imperial1995 wrote: »So, haven’t hopped on Xbox NA PvP since the update, and still haven’t quite figured what to go with? I’m seeing a lot of ranged Stamplar builds, but also seeing Magplar is maybe viable? I’m open to feedback, and also advice. I’ll give the basics: was running an Imperial 2H melee build Stamplar, but I can afford to get what I need to switch it as needed.
Guess there really isn’t an overall meta build/set this go around.
Not sure why you wouldn't build into crit on templar, with crit damage modifiers so easy to come by.