Peacatcher wrote: »Not sure i'm reading/understanding it properly but is the Chimera only available when you reach a 4/5 druid combo in one turn?
I feel like by the time I'm able to get such a combo the game will be almost over and then you need to wait for it to get from the cooldown into your hand. Something like Hel Shira/Shehai or Pelin patron would help here of course. It looks powerful if you're able to get more than 1 in play but I just can't imagine a game where I would get to that stage.
Disclaimer - I only play against NPCs now that I've got the rubedite so maybe a match between skilled players would last long enough to make use of it. Don't know, just seems more effort than it's worth.
At first glance Rockseer/Envoy looked underwhelming as agents unless you're going for combos to produce Chimera cards. But then I looked at the 'while in play' bit and I assume you gain 1 gold for each agent you use, ie it not just 1 gold per turn?
What I really dislike about it is how reliant the new "While In Play" mechanic is on the tooltips in its current iteration - icon itself only indicates the resource gained, but how it is gained needs to be looked up manually each time..
FrancisCrawford wrote: »Wait. Do contract cards ever hit your cooldown?
If not, Forest Wraith's description is messed up.
Peacatcher wrote: »
At first glance Rockseer/Envoy looked underwhelming as agents unless you're going for combos to produce Chimera cards. But then I looked at the 'while in play' bit and I assume you gain 1 gold for each agent you use, ie it not just 1 gold per turn?
It would be 1 gold per rockseer/envoy times the number of agent you use/activate.
spartaxoxo wrote: »
I mean, both players can still get them.