As the title says, I don't mean the changes to the card values and stuff.
The new color scheme is not good and was a waste of coding time.
The RNG on the dealer is even worse.
The confirmation of pulling a card is confusing, and needs to go back to a dbl click or a brigher color to signify that card is selected (which all selection of cards needed to begin w/).
I'm still queuing and getting set for a match, hit f, says can't join. Don't get added to queue, get bumped out of queue. Repeat. Repeat. etc.
Making agents bright red... that have taunt is remanence of kids games.
As the title says, I don't mean the changes to the card values and stuff.
The new color scheme is not good and was a waste of coding time.
The RNG on the dealer is even worse.
The confirmation of pulling a card is confusing, and needs to go back to a dbl click or a brigher color to signify that card is selected (which all selection of cards needed to begin w/).
I'm still queuing and getting set for a match, hit f, says can't join. Don't get added to queue, get bumped out of queue. Repeat. Repeat. etc.
Making agents bright red... that have taunt is remanence of kids games.
Wait! The new color scheme is supposed to be a new intentional thing?
I was thinking that it was some problem they had during the update. Or maybe someone was working on and uncalibrated screen and ruined the table light and color. It's too bad to be an intentional change. There an excessive green/yellow tint and problems with brightness and contrast. It seems impossible to fix at our end.
I find the new color scheme pretty comfortable. Did I mind the old one? nope. Is the new one better than the previous? Not really. Would I like to go back? Meh, because I was used to the old one perhaps. But in a few weeks I doubt I'll really care much about it.The new color scheme is not good and was a waste of coding time.
Can't say I've noticed any difference. It's either horrible or reasonable. Just as it was before really.The RNG on the dealer is even worse.
I agree. It doesn't have to go back per se, but at least allow the old-fashioned double-click to function as well.The confirmation of pulling a card is confusing, and needs to go back to a dbl click or a brigher
I'll leave that conclusion up to you. I'm sure many people will find it useful. I for one don't care either way. It is useful to see where your power will be spent before ending your turn, even if I have no real need for it.Making agents bright red... that have taunt is remanence of kids games.
Veryamedliel wrote: »I find the new color scheme pretty comfortable. Did I mind the old one? nope. Is the new one better than the previous? Not really. Would I like to go back? Meh, because I was used to the old one perhaps. But in a few weeks I doubt I'll really care much about it.The new color scheme is not good and was a waste of coding time.
I don't know who came up with the idea of reducing the content of the reward boxes, now it's even less worth playing.
Necrotech_Master wrote: »
Necrotech_Master wrote: »
When you win 3 matches, instead of receiving 2 reward boxes now you receive only one, equivalent to 2 of the older reward boxes.
Necrotech_Master wrote: »how did they reduce the rewards? i havent played any tribute yet since the patch released
Necrotech_Master wrote: »how did they reduce the rewards? i havent played any tribute yet since the patch released
Formerly, you could decide to win 1, 2 or 3 matches for the daily PvE quest and got 1, 2 or 3 green reward boxes accordingly (extra to the 1 box you get for each match, so at the end you would have received 6 boxes altogether). Now for finishing the quest, you get only 1 purple reward box instead of the 3 green reward boxes, but the items inside aren't any better (except for a few gold coins more, but it's a ridiculous amount, really). The average box has 4 item slots, so you only get 4 things now instead of 3x4 things, which severely reduces the chance to get something useful. Also, a box normally only seems to include 1 more valuable item (furniture plan, hint for card improvement, recipe) at most, so also that chance is lowered by reducing the number of reward boxes from 3 to 1.
Veryamedliel wrote: »I find the new color scheme pretty comfortable. Did I mind the old one? nope. Is the new one better than the previous? Not really. Would I like to go back? Meh, because I was used to the old one perhaps. But in a few weeks I doubt I'll really care much about it.The new color scheme is not good and was a waste of coding time.
As far as I understood you didn't have any trouble with the original light and colour of the board and you are ok with the new one. That's amazing! Good for you! So... Why do you sound somewhat worried if they revert it to help people who have trouble with the new weird aspect? Why? I really don't get. Seems that it's the same for you. Why are you worried?
[...]
Don't like the red color on opponents agents.
SeaGtGruff wrote: »Don't like the red color on opponents agents.
I've noticed that the red aura around enemies seems darker and more notable. (I'm referring to any mobs, NPCs, bosses, etc. which are hostile toward you in the overall game.) I wonder if there's any connection between that and this, like some change in a color palette that's used throughout the game for things like hostile creatures, neutral creatures, etc.?
Necrotech_Master wrote: »SeaGtGruff wrote: »Don't like the red color on opponents agents.
I've noticed that the red aura around enemies seems darker and more notable. (I'm referring to any mobs, NPCs, bosses, etc. which are hostile toward you in the overall game.) I wonder if there's any connection between that and this, like some change in a color palette that's used throughout the game for things like hostile creatures, neutral creatures, etc.?
i think they did that to make it more noticeable that you can spend power to kill agents
or it makes it more obvious when there are agents with taunt active because only they have the red outlines
Necrotech_Master wrote: »so instead of 3 greens its 1 purple, i dont think thats a good enough upgrade
is the purple only given for 3 wins, or for any wins? it may be better to just stop at 1 or 2 win now unless you need the tribute xp
Necrotech_Master wrote: »how did they reduce the rewards? i havent played any tribute yet since the patch released
Formerly, you could decide to win 1, 2 or 3 matches for the daily PvE quest and got 1, 2 or 3 green reward boxes accordingly (extra to the 1 box you get for each match, so at the end you would have received 6 boxes altogether). Now for finishing the quest, you get only 1 purple reward box instead of the 3 green reward boxes, but the items inside aren't any better (except for a few gold coins more, but it's a ridiculous amount, really). The average box has 4 item slots, so you only get 4 things now instead of 3x4 things, which severely reduces the chance to get something useful. Also, a box normally only seems to include 1 more valuable item (furniture plan, hint for card improvement, recipe) at most, so also that chance is lowered by reducing the number of reward boxes from 3 to 1.
Necrotech_Master wrote: »so instead of 3 greens its 1 purple, i dont think thats a good enough upgrade
is the purple only given for 3 wins, or for any wins? it may be better to just stop at 1 or 2 win now unless you need the tribute xp
I hadn't played cards for a while, but in case it's still relevant: You get a purple box for 3 wins, a blue box for 2 wins or a green box for 1 win.
Each box contains 3 stacks of some material (alchemy ingredients, crafting material,...) and a bit of gold. The amout of gold differs a little bit (not much, though), so you get a few coins more for a purple box than for a blue or green one, but other than that, there's no real difference - it's always 3 stacks of material. Purple boxes might have a better chance for extra items such as recipes or furniture, I don't know, but what I got so far was from blue and green boxes only, the purple never had anything interesting yet...
Oh, and you gain more xp for finishing the quest if you do 2 or 3 matches instead of only 1, but I'm not sure if it's really worth it either. If you want to get all achievements, get all card improvements, etc, you're going to play more than enough matches to level to the max anyway.