ZOS_MattFiror wrote: »We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.
Do people really believe that they are going to do such great effort for a game that is in a clear declining state?
People that need better performance are PvPers and trials end gamer and they showed very clearly that they don't care about them.
This game is becoming more and more a sandbox for very casual players and they don't need such great performance.
This is, obviously, just my opinion.
8 months is sadly too little of a timeframe to expect an update on a change of that scope.
Even if ZOS were to genuinely and honestly answer you, with all the desire to be transparent, the answer would most likely boil down to "We're working on it".
Do people really believe that they are going to do such great effort for a game that is in a clear declining state?
People that need better performance are PvPers and trials end gamer and they showed very clearly that they don't care about them.
This game is becoming more and more a sandbox for very casual players and they don't need such great performance.
This is, obviously, just my opinion.
Would not expect any new PVP content until the server upgrade is complete on all the servers. Still have PC/EU and consoles to go.
From the August Hardwire update.
“Based on what we know today, we anticipate everything being updated, tested, and running the live version of the game around March 2023. We expect the hardware upgrade for the console servers to be sometime soon after that.”
https://forums.elderscrollsonline.com/en/discussion/616021/pc-eu-hardware-update-august-2022/p1
Stay safe
If there was an official update regarding server rewrite and future PvP content right now, I think it'd look kind of like this:https://www.youtube.com/watch?v=cOCD_Jzre3c
If they are actually still doing the rewrite and have not found the task of untangling the spaghetti impossible, I hope they take their time and only release it when it is ready.
No update as of right now, @React. But when we have an update, we will share across our social channels and on the forum in a specific post highlighting any updates.
Do people really believe that they are going to do such great effort for a game that is in a clear declining state?
People that need better performance are PvPers and trials end gamer and they showed very clearly that they don't care about them.
This game is becoming more and more a sandbox for very casual players and they don't need such great performance.
This is, obviously, just my opinion.
Do people really believe that they are going to do such great effort for a game that is in a clear declining state?
People that need better performance are PvPers and trials end gamer and they showed very clearly that they don't care about them.
This game is becoming more and more a sandbox for very casual players and they don't need such great performance.
This is, obviously, just my opinion.
I disagree that this game is in a "clear state of decline. " Looking at the population trend from launch it is clearly increasing in population. The current downtrend could be seen as simple seasonal decline, and is still too little data to accurately call a trend, much less a "clear state of decline. "
Knockmaker wrote: »Totally in agreement with everything except for the resized Cyrodiil. I doubt that is a good idea, nor have I heard from anyone proposing such a thing. A re-write of the code should render such an idea unnecessary in which we would drift further away from large-scale, large map, large-scale fights concept which was their sales pitch in the very begining.
With that being said, it makes me and probably many others echo the same question: Whap happened to the re-writing of the code? It should be on testing stage by now. When are you testing it on PTS?
"and also if we can expect PVP related DLC content to come in Q1/Q2 2023. After all, by that time it will have been four years since our last PVP content was added in the form of a single BG map."
I hope not unless it is a change in dynamics with existing content. We don't need to spread the already thin PvP population any thinner.
A smaller Cyrodiil is a bad idea. A smaller map would take away much of the strategy in controlling the map. All PvP needs is performance improvements. Improvements will bring the players back.
"You seem worried about spreading the population, but the reality of the population is that a good deal of those players quit because of the lack of content."
No, the vast majority left because of performance issues. You can almost pinpoint the dates of mass exodus. First was when ZoS had to make more calculations server side to deal with cheats. That really hurt performance and players left. They from time to time check back to see if performance has improved. There have been other significant (though not as significant) events that caused players to leave.
With PvP the players provide the dynamics of the area. It is good to change things up from time to time to shake up player actions some but new areas isn't what PvP needs.
I do think they could do some fun things with Imperial City and have voiced ideas on that in the past. I think the flags in Imperial City was a mistake. Events where the flag doesn't matter for spawning in one district from time to time I think would get a good number of people participating.
And I stick by my opinion that a smaller Cyrodiil would be a bad idea. It needs to be large to allow for a variety of strategies in controlling the map. If/when ZoS figures out the performance issues all kinds of people will come back to PvP.
No update as of right now, @React. But when we have an update, we will share across our social channels and on the forum in a specific post highlighting any updates.