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Sorc is a dead class. Thanks ZOS.

  • SpiralStorm4
    SpiralStorm4
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    Sigh...Just...Sigh!!

    I used to have a slight-And I do mean SLIGHT-confidence in my Stam-Sorc setup. I was even considering trying to take on a world boss ALONE, with only my Matriarch and a companion at my side. I guess I better think twice about it now, huh?

    Base game world boss or DLC? :)

    Ha! Base game world bosses for sure. I'd likely never be able to take on a DLC-world boss!
  • Minalan
    Minalan
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    Dead class, [snip]

    [edited for bashing]
    Edited by ZOS_Icy on 12 September 2022 17:03
  • fiender66
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    Sigh...Just...Sigh!!

    I used to have a slight-And I do mean SLIGHT-confidence in my Stam-Sorc setup. I was even considering trying to take on a world boss ALONE, with only my Matriarch and a companion at my side. I guess I better think twice about it now, huh?

    Base game world boss or DLC? :)

    Ha! Base game world bosses for sure. I'd likely never be able to take on a DLC-world boss!

    I agree that sorc class is in a sad spot, currently.
    Finding me unable to come out by reason, I've tried a kind of uncle Sheo solution, that is let's push the pet concept to the limit.
    So, I tried a mag sorc with her two class pets, and as build Maw + Defiler + Mad Tinkerer (and Mirri!): a real zoo.
    Surprisingly, this worked rather well, cleared Craglorn group dungeons in a whiff and, @SpiralStorm4 , did well (albeit rather slowly) with several not-DLC WB included some in Craglorn itself.
    And it was crazy fun. I did it on PTS, so I do not know how and if this applies to group situations (I deem not so well...), but for soloing it is rather good IMO.
  • KilianDermoth
    KilianDermoth
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    If you want to try the stamina / hybrid version of it:
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=468291

    This build is probably stronger than the maw + defiler + mad tinkerer version, because the aegis caller set is the strongest pet summoning set in the game. Really powerful single target and crazy strong in AOE situation (if the enemies dont move out of the area). And it is even more screen filling and funny to see to proc 🤣.

    Probably Selene would be better than Maw on this build but the build was made to summon the biggest / most annoying pets possible. The sad about it is that teammates wont see the aegis caller proc until they turn on the option to see effects from teammates.

    If you use expensive potions replace critical surge and camo hunter with other skills like barbed trap to make it even more powerful.
    Edited by KilianDermoth on 25 August 2022 08:01
  • fiender66
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    @KilianDermoth

    Thanks Kilians! Looks like fun and I'll give it a try for sure.
    I'm more magickal inclined, so using Aegis did not occur to me. Also, I was not aware of the option for teammates, so your post is very useful to me :)
  • fiender66
    fiender66
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    If you want to try the stamina / hybrid version of it:
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=468291

    This build is probably stronger than the maw + defiler + mad tinkerer version, because the aegis caller set is the strongest pet summoning set in the game. Really powerful single target and crazy strong in AOE situation (if the enemies dont move out of the area). And it is even more screen filling and funny to see to proc 🤣.

    Probably Selene would be better than Maw on this build but the build was made to summon the biggest / most annoying pets possible. The sad about it is that teammates wont see the aegis caller proc until they turn on the option to see effects from teammates.

    If you use expensive potions replace critical surge and camo hunter with other skills like barbed trap to make it even more powerful.

    Updated: Tried the build, and it is great with Selene and Aegis (for solo, ofc). I'm reconciled with stam sorc, lol.
    Only thing that keeps me from bringing it to live is the necessity of farming Aegis (ouch!). Considering the current situation I deem it would took ages... and I do not own Harrowstorm...
    Edited by fiender66 on 25 August 2022 14:56
  • SpiralStorm4
    SpiralStorm4
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    fiender66 wrote: »
    Sigh...Just...Sigh!!

    I used to have a slight-And I do mean SLIGHT-confidence in my Stam-Sorc setup. I was even considering trying to take on a world boss ALONE, with only my Matriarch and a companion at my side. I guess I better think twice about it now, huh?

    Base game world boss or DLC? :)

    Ha! Base game world bosses for sure. I'd likely never be able to take on a DLC-world boss!

    I agree that sorc class is in a sad spot, currently.
    Finding me unable to come out by reason, I've tried a kind of uncle Sheo solution, that is let's push the pet concept to the limit.
    So, I tried a mag sorc with her two class pets, and as build Maw + Defiler + Mad Tinkerer (and Mirri!): a real zoo.
    Surprisingly, this worked rather well, cleared Craglorn group dungeons in a whiff and, @SpiralStorm4 , did well (albeit rather slowly) with several not-DLC WB included some in Craglorn itself.
    And it was crazy fun. I did it on PTS, so I do not know how and if this applies to group situations (I deem not so well...), but for soloing it is rather good IMO.

    Aha! Well, @fiender66, your mag sorc pet concept sounds like something I might like to try out myself, one day. Albeit with my own set builds and such. If you want, find me in Tamriel and I'll tell you if those odds are in 'this one's' favor or not.
  • Deter1UK
    Deter1UK
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    fiender66 wrote: »
    Sigh...Just...Sigh!!

    I used to have a slight-And I do mean SLIGHT-confidence in my Stam-Sorc setup. I was even considering trying to take on a world boss ALONE, with only my Matriarch and a companion at my side. I guess I better think twice about it now, huh?

    Base game world boss or DLC? :)

    Ha! Base game world bosses for sure. I'd likely never be able to take on a DLC-world boss!

    So, I tried a mag sorc with her two class pets, and as build Maw + Defiler + Mad Tinkerer (and Mirri!): a real zoo.
    Surprisingly, this worked rather well, cleared Craglorn group dungeons in a whiff and, @SpiralStorm4 , did well (albeit rather slowly) with several not-DLC WB included some in Craglorn itself.
    And it was crazy fun. I did it on PTS, so I do not know how and if this applies to group situations (I deem not so well...), but for soloing it is rather good IMO.

    Aha! Well, @fiender66, your mag sorc pet concept sounds like something I might like to try out myself, one day. Albeit with my own set builds and such. If you want, find me in Tamriel and I'll tell you if those odds are in 'this one's' favor or not.

    mag sorc with her two class pets, and as build Maw + Defiler + Mad Tinkerer (and Mirri or Isobel!) don't forget Atro ulti as well.

    This I have been using for over 12 months now. I thought it would *** my guild off in groups but they often request this character decent damage decent survivability and apparantly great comedic effect !! (YMMV)
  • FrancisCrawford
    FrancisCrawford
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    Sigh...Just...Sigh!!

    I used to have a slight-And I do mean SLIGHT-confidence in my Stam-Sorc setup. I was even considering trying to take on a world boss ALONE, with only my Matriarch and a companion at my side. I guess I better think twice about it now, huh?

    Base game world boss or DLC? :)

    Ha! Base game world bosses for sure. I'd likely never be able to take on a DLC-world boss!

    There's typically one unusually hard one per zone, but otherwise base game world bosses can usually be straightforwardly soloed. For some bosses, it's important to avoid their biggest hits; for others you can just go toe-to-toe.

    Just bring plenty of healing and wear them down. Even if you are so busy healing that your DPS is 7K or something, you can still kill them in 5 minutes or so.

    The tough ones are typically triple bosses, or ones with a lot of adds or environmental damage. Those can overwhelm you much like DLC world bosses do.

    Companions help a lot, if they stay alive, in whatever mix of healing and damage you prefer. Ring of the Pale Order helps a lot too. Potions may be necessary if you cast a lot of costly heals.
  • Minalan
    Minalan
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    Magsorc Class is still broken in PVP.

    https://www.youtube.com/watch?v=FH0LZ-8r8JY
  • Asdara
    Asdara
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    Daily reminder that sorc are still the worst class in this game, and you keep nerfing them
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • Quethrosar
    Quethrosar
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    sorcerer seems fine except for being told we have to use pets or nirn for best dps.
    should not need to rely on anything but spell damage as a sorcerer.

  • Minalan
    Minalan
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    Our weekly reminder that Magsorc is still bad. The devs don't care because they're too busy playing their nightblades and stamina DK's. But we care, this class used to be really fun.
    • Why doesn't the crystal frags morph give a penetration buff like crystal weapon?
    • Why is my best damaging skill either tied to a low proc chance or a frequently purged effect?
    • Why are there no good max magicka sets that are competitive with the good damage sets that hand out a thousand weapon damage, penetration, and crit?
    • Why is all of my damage so easily avoidable? Could you not make frags or overload travel a little faster?
    • Why do I not have class access to the debuffs that others do?
    • Why did you nerf the sorc atro ultimate when corrosive armor is still in the game?

    I also want to ask the devs, which one of us farmed you so bad that you let us sink this low?
  • acastanza_ESO
    acastanza_ESO
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    Add to this that our
    Minalan wrote: »
    Our weekly reminder that Magsorc is still bad. The devs don't care because they're too busy playing their nightblades and stamina DK's. But we care, this class used to be really fun.
    • Why doesn't the crystal frags morph give a penetration buff like crystal weapon?
    • Why is my best damaging skill either tied to a low proc chance or a frequently purged effect?
    • Why are there no good max magicka sets that are competitive with the good damage sets that hand out a thousand weapon damage, penetration, and crit?
    • Why is all of my damage so easily avoidable? Could you not make frags or overload travel a little faster?
    • Why do I not have class access to the debuffs that others do?
    • Why did you nerf the sorc atro ultimate when corrosive armor is still in the game?

    I also want to ask the devs, which one of us farmed you so bad that you let us sink this low?

    Add to this amazing list:
    • Why is does our execute need to be triggered (by getting the target all the way down to 20% health) within 4 seconds to get anything out of it when other executes are so much stronger and more flexible.

    The whole sorcerer toolkit is packed with RNG, punishing timers, interruptible channels, and telegraphed (easily blockable/dodgeable) attacks, all for mediocre damage and F tier survivability. Not to mention the useless pets.
    Edited by acastanza_ESO on 13 September 2022 21:19
  • Minalan
    Minalan
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    I would be happy if our execute actually worked.

    Target is stunned, target is in range, target is near death. Fire mages wrath, hand goes up, you pay the cost, the spell fires, but it just… doesn’t land at all. The second or third cast lands, but by then the enemy is up and healed back to full in one button. Thanks for that devs.

    Or worse: target is a block tank, the execute hits and their health doesn’t move because mitigation and the fact that we don’t have MAGICKA CLASS access to breach debuffs. If you use the frags morph, it’s not there.

    Fix our offensive toolkit.
    Edited by Minalan on 14 September 2022 00:36
  • Auldwulfe
    Auldwulfe
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    My Breton Sorc is my first and, for a while, was, my favorite character.
    After a while, I realized that giving up 4 spaces for pets that were lackluster, but still our primary option to heal kind of sucked --- minimized it down to just the Clanfear, worked up his alchemy to keep the potions going, and rode with it.....
    Then, they nerfed it again .... so he moved into the crafting hall, and began researching..... now, he is in single digits left of researches, with Jewelry and Woodworking completely done....

    However, I wanted some skill points, so I finally gave in --- Green Vigor for self heal, all points in stamina, using a pair of nirn honed weapons for damage, and a mix of crit and damage sets of armor .... I pushed my weapons skill to 6K, and then use surge for the 20%, crit is over 46% and I flail like a madman.....

    As a joke, I made a "barbarian mage", using a Redguard and 2 handed weapons.... and it still works ......
    They have turned the sorcerer into a melee class.....

    From everything I have seen.. this has become a pattern of "punish the ranged people"..... they nerfed bow and staff damage, etc..... Even the Warden has lost anything with range .... the whole game is set to force you into hand to hand if you want anything resembling parity .....
    I think that Sorcs, as the epitome of ranged spell combat are just the most visible victims of this idea.....

    Auldwulfe
  • Minalan
    Minalan
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    Auldwulfe wrote: »
    My Breton Sorc is my first and, for a while, was, my favorite character.
    After a while, I realized that giving up 4 spaces for pets that were lackluster, but still our primary option to heal kind of sucked --- minimized it down to just the Clanfear, worked up his alchemy to keep the potions going, and rode with it.....
    Then, they nerfed it again .... so he moved into the crafting hall, and began researching..... now, he is in single digits left of researches, with Jewelry and Woodworking completely done....

    However, I wanted some skill points, so I finally gave in --- Green Vigor for self heal, all points in stamina, using a pair of nirn honed weapons for damage, and a mix of crit and damage sets of armor .... I pushed my weapons skill to 6K, and then use surge for the 20%, crit is over 46% and I flail like a madman.....

    As a joke, I made a "barbarian mage", using a Redguard and 2 handed weapons.... and it still works ......
    They have turned the sorcerer into a melee class.....

    From everything I have seen.. this has become a pattern of "punish the ranged people"..... they nerfed bow and staff damage, etc..... Even the Warden has lost anything with range .... the whole game is set to force you into hand to hand if you want anything resembling parity .....
    I think that Sorcs, as the epitome of ranged spell combat are just the most visible victims of this idea.....

    Auldwulfe

    Pet Sorc skills burn almost a whole skill bar worth and the pets are terrible to use and control. If you want to waste a whole skill bar then run Oakensoul, you get something in exchange for it.
  • Minalan
    Minalan
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    Another day of slow attacks that a fully asleep player can easily dodge roll.

    Where do I log this as a bug?
    • Crystal Frags travel time is too long.
    • Overload is far too slow and easily countered by well, everything.
    • The proc condition on crystal frags is ridiculously low and the damage does not justify the high risk and low hit rate.
  • Auldwulfe
    Auldwulfe
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    Minalan wrote: »
    Auldwulfe wrote: »
    My Breton Sorc is my first and, for a while, was, my favorite character.
    After a while, I realized that giving up 4 spaces for pets that were lackluster, but still our primary option to heal kind of sucked --- minimized it down to just the Clanfear, worked up his alchemy to keep the potions going, and rode with it.....
    Then, they nerfed it again .... so he moved into the crafting hall, and began researching..... now, he is in single digits left of researches, with Jewelry and Woodworking completely done....

    However, I wanted some skill points, so I finally gave in --- Green Vigor for self heal, all points in stamina, using a pair of nirn honed weapons for damage, and a mix of crit and damage sets of armor .... I pushed my weapons skill to 6K, and then use surge for the 20%, crit is over 46% and I flail like a madman.....

    As a joke, I made a "barbarian mage", using a Redguard and 2 handed weapons.... and it still works ......
    They have turned the sorcerer into a melee class.....

    From everything I have seen.. this has become a pattern of "punish the ranged people"..... they nerfed bow and staff damage, etc..... Even the Warden has lost anything with range .... the whole game is set to force you into hand to hand if you want anything resembling parity .....
    I think that Sorcs, as the epitome of ranged spell combat are just the most visible victims of this idea.....

    Auldwulfe

    Pet Sorc skills burn almost a whole skill bar worth and the pets are terrible to use and control. If you want to waste a whole skill bar then run Oakensoul, you get something in exchange for it.

    And that is the sad part -- a single item can replace half of the classes skills, while improving it .......
    I built a sorc to be a practitioner of the mystical arts, able to tap great powers... instead, I got a zookeeper with a mediocre assortment of less than intelligent nerf critters, and waving a wizzy stick to use my power.... the same wizzy stick that ANYONE can pick up and use just as well...... so, yeah, your average stableboy can be a great and all powerful sorcerer, he just needs to find a stick


    Auldwulfe
  • Glantir
    Glantir
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    Would like to see something like if getting interruped during Cfrag cast you get a free proc or every non proc increase the proc chance....
    Glantir Sorcerer ~ Ebonheart Pact (EU)
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