Double teaming is part of the game, but unfortunately it can get extreme at times especially when 2 factions actually coordinate through discord which have long been rumored but probably not proven. And it can be really frustrating for all factions even the ones coordinating because it really makes for bad PVP. I don't know how you address the problem without a major overhaul to the scoring and how AP is awarded. There have been multiple threads on this topic, but I have not seen anything from ZOS that indicates they think this is a problem.
For example, currently on GH, 2 factions have not actually attacked each other during prime for days when I've been on even when it made no sense since the faction being attacked was nearly gated with no scrolls. But then again, there a lot of ball groups that don't actually play the map, so i don't know what can be done about that.
No one is breaking any rules and Cyro seems to be crowded, but it seems Cyro PVP is basically ball groups, tower trolls, a lot of PVDoor and the occasional good fight. In my opinion, its an improvement to where it was a few months ago, but I'd personally like to see some more changes to improve the actual game play.
Double teaming is part of the game, but unfortunately it can get extreme at times especially when 2 factions actually coordinate through discord which have long been rumored but probably not proven. And it can be really frustrating for all factions even the ones coordinating because it really makes for bad PVP. I don't know how you address the problem without a major overhaul to the scoring and how AP is awarded. There have been multiple threads on this topic, but I have not seen anything from ZOS that indicates they think this is a problem.
For example, currently on GH, 2 factions have not actually attacked each other during prime for days when I've been on even when it made no sense since the faction being attacked was nearly gated with no scrolls. But then again, there a lot of ball groups that don't actually play the map, so i don't know what can be done about that.
No one is breaking any rules and Cyro seems to be crowded, but it seems Cyro PVP is basically ball groups, tower trolls, a lot of PVDoor and the occasional good fight. In my opinion, its an improvement to where it was a few months ago, but I'd personally like to see some more changes to improve the actual game play.
It's the same way every single time I log in. Always orange against DC for many hours. EP and AD never attack each other. I have no idea what their problems are but this is just on the verge of insidious.
FannyWarden wrote: »I'm AD and we been teaming with DC all day on GH and most of the week, so not sure what camp you play on. In fact, we got poor EP down to just Arius and been sieging it all day and camping their gates. Us on Farra and DC on Kings. Mostly our ball groups are farming EP at the resources around Arius. Unfortunately, most of us are just watching since the only action is ball groups farming. No one on AD wants to attack any DC keeps or resources. I tried to get some people to go out and grab some DC RSS, but when I brought it up in zone chat, I got yelled at. The AP has actually been horrible unless you are in one of the ball groups farming them, but at least we are getting campaign points.
FannyWarden wrote: »Double teaming is part of the game, but unfortunately it can get extreme at times especially when 2 factions actually coordinate through discord which have long been rumored but probably not proven. And it can be really frustrating for all factions even the ones coordinating because it really makes for bad PVP. I don't know how you address the problem without a major overhaul to the scoring and how AP is awarded. There have been multiple threads on this topic, but I have not seen anything from ZOS that indicates they think this is a problem.
For example, currently on GH, 2 factions have not actually attacked each other during prime for days when I've been on even when it made no sense since the faction being attacked was nearly gated with no scrolls. But then again, there a lot of ball groups that don't actually play the map, so i don't know what can be done about that.
No one is breaking any rules and Cyro seems to be crowded, but it seems Cyro PVP is basically ball groups, tower trolls, a lot of PVDoor and the occasional good fight. In my opinion, its an improvement to where it was a few months ago, but I'd personally like to see some more changes to improve the actual game play.
It's the same way every single time I log in. Always orange against DC for many hours. EP and AD never attack each other. I have no idea what their problems are but this is just on the verge of insidious.
I'm AD and we been teaming with DC all day on GH and most of the week, so not sure what camp you play on. In fact, we got poor EP down to just Arius and been sieging it all day and camping their gates. Us on Farra and DC on Kings. Mostly our ball groups are farming EP at the resources around Arius. Unfortunately, most of us are just watching since the only action is ball groups farming. No one on AD wants to attack any DC keeps or resources. I tried to get some people to go out and grab some DC RSS, but when I brought it up in zone chat, I got yelled at. The AP has actually been horrible unless you are in one of the ball groups farming them, but at least we are getting campaign points.
I ended up leaving Cyro and did a few BGs. I get we want to get campaign points, but I mostly just want to do some good PVP. This tag teaming kinda sucks for most of us.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
Some people don't seem to understand just how broken cc is during higher populations. Having to break free several times, wasting stamina and still be cc'd is sheer insanity! ZOS needs to cut down on the amount that can occur in pvp which would help immensely during prime time.
Regarding removing a 3'rd campaign, there will be no difference to what it is right now. DC (PC NA-server) had to fend off team orange for most of the day yesterday. That's just NOT how pvp is supposed to be! It's disgusting gameplay and needs fixing.
Cuddlypuff wrote: »FannyWarden wrote: »I'm AD and we been teaming with DC all day on GH and most of the week, so not sure what camp you play on. In fact, we got poor EP down to just Arius and been sieging it all day and camping their gates. Us on Farra and DC on Kings. Mostly our ball groups are farming EP at the resources around Arius. Unfortunately, most of us are just watching since the only action is ball groups farming. No one on AD wants to attack any DC keeps or resources. I tried to get some people to go out and grab some DC RSS, but when I brought it up in zone chat, I got yelled at. The AP has actually been horrible unless you are in one of the ball groups farming them, but at least we are getting campaign points.
Play bomber for the combat AP if there are no O-ticks or D-ticks on the map. Wiping a ball group with 2 people gives 15k AP each. There's never a scenario where you can't get over 100K AP/h if actively playing.
EdmondDontes wrote: »Some people don't seem to understand just how broken cc is during higher populations. Having to break free several times, wasting stamina and still be cc'd is sheer insanity! ZOS needs to cut down on the amount that can occur in pvp which would help immensely during prime time.
Regarding removing a 3'rd campaign, there will be no difference to what it is right now. DC (PC NA-server) had to fend off team orange for most of the day yesterday. That's just NOT how pvp is supposed to be! It's disgusting gameplay and needs fixing.
What is your explanation for how DC is running away with the campaign score every month for the last three months?
EdmondDontes wrote: »Some people don't seem to understand just how broken cc is during higher populations. Having to break free several times, wasting stamina and still be cc'd is sheer insanity! ZOS needs to cut down on the amount that can occur in pvp which would help immensely during prime time.
Regarding removing a 3'rd campaign, there will be no difference to what it is right now. DC (PC NA-server) had to fend off team orange for most of the day yesterday. That's just NOT how pvp is supposed to be! It's disgusting gameplay and needs fixing.
What is your explanation for how DC is running away with the campaign score every month for the last three months?
Edit: Correction
Every single one in zone chat complains about how team orange is pushing us for hours and hours EACH DAY. It's beyond absurd now.
EdmondDontes wrote: »EdmondDontes wrote: »Some people don't seem to understand just how broken cc is during higher populations. Having to break free several times, wasting stamina and still be cc'd is sheer insanity! ZOS needs to cut down on the amount that can occur in pvp which would help immensely during prime time.
Regarding removing a 3'rd campaign, there will be no difference to what it is right now. DC (PC NA-server) had to fend off team orange for most of the day yesterday. That's just NOT how pvp is supposed to be! It's disgusting gameplay and needs fixing.
What is your explanation for how DC is running away with the campaign score every month for the last three months?
Edit: Correction
Every single one in zone chat complains about how team orange is pushing us for hours and hours EACH DAY. It's beyond absurd now.
What is your explanation for how DC has won the last three camps then? You simply are not accurately describing what is happening on PC NA Geyhost campaigns for months now.
...and I play DC on PC NA Greyhost. I am DC and I read the same zone chat you claim to be reading.
EdmondDontes wrote: »EdmondDontes wrote: »Some people don't seem to understand just how broken cc is during higher populations. Having to break free several times, wasting stamina and still be cc'd is sheer insanity! ZOS needs to cut down on the amount that can occur in pvp which would help immensely during prime time.
Regarding removing a 3'rd campaign, there will be no difference to what it is right now. DC (PC NA-server) had to fend off team orange for most of the day yesterday. That's just NOT how pvp is supposed to be! It's disgusting gameplay and needs fixing.
What is your explanation for how DC is running away with the campaign score every month for the last three months?
Edit: Correction
Every single one in zone chat complains about how team orange is pushing us for hours and hours EACH DAY. It's beyond absurd now.
What is your explanation for how DC has won the last three camps then? You simply are not accurately describing what is happening on PC NA Geyhost campaigns for months now.
...and I play DC on PC NA Greyhost. I am DC and I read the same zone chat you claim to be reading.
What hours do you play? Every time I'm logged in (and I play for hours) it's always team orange vs DC. FOR HOURS!
Cuddlypuff wrote: »FannyWarden wrote: »I'm AD and we been teaming with DC all day on GH and most of the week, so not sure what camp you play on. In fact, we got poor EP down to just Arius and been sieging it all day and camping their gates. Us on Farra and DC on Kings. Mostly our ball groups are farming EP at the resources around Arius. Unfortunately, most of us are just watching since the only action is ball groups farming. No one on AD wants to attack any DC keeps or resources. I tried to get some people to go out and grab some DC RSS, but when I brought it up in zone chat, I got yelled at. The AP has actually been horrible unless you are in one of the ball groups farming them, but at least we are getting campaign points.
Play bomber for the combat AP if there are no O-ticks or D-ticks on the map. Wiping a ball group with 2 people gives 15k AP each. There's never a scenario where you can't get over 100K AP/h if actively playing.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
FannyWarden wrote: »This made me laugh. Good ball groups destroy 25+ PUGs for hours and he thinks 1-2 PUGS wearing dcon can wipe ball groups like Tyr, IL, Cutest Boys, etc so easily that you can get 100k AP / hour off of them.
Next time you do that, please stream. This I got to see.
I'm still chuckling.
Cuddlypuff wrote: »FannyWarden wrote: »This made me laugh. Good ball groups destroy 25+ PUGs for hours and he thinks 1-2 PUGS wearing dcon can wipe ball groups like Tyr, IL, Cutest Boys, etc so easily that you can get 100k AP / hour off of them.
Next time you do that, please stream. This I got to see.
I'm still chuckling.
Simply join one of your AD ball groups so you can see it first hand. AP gain is literally visible to everybody just by viewing the leaderboard menu. Next time you're busy grinding your 30k AP/h, why not compare it to how much we increase by
EdmondDontes wrote: »Cuddlypuff wrote: »FannyWarden wrote: »This made me laugh. Good ball groups destroy 25+ PUGs for hours and he thinks 1-2 PUGS wearing dcon can wipe ball groups like Tyr, IL, Cutest Boys, etc so easily that you can get 100k AP / hour off of them.
Next time you do that, please stream. This I got to see.
I'm still chuckling.
Simply join one of your AD ball groups so you can see it first hand. AP gain is literally visible to everybody just by viewing the leaderboard menu. Next time you're busy grinding your 30k AP/h, why not compare it to how much we increase by
Dark Convergence is a god mode set. That's how you're getting the AP you're bragging about.
I'd love to see how the game would play if Dark Convergence pulled to the person wearing the set instead of to a target area that is also ulti bombed the same time the proc cheese goes off.
Cuddlypuff wrote: »EdmondDontes wrote: »Cuddlypuff wrote: »FannyWarden wrote: »This made me laugh. Good ball groups destroy 25+ PUGs for hours and he thinks 1-2 PUGS wearing dcon can wipe ball groups like Tyr, IL, Cutest Boys, etc so easily that you can get 100k AP / hour off of them.
Next time you do that, please stream. This I got to see.
I'm still chuckling.
Simply join one of your AD ball groups so you can see it first hand. AP gain is literally visible to everybody just by viewing the leaderboard menu. Next time you're busy grinding your 30k AP/h, why not compare it to how much we increase by
Dark Convergence is a god mode set. That's how you're getting the AP you're bragging about.
I'd love to see how the game would play if Dark Convergence pulled to the person wearing the set instead of to a target area that is also ulti bombed the same time the proc cheese goes off.
Been getting this AP every meta since starting PVP - there's burst builds in every patch. The current bomb combo is carried by plaguebreak not dcon. It would be exactly the same if we replaced dcon with rush of agony. As far as I know, dcon has only been able to pull to within 5 meters of the user since U33. It's bugged for anything outside melee range so there's the answer to your hypothetical nerf suggestion.
EdmondDontes wrote: »Cuddlypuff wrote: »EdmondDontes wrote: »Cuddlypuff wrote: »FannyWarden wrote: »This made me laugh. Good ball groups destroy 25+ PUGs for hours and he thinks 1-2 PUGS wearing dcon can wipe ball groups like Tyr, IL, Cutest Boys, etc so easily that you can get 100k AP / hour off of them.
Next time you do that, please stream. This I got to see.
I'm still chuckling.
Simply join one of your AD ball groups so you can see it first hand. AP gain is literally visible to everybody just by viewing the leaderboard menu. Next time you're busy grinding your 30k AP/h, why not compare it to how much we increase by
Dark Convergence is a god mode set. That's how you're getting the AP you're bragging about.
I'd love to see how the game would play if Dark Convergence pulled to the person wearing the set instead of to a target area that is also ulti bombed the same time the proc cheese goes off.
Been getting this AP every meta since starting PVP - there's burst builds in every patch. The current bomb combo is carried by plaguebreak not dcon. It would be exactly the same if we replaced dcon with rush of agony. As far as I know, dcon has only been able to pull to within 5 meters of the user since U33. It's bugged for anything outside melee range so there's the answer to your hypothetical nerf suggestion.
But you wear Dark Convergence with your current build. You don't wear plaguebreak. The person you run with most of the time also wears Dark Convergence, not plaguebreak.
EdmondDontes wrote: »I don't think many people will agree with the suggestion to only have two factions, and I'm pretty sure it's an impossibility at this point.
Why is it an impossibility? It's about damn time that ZOS changed up pvp. There are so many changes that could be done to improve the quality of life in the game but also make it more fun and dynamic.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!