In 17 of the last 20 deathmatch games i played Since update 35 went life. None of the 3 teams were able to get more then 350 point. This means the game always went on the full lenght of time.
This leads to boring long games. More afk players, longer queue times and more quiting during the bg.
In my opinion there are a few solutions:
More dps: light attacks, dots, class skills, oakensoal, plaguebreak, etc. Were all nerfed. we need something ro replace this dps loss.
Less survivability: vigor, maras balm, duel wield major evasion, oakensoal replacements for more tanky mythics, rallying cry, heal stacking etc all contribute to super tanks. We need to tune this down in pvp.
I heard that most of above was thought trough with much intelligence and a good vision.
So my proposal is to lower the score to win.
This wont interfere with the vision of the devs. But wil make a deathmatch more playable.
Sorry for my bad English grammer.