You're not a solo hero when you're not in a group, you're on a team playing in a team based game mode. Playing in a group in cyro is isolating yourself from the rest of your team. 12 people should not be taking on 40-50-60 players and winning consistently, that's beyond terrible balancing. Why not just give certain people in cod aimbots, it's the same level of broken.
You're not a solo hero when you're not in a group, you're on a team playing in a team based game mode. Playing in a group in cyro is isolating yourself from the rest of your team. 12 people should not be taking on 40-50-60 players and winning consistently, that's beyond terrible balancing. Why not just give certain people in cod aimbots, it's the same level of broken.
I mean, we all have the same access to the same sets and skills, so the only variable is player skill, and you can't nerf player skill.
Group buffs are ridiculously overpowered to the point that 12 people can take on 40 and win, very easily.. for hours.. we've all seen It, it takes zero skill. let's ban together and ask Zeni to fix this. Simply remove group buffs for PVP. You should not be rewarded with OP buffs for ignoring the game mode (cyro specifically) and ignoring your team to run around and farm kills.
Show support by commenting a yes, or a no with a valid reason why you believe it should stay.
MISTFORMBZZZ wrote: »Group buffs are ridiculously overpowered to the point that 12 people can take on 40 and win, very easily.. for hours.. we've all seen It, it takes zero skill. let's ban together and ask Zeni to fix this. Simply remove group buffs for PVP. You should not be rewarded with OP buffs for ignoring the game mode (cyro specifically) and ignoring your team to run around and farm kills.
Show support by commenting a yes, or a no with a valid reason why you believe it should stay.
how does it not take skill to fight outnumbered with 12 v 40 ? If these 12 are not better in their group setup and their skills, why do they win then ?
MISTFORMBZZZ wrote: »Group buffs are ridiculously overpowered to the point that 12 people can take on 40 and win, very easily.. for hours.. we've all seen It, it takes zero skill. let's ban together and ask Zeni to fix this. Simply remove group buffs for PVP. You should not be rewarded with OP buffs for ignoring the game mode (cyro specifically) and ignoring your team to run around and farm kills.
Show support by commenting a yes, or a no with a valid reason why you believe it should stay.
how does it not take skill to fight outnumbered with 12 v 40 ? If these 12 are not better in their group setup and their skills, why do they win then ?
ITT: Make everyone run Oakensoul
Advice: Stop stepping into their caltrops, this lowers your resists and makes you easy to kill. Stop letting them bait you into enclosed spaces so they can Dark Convergence bomb you, and stop being around people with less than 20k hp (or stop being that low HP person who gets everyone killed), or simply find ways to enjoy non-CP non-proc set play. Cyrodiil isn't the be-all end-all, especially for newer players, it's a harsh reality. Skill-based pvp doesn't exist in the 30 day campaign, only tactics win.
ITT: Make everyone run Oakensoul
Advice: Stop stepping into their caltrops, this lowers your resists and makes you easy to kill. Stop letting them bait you into enclosed spaces so they can Dark Convergence bomb you, and stop being around people with less than 20k hp (or stop being that low HP person who gets everyone killed), or simply find ways to enjoy non-CP non-proc set play. Cyrodiil isn't the be-all end-all, especially for newer players, it's a harsh reality. Skill-based pvp doesn't exist in the 30 day campaign, only tactics win.
I'm not here talking about how OP group buffs because I'm dying to these ball groups. I am almost always the last person to die in most scenarios. Noticing and fixing issues is kind of my specialty and things that do not work make my head hurt. Why do I care that much? Who knows.
ITT: Make everyone run Oakensoul
Advice: Stop stepping into their caltrops, this lowers your resists and makes you easy to kill. Stop letting them bait you into enclosed spaces so they can Dark Convergence bomb you, and stop being around people with less than 20k hp (or stop being that low HP person who gets everyone killed), or simply find ways to enjoy non-CP non-proc set play. Cyrodiil isn't the be-all end-all, especially for newer players, it's a harsh reality. Skill-based pvp doesn't exist in the 30 day campaign, only tactics win.
I'm not here talking about how OP group buffs because I'm dying to these ball groups. I am almost always the last person to die in most scenarios. Noticing and fixing issues is kind of my specialty and things that do not work make my head hurt. Why do I care that much? Who knows.
Sir, do you know what game this is?
Remathilis wrote: »Just play no CP/no procc. That should fix your issues.
Group buffs are ridiculously overpowered to the point that 12 people can take on 40 and win, very easily.. for hours.. we've all seen It, it takes zero skill. let's ban together and ask Zeni to fix this. Simply remove group buffs for PVP. You should not be rewarded with OP buffs for ignoring the game mode (cyro specifically) and ignoring your team to run around and farm kills.
Show support by commenting a yes, or a no with a valid reason why you believe it should stay.
MISTFORMBZZZ wrote: »Group buffs are ridiculously overpowered to the point that 12 people can take on 40 and win, very easily.. for hours.. we've all seen It, it takes zero skill. let's ban together and ask Zeni to fix this. Simply remove group buffs for PVP. You should not be rewarded with OP buffs for ignoring the game mode (cyro specifically) and ignoring your team to run around and farm kills.
Show support by commenting a yes, or a no with a valid reason why you believe it should stay.
how does it not take skill to fight outnumbered with 12 v 40 ? If these 12 are not better in their group setup and their skills, why do they win then ?
No. Not everyone wants to be a solo hero in PvP. It actually takes a pretty decent amount of skill to run a successful group. Also, I think we've suffered enough nerfs lately. Let's give it a little bit of a break please.
Group buffs are buffs group members give to other group members like minor brutality(dk), sorcery(templar), toughness(warden), minor and major expedition(maneuver), courage and resolve(magma incarnate), major courage(olorime, spellpowercure), evasion(grossamrt)powerful assault, meteoriteous service, rallying cry, sanctuary, transmutation, wormkult, hircines veneer, ebon armory, synphonie of blades. A way to remove them would be to make players not receive them. Saying a 12 man group only can kill 40 randoms because they are more skilled is wrong, the buffs i listed give every player in group much higher stats than an ungrouped player and heal stacking gives them much higher healing then any player can get alone. And they have a leader, voice chat and communication, and they are grouped all the time, advantages ZoS can never take away and the only advantage organized groups need. And organized groups zerg solo players themselves, dont know why an each member of an organized group should also have higher stats than a solo player and more healing.@ithehavok
What buffs are you pointing at? Minor resolve, minor intellect, major resolve? Could you specify and in what way they are overpowered in a group? How would you technically from a programmers view remove buffs when players are grouped up, how big of a group will that start from, 2 players? Will it prevent them from casting skills that give buffs, class passives that give buffs?
Gear set make a big difference to how well you will play. If you lack resource regeneration you will not be able to use skills, if you lack damage you will not be able to kill someone healing themselves and so on. There is however a big portion of skill based gameplay involved, knowing when to roll dodge, when to block, when to burst, keeping your buffs up, what skill to use and when, line of sight and more. Denying that a players skill is necessary to perform well is like saying that training skating technique for ice hockey is useless, use better skates than your opponent and you will succeed. Knowing what tactic work and not is also a aquired skill.
Your mma and shooter analogy do not make sense since that is a literal rulebreak and it is not allowed and the person will be disqualified. You are saying that groups get too strong with buffs. See the difference? Females also feel pain when getting kicked in the groin
Player create builds that are better for solo and players create builds that work better in a group. Ofcourse if you use a group build as a solo player you will perform worse than if you used a solo build, that is why they would die easier if you lure them away from their group. It do not mean the lack skill or a worthless without their group.
If that group of 40 would have been as coordinated as the group of 12 they would have won. As in also buffing eachother, attacked at the same time, using siege etc.
doesurmindglow wrote: »Them: Just nerf purge and ball groups will disappear!
Me: That won't work, and when it doesn't, you'll just be back here asking for another nerf.
ZOS: *Introduces Plaguebreak*
Them: Just nerf crossheals and ball groups will disappear!
Me: That won't work, and when it doesn't, you'll just be back here asking for another nerf.
ZOS: *Nerfs crossheals*
Them: Just nerf group buffs and ball groups will disappear!
Me: :eyeroll:
No. Not everyone wants to be a solo hero in PvP. It actually takes a pretty decent amount of skill to run a successful group. Also, I think we've suffered enough nerfs lately. Let's give it a little bit of a break please.
The group buffs are not the issue. It is that the group is well organized and are playing together. As such, they have a huge advantage over larger disorganized groups that do their own thing.
It is how it should be.
Oh, in case it is unclear, my comment is NO, and I provided a valid reason as OP requested.
Group buffs are ridiculously overpowered to the point that 12 people can take on 40 and win, very easily.. for hours.. we've all seen It, it takes zero skill. let's ban together and ask Zeni to fix this. Simply remove group buffs for PVP. You should not be rewarded with OP buffs for ignoring the game mode (cyro specifically) and ignoring your team to run around and farm kills.
Show support by commenting a yes, or a no with a valid reason why you believe it should stay.
No. Not everyone wants to be a solo hero in PvP. It actually takes a pretty decent amount of skill to run a successful group. Also, I think we've suffered enough nerfs lately. Let's give it a little bit of a break please.
Even without cross heals and cross buffs, an organized group will have advantage over non organized ones. The simple fact that all group members can focus one single target has a very strong advantage. Adding cross healing and cross buffing makes ball groups extremely powerful that can be challenged only by the same well organized groups which are very rare in Cyrodiil and they usually know each other and won't engage in each other's affairs.
That leaves organized ball groups to fight pugs most of the time, which is not fair nor healthy for the game imo.
No. Not everyone wants to be a solo hero in PvP. It actually takes a pretty decent amount of skill to run a successful group. Also, I think we've suffered enough nerfs lately. Let's give it a little bit of a break please.