Rajhin is a weird one, but I think that's intentional, it's designed to just annoy your opponent. Pounce and Profit and Grand Larceny are insane for early game economy if you can pick them up, but the extent of my in-deck combos usually just go to the knock out effects. Draw and discard effects can be nice in some situations but ultimately I feel that they are a bit weak, especially discards. Rajhin really shines when paired with other decks.
Had a game yesterday where I was using a combination of Red Eagle and Duke of Crows. Orgnum was the 4th deck, and my opponent was making some gains with an early claim of the Patron and spamming power. However, once I'd managed to whittle down my deck with Red Eagle and create a draw engine with a couple of Crow cards, it creates the perfect scenario for continuously recycling Rajhin agents - once I'd gotten at least three my opponent was hemorrhaging 6 prestige per round, and losing up to 9 power on agents . . . which respawned on the next turn.
tatsukenji wrote: »It would help a lot if his agent cards have more life... like 5g for 1health taunt feels bad
tsaescishoeshiner wrote: »I hate playing Rajhin games, but I like the general idea of Rajhin being the "control" option in Tribute. Other people are right—it opens up new and rewarding strategies.
To quicken up the games, I would change the fact that Rajhin offers almost no power & prestige to the player. In comparison, Hlaalu can be used to get strong cards and convert cards into prestige, and even Psijic has power gain in its own combos.
For example, what if some of the cards that reduced your opponent's prestige also raised yours or gave you power?
All in all I agree with your use of the deck, but saying gold + tavern discard is weak seems inexperienced.
All in all I agree with your use of the deck, but saying gold + tavern discard is weak seems inexperienced.
That's not what I said. By draw and discard effects I meant the ones granted by Ring's Guile or Twilight Revelry etc, where you draw a card or make your opponent discard a card. Draws are usually okay, and making your opponent discard a card can be valuable at times, yes, but ultimately it's not consistent IMO, as most of the time they will have a high economy card to compensate. Also, the fact that they can then use that effect to get rid of a Bewilderment in their hand at the start of their turn just doesn't seem right to me - there's no punishment there.
Tavern removal is incredibly powerful, as you said, and that's what makes Sleight of Hand a decent choice in the early game - and I already said how insane PaP and Larceny were. But cards like Ring's Guile just seem to be a cherry-on-top if you've already played a bunch of Rahjin cards that turn and you have gold to spare - and in that case, you'd be better off buying sacrifice fodder for Hlaalu.
SilverBride wrote: »I know they are looking at the decks, I just hope they do something to stop Rajhin from holding players hostage.