Duke_Falcon wrote: »Thee ole Oakensoul ring is pretty OP, however it does really force you to learn a class and evaluate the important skills on your Bar, so I thought lets give the Vampire Skill Line a fair chance and see if it can be made to work in Cyrodiil. With all 5 vampire skills on my bar, My conclusion is.... I don't think so.
I proc the Sated Fury, tap Blood Mist quickly get my damage up, fire off my Exhilarating Drain to build up the Sated Fury heal, rinse and repeat the whole process so I can get a burst heal off the Sated Fury and a Heal Over Time rolling with the Drain aaaaanndd..... to my disappointment with Pariah, Tri-Stat glyphs, 40k in Resistances, 5.5kish in weapon/spell damage, 39.6k HP and Stage 3 Vampire, its not enough to keep me alive in the chaotic combat of Cyrodiil. Those heals are not enough to cut it.
Vamp I think needs some love, or if you know a better build than me, someone please let me know how to make this thing work?
for the millionth time - vamp should be "re-vamped" to match werewolf...
transform to a scion and utilize vamp skills...skills which would need to be seriously upgraded or changed altogether...
They aren't doing a very good job of being a supplement though. The melee spammable and Frenzy buff impose bizarre build constraints that make them bad on normal specs. The RP facing restriction on Mesmerize makes it unusable in PvP, and a strictly worse version of the generic guild skill Turn Evil. Mist often fails to function as an on-demand active defensive maneuver due to the half second cast delay. Drain simply doesn't do enough to be worth the slot or GCD.Vampire skills are meant to supplement your other skills, not be the only skills you should have on your bar. Much like how proc sets how are a supplement to your regular damage skills, they aren't meant to do it all for you.
xylena_lazarow wrote: »They aren't doing a very good job of being a supplement though. The melee spammable and Frenzy buff impose bizarre build constraints that make them bad on normal specs. The RP facing restriction on Mesmerize makes it unusable in PvP, and a strictly worse version of the generic guild skill Turn Evil. Mist often fails to function as an on-demand active defensive maneuver due to the half second cast delay. Drain simply doesn't do enough to be worth the slot or GCD.Vampire skills are meant to supplement your other skills, not be the only skills you should have on your bar. Much like how proc sets how are a supplement to your regular damage skills, they aren't meant to do it all for you.
I wish they'd merge both clown form ults into a single morph, then bring back the old Bat Swarm as the other morph.
Vampire skills are meant to supplement your other skills, not be the only skills you should have on your bar. Much like how proc sets how are a supplement to your regular damage skills, they aren't meant to do it all for you.
Duke_Falcon wrote: »
Just give me the old vamp drain back, Mesmerize is pure garbage and I'm sick to death of not having a CC worth *** on magcro outside of Destructive Clench.
Urzigurumash wrote: »Mist Form is a nuisance. Disable it in PvP also.
Undeath, Unnatural Movement, and Strike from the Shadows are enough reasons for me to run Vampire.
Duke_Falcon wrote: »Urzigurumash wrote: »Mist Form is a nuisance. Disable it in PvP also.
Undeath, Unnatural Movement, and Strike from the Shadows are enough reasons for me to run Vampire.
To give you some context Urzigurumash, put every vampire skill on your bar with Oakensoul, with some skill, an understanding of how the vampire skills work together, and a good build... you can solo World Bosses.
Take that same build into pvp, you can solo a max level resource, but fight another player and unless they have not understanding of the game you won't beat them.
This is what the forum topic is about. I run vamp and use the passives and maybe one skill per build, but playing the vampire skill line is pretty much useless in pvp.
The point being, a little tweaking of the Skill Line and it could be possible.
Vampire skills are meant to supplement your other skills, not be the only skills you should have on your bar. Much like how proc sets how are a supplement to your regular damage skills, they aren't meant to do it all for you.
Urzigurumash wrote: »Just give me the old vamp drain back, Mesmerize is pure garbage and I'm sick to death of not having a CC worth *** on magcro outside of Destructive Clench.
Dark Convergence has proven that having a reliable CC on MagCro makes the class OP. Sorry, you don't get the strongest AoEs in the game for nothing.
Urzigurumash wrote: »Mist Form is a nuisance. Disable it in PvP also.
Undeath, Unnatural Movement, and Strike from the Shadows are enough reasons for me to run Vampire.
Duke_Falcon wrote: »Urzigurumash wrote: »Just give me the old vamp drain back, Mesmerize is pure garbage and I'm sick to death of not having a CC worth *** on magcro outside of Destructive Clench.
Dark Convergence has proven that having a reliable CC on MagCro makes the class OP. Sorry, you don't get the strongest AoEs in the game for nothing.
I'm not convinced this is the case. I've tried running Rush of Agony, and before that I tried running Hide of Morihaus. These sets will either pull the enemy into the damage or stun the enemy into the damage and both are ineffective at killing players. Really the only set that effectively suppors a Necro's burst is Dark Convergence. Honestly I think that tells us more about the Sets ability to preform than the class's abilities to preform. I honestly prefer to play stat based builds, use the class skills and not have to rely on specific sets to make a class work.