Maintenance for the week of September 22:
· [IN PROGRESS] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)
The PTS is now offline for the patch 11.2.1 maintenance and is currently unavailable.

I would like an updated statement of the purpose of these changes.

MostlyJustCats
MostlyJustCats
✭✭✭
Another round of "tweaks" and no changes to the source of game-breaking damage (in fact, layering EC on the practice dummy seems to suggest that the devs are either somehow still unaware that extreme dps depends on layering group damage buffs, not light attacks, OR are playing a joke by throwing it in our faces) but the whole combat system is left in kind of a disorganized heap. Medium weaving, really? You're removing the most accessible element of weaving (hitting a light attack at almost the same time as a skill) in the name of accessibility and replacing it with a far more inaccessible system? Damage is back to being stupid high again - but only in well coordinated group play. Which is the... uh... only place it was really a problem before. Everybody else's damage goes down.

I'm just... what were you trying to do and what is the point of what you're doing now? You've done the opposite as far as accessibility is concerned - it's harder now for novice, average, and fairly good players to output damage. Highly skilled and organized groups will make some small adjustments and continue on as before. You've lowered the overall amount of damage output sure - but only on the backs of the people who can least afford it.

I appreciate the willingness to not be so stubborn with your original vision, which was much more severe, but given that these changes don't line up really at all with advancing the goals of your original stated intent - what's the big picture here? What am I, your customer, missing here? I don't mind changes, even big sweeping changes (in fact, I appreciate the "nothing is sacred" approach to balance and design), but I do think at the least I deserve a competent high level design explanation that will make the changes understandable instead of even more confusing. As far as I know, you guys still think or believe or hope that these changes will accomplish your original stated goals - even though you asked your players to test them and they came back and told you how and why they don't. Can you tell me why or how you still think, believe, and/or hope that this is the right design direction despite the mountain of detailed testing feedback that says otherwise?

I mean, I've tested the PTS - if you tell me you're trying to make the sky blue when I can obviously see that it's orange, I'm gonna have questions. I mean, it should tell you something that every change you've made in the PTS waters down the impact of the design choices you went with. That's kind of as clear a sign that you can get that you're moving in the wrong direction, no?

Aside from the universal negative reaction from the people who actually consume your product, that is.
Edited by MostlyJustCats on 9 August 2022 02:55
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    I'm pretty sure they see too disorganized to agree on a statement at this point.

    And, let's be realistic. What explanation could they POSSIBLY give at this point that would make a difference? The changes are BAD. Full stop. Does their reasoning matter? They've already lost trust and players. They won't regain either with a statement.
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    The purpose has now become to push out the changes no matter what and kick the can down the road 3 months again.
  • Stncold
    Stncold
    ✭✭✭
    To me it seems more and more like the purpose is to drive their players over XIV because even though it's a less fun game at least Square Enix doesn't take a schizophrenic approach to balancing that does nothing but frustrate and alienate players.
    Edited by Stncold on 9 August 2022 04:12
  • Klingenlied
    Klingenlied
    ✭✭✭✭
    Me too. But I do not believe we will get any kind of near honest answer.

    "How miserable can we make our players?" - "Yes."

    At least that's what it feels like.
  • Vonsaberhagen
    Vonsaberhagen
    ✭✭
    Stncold wrote: »
    To me it seems more and more like the purpose is to drive their players over XIV .

    Agreed. I loaded XIV after trying the builds I run on the PTS and watching them fail at content I could run solo on Live.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    Basically this:

    Someone thought it was a good idea - Practically the same people that thought it was a good idea during greymoore.

    Now the same people are giving the community the middle finger and saying stick with it.
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    At this point we should all take a guess and get a guessing game going. Winner takes all!

    @ZOS_GinaBruno I would love for ZOS to take notice of our guesses for future reference!

    I'll go first

    What if this is about hybridization and a first step towards removing classes to move closer to the TES spirit of playing however you want.

    Taking away magica and stamina based skills and removing class identity in these skills would be the first step towards that goal.

    I'm still having fun with the game and wouldn't mind this in the slightest even if it's an unpopular opinion. 😅
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    if you tell me you're trying to make the sky blue when I can obviously see that it's orange, I'm gonna have questions. .

    I'm reminded of one of my favorite ES quotes, "Don't serve me Guar <bleep> and tell me it's Colovian Brandy."
    "How miserable can we make our players?"

    The nerfings will continue until morale improves.

    Sincerely,
    your devoted Devs.

Sign In or Register to comment.