As far as PvP attribute distribution, am I stuck in outdated thinking mode?

Holycannoli
Holycannoli
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All my characters have full 64 magicka or stamina and 0 in health, and most use heavy armor.

I'm thinking that's an outdated meta that doesn't work anymore. Noticed today with the PvP event running the bonuses and penalties for heavy armor. Never bothered to look at that so I thought it was still like it was years ago. Light armor is looking good for a glass cannon with that pen and heavy armor only looks good for a tank now, IMO. Doesn't seem worth using more than one or two slots at most.

Do people still run a full 64 in one attribute for PvP? Or do they mix it like 32 magicka 32 health? Even with food buffs and heavy armor my characters don't reach 30k health but I use crafted armor on most of them and sets that don't buff health, in favor of buffing magicka/stamina, armor, weapon damage etc.

I'm wondering what the current meta is? My characters can dish out decent enough damage but they melt if someone so much as sneezes at them, and now I have an idea why: heavy armor is weak vs magic and they have no health lol.
  • Mazio
    Mazio
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    Personally I put just enough points into health to get it where i want it to be (depends on class/build/set bonii ofc) then the rest into mag or stam. I like to be around 27 to 30k minimum in the current meta. More on my 'tankier' builds.

    So yes, a lot of people right now will be mixing up attribute points.
    Update 35- No Fun Allowed
  • xDeusEJRx
    xDeusEJRx
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    I still run 64 mag or stam on a lot of my classes. Personally, I've never been a proponent of having 30k health like a lot of people are.
    In my honest opinion, with the way healing is right now, both self heals and cross healing is so powerful that it doesn't matter how much health you have. At least before update 35 drops.

    Getting 15-20k crit heals in pvp consistently as well as being able to stack 5 of the same heal on yourself from allies makes it pretty impossible for people to kill you anyways so it kind of doesn't matter how much HP you have in the first place if other players can keep cushioning you.

    Which is why I always thought it was funny how people constantly advocate for high HP. Plus max stat still scales up your damaging skills and abilities, even if it's less effective than have weapon or spell damage, a buff is still a buff
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • MEBengalsFan2001
    MEBengalsFan2001
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    All my characters have full 64 magicka or stamina and 0 in health, and most use heavy armor.

    I'm thinking that's an outdated meta that doesn't work anymore. Noticed today with the PvP event running the bonuses and penalties for heavy armor. Never bothered to look at that so I thought it was still like it was years ago. Light armor is looking good for a glass cannon with that pen and heavy armor only looks good for a tank now, IMO. Doesn't seem worth using more than one or two slots at most.

    Do people still run a full 64 in one attribute for PvP? Or do they mix it like 32 magicka 32 health? Even with food buffs and heavy armor my characters don't reach 30k health but I use crafted armor on most of them and sets that don't buff health, in favor of buffing magicka/stamina, armor, weapon damage etc.

    I'm wondering what the current meta is? My characters can dish out decent enough damage but they melt if someone so much as sneezes at them, and now I have an idea why: heavy armor is weak vs magic and they have no health lol.

    I run 3 heavy, 3 medium or Light and 1 light or medium. I typically have my shoulders, chest and legs all heavy all reinforced. From there my boots are well fitted and the rest is impen to get crit resist up.

    Right now I'm using two defensive sets but once the events ends I'll go back to 1 defensive and 1 offensive set.
  • CameraBeardThePirate
    CameraBeardThePirate
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    The reason a lot of people dump points into health nowadays is because it's by far the easiest way to increase tankiness. The reason for that is because per attribute point, it's more stat efficient to put points into health than mag or stam; you get more stat per attribute point.

    Dumping 40 points into health will greatly increase your survivability without decreasing your offensive/healing power much at all. With the changes to the CP system, base stats, and armor passives, you can still reach a good offensive output because it's now much easier to stack weapon or spell damage than it ever was before.
  • lnigo
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    You kind of want a base health of at least 30k. Let your bonuses from heavy armor/undaunted/class passives to do the rest. I personally look for people with less than 30k health when deciding who to single out and kill.

    There are various different ways to reach that 30k health threshold:
    • Armor enchants (l personally use tri-stat on big pieces and health enchants on small pieces)
    • Attribute points (since I use Thrassian's, I put 50 points into health)
    • Equipment with a health pc trait

    lf you find yourself running around with 25k health, people will walk all over you simply BECAUSE you have 25k health. People look at low health pools and only see a winning lottery ticket. Whereas if you had 35k health, and all the people around you have 32k health or less, they will generally look to target those players instead because you're that much more "tanky." Although that may not be the case, you simply just have more health. ln their mind it's more profitable to try and burst down the players with less health than try and take down a healthier player.

    Edit: You may think having upwards of 33k+ magicka/stamina is good for your damage/healing. Although yes that is true; however, the general meta is to stack weapon/spell damage. 1 weapon/spell damage is equivalent to (supposedly) 10.9 max stamina/magicka. So sacrificing the 7000 stamina or magicka that you would get for investing 64 points into magicka/stamina, and instead investing 14 in magicka/stamina, you're losing roughly 600ish (unstackable with continuous attack, major/min brutality/sorcery) weapon/spell damage from that. But you're gaining about 7k health from 50 points into health. lt is a trade-off, yes. But you'll most likely not need the extra damage you get from those attribute points, since most of your damage comes from buffs like shadow mundus, crit modifiers, damage done modifiers, etc. and debuffs like major/minor breach, brittle, etc.

    Edit 2: lt's not exactly an old school mindset. Stacking weapon/spell damage has always been better. But before, we had attribute modifiers (high elves and bretons had 10% extra max magicka, dunmer 9% max magicka and stam?, etc.) We've all had access to major brut/sorc and minor brut/sorc with continuous attack. There's just a ton more accessible sets that proc an absurd amount of weapon/spell damage these days (it used to be 7th legion meta and clever alchemist, now there's moon hunter, thrassian's, master staff buff [used to be much less than 600 weapon/spell damage], ravaging [if you know, you know], etc.) plus a year or two ago they implemented an extra 1000 base weapon/spell damage. So stacking damage is much more easier and much more efficient than stacking attributes. ln fact, some of the meanest mag sorcs don't even use shields anymore.
    Edited by lnigo on 4 August 2022 00:55
  • geonsocal
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    so many variables: gear, mundus, potions, traits, glyphs, skills to get you to where you want to be, and then you have to fight in it...a lot...make adjustments along the way as patch changes come along...

    i never really bought in to dumping all your attributes in to one stat...i play solo in cyrodiil so need to be more balanced...

    depending on how much i'm selling out for damage, like on my sorcerers, is how low i'll let my health go (20k is about the lowest)...

    or nightblades...those two classes in particular use other means to fight and stay alive: mobility and stealth...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • tsaescishoeshiner
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    1. Reasons to be closer to 30k health: Oakensoul and skills like Crystal Weapon/hybrid frags have ramped up the burst potential for a lot of builds, and nightblade gank combos are very high this patch, too.
    2. Stacking weapon/spell damage instead of max mag/mag stam has been the trend for a long time now, even more so with sets that scale with weapon & spell damage. Plus, hybrid skill scaling has made it so you can dip into your other resource more (on many builds), taking pressure off your main resource

    I usually run 2-3 heavy on my mag characters. I just recently started splitting my attributes evenly between health and mag, and it's more successful on some builds than others.
    PC-NA
    in-game: @tsaescishoeshiner
  • Didgerion
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    The meta right now is to stack WD/SD.

    So it is not really important to have all your attribute points put into the main resource.

    As many have suggested bring your HP up to a comfortable level but before doing it make sure that all your armor pieces haves tristat-glyphs. The secondary resource comes very handy in this hybrid era.

    And yes, ignore everything I said if it is a Magsorc that you are trying to build.


  • DrNukenstein
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    Full mag/stam's great. As long as you can survive a single hit you can always heal up to full instantly, and you notice the damage even if it doesn't look like much on paper.

    The amount of defenses and sustain necessary to comfortably turn around a modern gank or survive getting focused by more than 3 people costs all your damage. For comfortable 1v1ing, and select 1v2ing no one really needs more than 25k health which you can easily get with food and passives.

    And it's not just damage you're building for with your pool stat. You're also building for number of things you can do before you need more mag/stam or need to sacrifice even more damage for sustain. Then imo going oom/s, not being able to get away and getting stunned then beaten to death is so much worse than getting one shot.


    all pool all day
  • StarOfElyon
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    xDeusEJRx wrote: »
    I still run 64 mag or stam on a lot of my classes. Personally, I've never been a proponent of having 30k health like a lot of people are.
    In my honest opinion, with the way healing is right now, both self heals and cross healing is so powerful that it doesn't matter how much health you have. At least before update 35 drops.

    Getting 15-20k crit heals in pvp consistently as well as being able to stack 5 of the same heal on yourself from allies makes it pretty impossible for people to kill you anyways so it kind of doesn't matter how much HP you have in the first place if other players can keep cushioning you.

    Which is why I always thought it was funny how people constantly advocate for high HP. Plus max stat still scales up your damaging skills and abilities, even if it's less effective than have weapon or spell damage, a buff is still a buff

    When you can't recover from a stun in time to block or dodge the next attack, having at least 30k health means something. I can have 37k health and almost 30k resists but still feel squishy. Unless you're a Templar with their bubble and multiple heals, you should invest in health.
  • ketsparrowhawk
    ketsparrowhawk
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    You need at least 30k health, so do whatever you gotta do with attributes to get there.
  • gariondavey
    gariondavey
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    64 into hp
    Never look back
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Oreyn_Bearclaw
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    I think 30k into health is a solid move unless building for something very specific. My mag sorc is a little lower, my NB is a lot lower, but he he mostly glass cannon bomber/ganker. Nothing wrong with using attributes to get your health where you need it, but I would think twice about splitting between magic and stam. Still want to go all in on one of them (other than health) for most builds.

    You may want to consider stamina on some of your toons these days as a main resource, and nothing wrong now with mixing armor types in lots of different combos. We really are in a hybrid meta. Stam players now get a lot more out of skills that cost magic and vice versa. I almost never run 7 heavy in PVP, but I usually tend to play pretty glassy.
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