The best solution is to make ranged skills hit as hard as melee skills and add a distance debuff instead.
The further the target is the less damage your light attacks and skills do.
MashmalloMan wrote: »The best solution is to make ranged skills hit as hard as melee skills and add a distance debuff instead.
The further the target is the less damage your light attacks and skills do.
Very interesting... I love that.
Have a scaling factor of damage reduction from 100% at 5m or less, up to 90% at 20m.
You could say it's more server calculations, but come on, anytime a potential solution to a problem gets brought up we make excuses for why it couldn't work based on what we're told by ZOS and their hyper focus on numbers. This is essentially how the VAT Bow and the Bow passives work already.
MashmalloMan wrote: »The best solution is to make ranged skills hit as hard as melee skills and add a distance debuff instead.
The further the target is the less damage your light attacks and skills do.
Very interesting... I love that.
Have a scaling factor of damage reduction from 100% at 5m or less, up to 90% at 20m.
You could say it's more server calculations, but come on, anytime a potential solution to a problem gets brought up we make excuses for why it couldn't work based on what we're told by ZOS and their hyper focus on numbers. This is essentially how the VAT Bow and the Bow passives work already.
Exactly! the server already calculates the distance of the projectiles. All they need to do is to add a plain mitigation coefficient based on the distance. There are so many mitigation filters already that one extra will not affect the performance.
MashmalloMan wrote: »The best solution is to make ranged skills hit as hard as melee skills and add a distance debuff instead.
The further the target is the less damage your light attacks and skills do.
Very interesting... I love that.
Have a scaling factor of damage reduction from 100% at 5m or less, up to 90% at 20m.
You could say it's more server calculations, but come on, anytime a potential solution to a problem gets brought up we make excuses for why it couldn't work based on what we're told by ZOS and their hyper focus on numbers. This is essentially how the VAT Bow and the Bow passives work already.
Exactly! the server already calculates the distance of the projectiles. All they need to do is to add a plain mitigation coefficient based on the distance. There are so many mitigation filters already that one extra will not affect the performance.
Basically what I was going to say. I think "can't handle the calculations" is a bit of a cop out
The whole ranged vs melee playstyle differential doesn't really exist in ESO and it mostly never has in both the majority of PvE encounters AND PvP. 9/10 times players will be right on a boss or only temporarily away from it to do mechanics, and with a slight exception for Snipe spammers and magsorcs, PvP is majority melee range also. This just is another change that goes to show ZOS doesn't understand their own game.