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My damage is so low, it's legit killing my interest in the game.

GQManOfTheYear
GQManOfTheYear
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My damage is so low, it's killing my interest level in the game. And when I do vet dungeons, people comment about how low my damage output is. I'm not a technical person. That said, I do have proof after parsing. This screenshot shows I'm only doing 10,853 damage (https://imgur.com/a/tTqGv6s), this other screen shot shows the information tab (https://imgur.com/p50VPGG).

I've done all suggestions people have suggested.

People suggested: It's your champion points! No. I've point for point followed online guides like Alcasts's (https://alcasthq.com/eso-magicka-necromancer-build-pve/)
People suggested: It's your build! No. I had Julianos and Mother's Sorrow months ago, they then said meta's Bahsei and Kinras, so I went and slaved for both and this right here (the screenshot) is with my Bahsei and Kinras gear. People also said what about this gear (Tsogvin) and that gear (Relequen), try this (Whorl of the Depths) and that (Order's Wraths). First of all, even if I had the High Isle DLC for some of these gear sets (which I don't), none of it would matter. If I can't hit numbers with even basic gear, something is wrong.
People suggested: It's your rotation, what rotation do you have?! Every rotation, build, champion point, etc., that I have did not come from me. I'm not smart enough to come up with my own. I got them all from online guides, youtube videos, suggestions on Reddit, etc.

I am legit tired of trying and failing.
  • codestripper
    codestripper
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    Not sure if you are on PC NA or not but I'm actually going to be doing a DPS workshop for my guild today (I hold them weekly) where I go over people's dps, builds, rotations and teach DPS basics.

    Hmu in-game if you're interested @codestripper or apply for the Great House Avalan guild and leave a note in there letting me know who you are.

    I see plenty of room for improvement in that parse of yours, and you already have the CP and Gear so the hard part is done, now it's just practice and some rotation/weaving adjustments.

    (Also when people talk about their DPS, usually they mean on the Trial dummy. I see you tested on an Ogrim without any buffs. Your real DPS is probably about 20k)
    Edited by codestripper on 2 August 2022 15:06
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • FluffyReachWitch
    FluffyReachWitch
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    The first thing I noticed is that you're using a veteran dungeon dummy instead of a trial dummy. Trial dummy parses are typically higher because they use buffs and debuffs that you would have on your side in a carefully coordinated, optimized trials group. Players who post their parses generally like to use trial dummies for that reason.

    However, don't worry too much about that if you're mainly running dungeons with random people. You can't count on every tank and healer being optimized like they're doing trials. In most real, non-trial fights, your DPS will not be what you would see on a trial dummy.

    But let's take a look at your build. You've definitely put in the work to get the gear, but there are some things you can tweak to make it work better for you:

    Gear

    As an inferno staff user, you would benefit from getting a Crushing Wall staff from Maelstrom Arena, to use on the same bar as Wall of Elements. It doesn't even have to be Perfected to do what it needs to, which is boost your light attacks on targets standing in Wall of Elements.

    Your gear being Purple/Epic is fine for now.

    Traits

    Some of your armor has the Training trait, which does not contribute to your damage. You want more Divines (assuming you've got a critical or damage Mundus stone) for that.

    Your jewelry is Robust, which doesn't raise your damage if your highest offensive stats are maximum magicka and spell damage, which I am guessing they are. Arcane would work better. But what people use for high damage in PvE is Bloodthirsty, which gives you ramping damage the longer you fight, regardless of your offensive stats.

    Do you have access to transmutation or reconstruction to change your traits? It can take a while to get the materials and research the gear traits for it, but it's helpful if you spend a lot of time in endgame content.

    Glyphs

    For weapons, you would benefit from a glyph that raises your weapon and spell damage when you attack. That's usually good to place on your DoT bar weapon. A fire damage glyph on your spam bar adds more damage as well.

    Re-enchanting your Harpooner's Wading Kilt to raise your max magicka instead of stamina would give you more highest offensive stats to boost your damage.

    Putting some spell damage glyphs on your jewelry instead of recovery glyphs would help too. If you find that your recovery is too low after, you can always add a magicka recovery glyph.

    In addition, you would want to make sure all of your enchantments are Gold/Legendary if possible.
  • Nestor
    Nestor
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    I dont know if you have, but your weapon NEEDS to be improved to Gold. Other gear can be purple.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GQManOfTheYear
    GQManOfTheYear
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    Nestor wrote: »
    I dont know if you have, but your weapon NEEDS to be improved to Gold. Other gear can be purple.
    The first thing I noticed is that you're using a veteran dungeon dummy instead of a trial dummy. Trial dummy parses are typically higher because they use buffs and debuffs that you would have on your side in a carefully coordinated, optimized trials group. Players who post their parses generally like to use trial dummies for that reason.

    However, don't worry too much about that if you're mainly running dungeons with random people. You can't count on every tank and healer being optimized like they're doing trials. In most real, non-trial fights, your DPS will not be what you would see on a trial dummy.

    But let's take a look at your build. You've definitely put in the work to get the gear, but there are some things you can tweak to make it work better for you:

    Gear

    As an inferno staff user, you would benefit from getting a Crushing Wall staff from Maelstrom Arena, to use on the same bar as Wall of Elements. It doesn't even have to be Perfected to do what it needs to, which is boost your light attacks on targets standing in Wall of Elements.

    Your gear being Purple/Epic is fine for now.

    Traits

    Some of your armor has the Training trait, which does not contribute to your damage. You want more Divines (assuming you've got a critical or damage Mundus stone) for that.

    Your jewelry is Robust, which doesn't raise your damage if your highest offensive stats are maximum magicka and spell damage, which I am guessing they are. Arcane would work better. But what people use for high damage in PvE is Bloodthirsty, which gives you ramping damage the longer you fight, regardless of your offensive stats.

    Do you have access to transmutation or reconstruction to change your traits? It can take a while to get the materials and research the gear traits for it, but it's helpful if you spend a lot of time in endgame content.

    Glyphs

    For weapons, you would benefit from a glyph that raises your weapon and spell damage when you attack. That's usually good to place on your DoT bar weapon. A fire damage glyph on your spam bar adds more damage as well.

    Re-enchanting your Harpooner's Wading Kilt to raise your max magicka instead of stamina would give you more highest offensive stats to boost your damage.

    Putting some spell damage glyphs on your jewelry instead of recovery glyphs would help too. If you find that your recovery is too low after, you can always add a magicka recovery glyph.

    In addition, you would want to make sure all of your enchantments are Gold/Legendary if possible.

    Firstly, thank you for responding.

    I did all of this with my Julianos/Mother's Sorrow gear. I did all of it. All yellow/gold/legendary gear and weapons, divines for body armor, precise and infused for main and second weapon, blood thirsty for jewelry, all the proper glyphs for my weapons. I did all of this with that build. That's what makes me think adopting those for this build will only get me 1-3k damage, still far below where I should be. I can even post a screenshot of my Julianos and Mother's Sorrow gear to show you. It still gets me 10k.
  • thorwyn
    thorwyn
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    You missed 257 light attacks, so I assume you are not light attacking at all? This is a huge chunk of your damage!
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Vevvev
    Vevvev
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    Could very well be with how you're parsing.

    The dummies are pretty poor at showing you your true damage if you skip a beat and don't kill it.

    You have to line up all your dots, all your status effects, and all your attacks to end at once if you don't fully kill it and wait for the feedback. If you don't it'll skew the numbers to show up less damage as you'll have a gap of close to no damage being dealt that messes with the average.

    If you lack a trial dummy the weaker dummies like the vampiric thrall and the precursor dummy you get from Clockwork City might be the better test beds in the beginning since they die fast.

    As for rotations typically you start out with damage buffs, move to damage over time abilities, and then start the spammable + light attack weave. Turn on in the UI buffs and debuffs so you know how long your dots and buffs last so you can properly refresh them. Some addons display this information better if you're on PC, but I personally stick to the vanilla UI.

    Additionally you really want to get a light attack in between every single ability cast. You might wear off your index finger hitting the left mouse button over and over, but it does make a impact which I know troubles some people.
    Edited by Vevvev on 2 August 2022 17:30
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • codestripper
    codestripper
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    @GQManOfTheYear

    I've had some fun on the PTS trying to provide you some resources that may help you out here.

    First of all, lets dive into your parse a bit, check out this spoiler first:
    c5u9jaxymnnd.png

    Let's go over each number that I marked above to see what that all means:

    1 - It shows roughly 447 light attacks with a "miss" of 257. This means that you missed casting a skill between 257 of these. This usually indicates what we call "light attack spam". This is going to be a huge factor in fixing your DPS.

    2 - Incorrect enchantments / useless enchantments. I know you already know this from reading above, but still worthy to point out that absorb stamina on the weapons is a huge DPS loss. Same thing with stamina recovery on the jewelry as you're missing so much magic damage there.

    3 - Training and Robust are not magicka damage traits, again you already know this, so I won't bother digging into this much.

    4 - Your Bar 1 usage is almost non-existent. Time spent on this bar for laying down DoTs is only 0.4%. This is another huge source of DPS loss. If you can't keep up switching bars for whatever reason, an option here would be to use the oakensoul mythic ring.

    5 - Harpooner's is not a good choice for beginner DPS, as this requires you to avoid taking direct damage, and in most content, that won't be helpful


    Ok, so what can I pull off with this same build? Here are my results from the PTS (Live is not an option for me as I do not have a necromancer to test with)

    DPS Screenshot with Uptimes:
    pxnp2i4egl16.png

    Build Screenshot (Closest I could get on PTS):
    58l9q3mn24q2.png


    As you can see, with proper weaving and bar swapping to put down DoTs, your DPS can shoot up quite a bit even with this build you currently have.

    Now let's take a look at some recommendations I have for you based on what gear you've mentioned so far:

    DPS Screenshot with Uptimes:
    qv9l57t91mgy.png

    Build Screenshot:
    926wtbpvt7dk.png

    To explain my reasoning here:

    1. Bahsai's is only going to give you good DPS if you can keep your magicka low, this is not a good learning set to have and difficult to do with the built-in sustain of a necromancer. Mother's Sorrow is a good crit set, and you already have it, so i'd body that here

    2. I prefer 1 Infused 2 Bloodthirsty on the jewels, just because it feels like I have a bit more DPS up front in content

    3. Change your skill bars to better match Alcast's, but with a few modifications. I use Trap Beast instead of Channeled Acceleration, and you can flex the mender with whatever else you want but I kept it on there since you had it on your previous build.

    4. In terms of a rotation, try to do something similar to this:
    PreBuff:
    Spell Damage Potion, Skeletal Arcanist

    Going into the Fight:
    Use Glacial Ult
    Blockade of Fire (unstable would give more DPS)
    Avid Boneyard
    Trap Beast
    Bar Swap
    Mystic Orb
    Stalking Blastbones
    Detonating Siphon
    Spam Ricochet Skull

    From this point on, cast Stalking Blastbones whenever you can, and spam Ricochet Skull when its down, use ultimate whenever it becomes available and re-cast DoTs whenever they go down. Necromancer has a lot of different skills that need to be kept up constantly, and the rotation is a fairly difficult one to start with. Be patient as it will take a lot of time to get your rotation down correctly.


    I hope this post has helped a bit with explaining where your DPS loss is. If you have any questions, feel free to hit me up and I can setup a DPS workshop with you to go over things more. Enjoy!
    Edited by codestripper on 2 August 2022 18:51
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • codestripper
    codestripper
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    Just to add on from above, here is a video from Nefas that can help you with learning light attack weaving and animation cancelling for the rotation as well!

    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • madman65
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    It looks like you got the best gear, I would practice your light weaving. Just be aware that Kinras is dependent on your light attacks for stacking so if you can`t weave then don`t use Kinras for the time being.
  • WinterHeart626
    WinterHeart626
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    Make use of light attacks between skills, if you have sustain issues, a heavy attack or two won’t go amiss.
    Potions, yup, potions. Chug em. I don’t chug pots, so I’m probably hitting about the same as you, I think.
    Crit chance, higher chance, more crits.
    Crit damage- higher % (capped at 125%) more damage.
    Iirc I’m slacking off at about 13-15k on skill hits, executes where I’m best at (60k impales) which is the low end for executes I’ve heard.

    Learn weaving, it helps. A lot.
  • GQManOfTheYear
    GQManOfTheYear
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    What class (DPS or tank) does not require all of this light weaving, animation cancelling b.s.? Because I don't see me practicing light weaving or animation cancelling again. I just started another game outside of ESO and I don't want to completely abandon this one. Is there another class (either DPS or tank) that does not require you to go beyond the game in order to be good/effective? Or do all of the DPS and tank classes have their own versions of this?
  • WinterHeart626
    WinterHeart626
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    What class (DPS or tank) does not require all of this light weaving, animation cancelling b.s.? Because I don't see me practicing light weaving or animation cancelling again. I just started another game outside of ESO and I don't want to completely abandon this one. Is there another class (either DPS or tank) that does not require you to go beyond the game in order to be good/effective? Or do all of the DPS and tank classes have their own versions of this?

    You don’t have to animation cancel if you don’t want to, weaving is a matter of timing your attacks, landing in light attacks between skills. It’s a PiTa but it’s pretty much one of the limitations of a damage dealer. Tanks and healers also weave.
    I main a DPS and moonlight as a hybrid healer with impale at the ready, and I’m always weaving light attacks or even heavy attacks with my heals + other abilities.
    I’m not the best at DPS, that belongs to those who live and breath parsing, as it stands, I’m at 37-40k on the dummy.
    Other than learning to weave, perhaps try a heavy attack build, I’ve heard those can hit hard as heck
  • codestripper
    codestripper
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    What class (DPS or tank) does not require all of this light weaving, animation cancelling b.s.? Because I don't see me practicing light weaving or animation cancelling again. I just started another game outside of ESO and I don't want to completely abandon this one. Is there another class (either DPS or tank) that does not require you to go beyond the game in order to be good/effective? Or do all of the DPS and tank classes have their own versions of this?

    Any Tank build would not require any sort of animation cancelling or weaving. It helps to get to the other bar a bit quicker but not required at all. Dragonknight is the easiest tank class to go. I'd follow the beginner guide on https://thetankclub.com/eso-beginner-tank-guide/

    If you'd like an easier DPS with a lot less weaving, try the oakensoul mythic and do a 1 bar build. Like this one:
    https://www.youtube.com/watch?v=YK4nk7WAX0c
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • dmnqwk
    dmnqwk
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    What class (DPS or tank) does not require all of this light weaving, animation cancelling b.s.? Because I don't see me practicing light weaving or animation cancelling again. I just started another game outside of ESO and I don't want to completely abandon this one. Is there another class (either DPS or tank) that does not require you to go beyond the game in order to be good/effective? Or do all of the DPS and tank classes have their own versions of this?

    Light attack weaving is the definition of ESO - it's literally the only requirement in the game to function as a DPS. Most other MMOs use a 1.5 second global cooldown and have no additional input (or the other input is off the gcd and doesn't require timing) but ESO is defined by a 1 second global cooldown and light attacking with every skill.

    You need to simplify things until you practice the basics of light attack weaving - adding in pointless dots and stuff isn't necessary while you're learning.

    Frontbar: Ricochet Skull / Blastbones / Degeneration / Trap / Inner Light
    Backbar: Unstable Wall of Elements

    Yes you're eventually going to fill in the gaps with DoT layers to support things, but let's begin with using the basics first to get the damage up higher.

    Your gear is awful. Using Kinras drops is a terrible idea, because they drop for stamina users and you're a magicka char. I could sugar coat this, but I think honesty is the best policy here. Robust trait on the Kinras is awful, suuuuper awful.
    Craft yourself a proper set of Kinras (with infused or bloodthirsty as a trait. infused is better in real world applications, bloodthirsty parses higher) and ensure you enchant them properly. Spell damage, unless you need Magicka recovery (some chars I get away with full damage, others have 1 sometimes even 2 recovery glyphs).
    If you cannot craft a proper Kinras set (it's not easy to get that many transmute crystals instantly!) then craft yourself Law of Julianos and Order's Wrath sets (full divine traits).
    Ensure your glyphs are correct - magicka across the board for armor pieces, weapon enchants of Shock/Poison/Flame on the front (the difference is very small) and Increase spell/wea damage on the backbar weapon.

    Once you get your gear set up (again, law of julianos and order's wrath are good enough to see better numbers with and should allow you to hit a good 60-70k parse) focus on practicing the weaving.
    LA > Skill > LA > Skill. It doesn't just happen magically, you need to practice it. I use an add-on that puts a green bar on my screen to show the GCD and help me weave. It's so simple, but effective.

    Once you get the weaving down then it's a simple case of:
    1. Blastbones on cd.. soooo important to hit this every 3 seconds.
    2. Wall of Elements when it runs out
    3. Trap when it runs out
    4. Degeneration like, a few seconds after it runs out cos the buff lasts way longer than the actual dot.

    Simple is how you begin, not with all this nonsense of bahsei magicka management, kinras procs and transmuting the right stuff and definitely not worrying about juggling 7 dots for your parse. If you're already willing and able when you pass to drink potions on cd, then degeneration can be left off the bar entirely while you practice (since the potion will give you the 20% spell dmg buff).

    Ultimately, get yourself back to basics and not following the guides and then gradually build up the difficulty.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Wait for next update and just hold heavy attack with a resto staff (possible buffs incoming)

    Oakensoul, Sergents Mail, and Pillar of Nirn would be good paired with my suggestion (assuming the resto buffs on the pts actually roll out)

    Use a couple dots, your class spammable, and whatever delayed burst ability your class has. You can queue your next skill while casting a heavy attack, so it'll automatically cast once the heavy attack ends

    And turn on skill timers if you don't have them on, they definitely help me
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • WinterHeart626
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    @dmnqwk i didn’t know that about infused vs bloodthirsty, I’ve been running bloodthirsty trait on my jewellery in trials……
    Can vouch for orders wrath/ julianos as crafted pair, even orders wrath + mothers sorrow if needing more crit/ or Medusa weapons + jewlery for the minor force boost if lacking crit % and no spare slots open for trap.
    Seconded on robust armour….. divines all the way.
  • BXR_Lonestar
    BXR_Lonestar
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    My damage is so low, it's killing my interest level in the game. And when I do vet dungeons, people comment about how low my damage output is. I'm not a technical person. That said, I do have proof after parsing. This screenshot shows I'm only doing 10,853 damage (https://imgur.com/a/tTqGv6s), this other screen shot shows the information tab (https://imgur.com/p50VPGG).

    I've done all suggestions people have suggested.

    People suggested: It's your champion points! No. I've point for point followed online guides like Alcasts's (https://alcasthq.com/eso-magicka-necromancer-build-pve/)
    People suggested: It's your build! No. I had Julianos and Mother's Sorrow months ago, they then said meta's Bahsei and Kinras, so I went and slaved for both and this right here (the screenshot) is with my Bahsei and Kinras gear. People also said what about this gear (Tsogvin) and that gear (Relequen), try this (Whorl of the Depths) and that (Order's Wraths). First of all, even if I had the High Isle DLC for some of these gear sets (which I don't), none of it would matter. If I can't hit numbers with even basic gear, something is wrong.
    People suggested: It's your rotation, what rotation do you have?! Every rotation, build, champion point, etc., that I have did not come from me. I'm not smart enough to come up with my own. I got them all from online guides, youtube videos, suggestions on Reddit, etc.

    I am legit tired of trying and failing.

    My character is a CP 1900+, so take this with a grain of salt, but I'm running Tzogvin body + Maw of infernal + Seargants Mail rings/jewelry and a inferno Maelstrom Staff back bar on a 2 pet sorc and with very little effort and a LOT of heavy attacks, I'm consistently pulling 55-60K DPS. Not a lot of weaving or anything else going on with the build, just maintaining high uptime on AoE/DoTS and heavy attacks, and occasionally hitting the crystal frag proc. I don't know what class your playing, but 2 pet sorc is a pretty easy class to get very good DPS. If you haven't tried it already, I'd definitely recommend that.

    And if that doesn't work for you, perhaps you were not meant to be a good DPS player. And that is okay, DPS can't succeed without great/elite supports (tanks/heals) so you could always try those roles?
  • INM
    INM
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    I see many issues with your setup, i don't play necro, but I can give you a couple of tips on itemisation and rotation in general.

    1)Default enchantments and traits on your gear. It's especially harmful on jewelry, stamina recovery / stamina chants and robust traits don't contribute anything to your build and you lose really many stats only on that.
    Change jewelry glyphs to spell damage, traits of jewelry to arcane/infused/bloodthirsty (in order of priority, BT will provide you with better results overall). Also change chants on weapons. Berserker for infused off-bar staff, flame/poison for precise main-bar staff. Golden weapons grant about 200 spell damage over purple ones btw, pretty noticeable difference. You can fix that in a few minutes and you'll see bigger numbers immediately.

    2) You are using only a single bar and only three damaging skills. Sometimes it's fine to have utility spells if you want to save gold on potions or you need to have an ability for surviving, but it's always a trade-off and losing of damage. That is why you shouldn't use Spirit Mender and Magelight while parsing and use Spell Power potions for that (more free stats by the way, you don't have Major Sorcery buff on you).
    Still, the whole second bar remains unused at all, i think you've used Blockade once at the start of the fight and forgot about it (Unstable Wall is more damaging morph by the way.) And it's a really big issue, because you don't utilize abilities with higher efficiency per cast, mainly damage over time. And you certainly should use them. Or if you're deadly set on using only a single bar, use Oakensoul instead of Kilt.
    In general, damage over time abilities deal more damage per cast than instant damage spammables and that is why spammables are used only when you don't have anything else to cast. As example, if your spammable deals 10k damage instantly, casting it 10 time in a row will result in 100k of total damage, but if you have 5 damage over time abilities that deal 20k over 10 seconds each, you'll use 5 of them and 5 spammables with 10k damage over the same 10 seconds, you'll end with 150k of total damage. It's 1.5 times more dps, numbers aren't very accurate and it's a simplified view on this, but the core idea is the same.
    So fill your back bar with damage over time abilities and try to maintain 100% uptime of them on the dummy.

    3) The biggest elephant in the room no one told you yet. You don't only have to use abilities in the most efficient order, but to press them fast enough. Over 554 seconds you have used only 246 skills. On average it took you 2.25 seconds between casts of skills. And here you have to learn about GCD. In this game there is the Global Cooldown of 1 second between ability uses. And it means that you should cast an ability exactly once per second for better output. In your case you're slightly than 2 times slower on this. Do you remember that I wrote about using the most efficient ability at the moment? In your case every second ability is doing nothing. Figuratively, you're just not casting skills that you could. Let's return to our example, casting a spammable 10 times in a row over 10 seconds will result in 100k damage overall, but with delay of 2 second between each use you'll be able to cast it only 5 time over the same duration with result of 50k. 2 times difference only on this.
    If you have issues tracking GCD, consider installing any GCD tracker addon.

    4) Weaving, the holy cow of this community. Light attacks have different and separate GCD from abilities. It's less than a second, but it's not so important, because you'll be using it once per second. You want to use it just before an ability, not otherwise, you can cancel animation of LA with skills but not vice versa. However, weaving alone won't make you a good DD without addressing issues with pace and with abilities. Don't be fooled by people who say you should practice weaving foremost. Practice your core rotation first and when you'll be comfortable with it, start improving your weaving.

    5) Testing environment. Use raid dummy for your parses (21m), you can find it in any big guild. You'll see bigger numbers there, but everyone uses it for standardized testing. It grants you some raid buffs, but more importantly, it allows you to test with reduced sustain issues. And trust me, you'll have them on 6m. If you'll improve pace of your rotation, resource consumption will increase as well.

    English isn't my native language, so if something isn't clear enough, feel free to ask.
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