Honestly i can out win Crows easily if i play smart/certainrng, if my opponent has better pelin rng tho it can get dicey but not impossible.
Easy counter to that. Just keep turning bewilderment into a writ via the treasury. Keeps removing them while strengthening your economy. They won't have money to buy cards because they're spending it all on the patron, so you then can just freely play and win the game.Rahjin is the troll deck. You buy a bewilderment card every turn and your opponent will give up.
KefkaGestahl wrote: »Easy counter to that. Just keep turning bewilderment into a writ via the treasury. Keeps removing them while strengthening your economy. They won't have money to buy cards because they're spending it all on the patron, so you then can just freely play and win the game.Rahjin is the troll deck. You buy a bewilderment card every turn and your opponent will give up.
koopdaville68 wrote: »KefkaGestahl wrote: »Easy counter to that. Just keep turning bewilderment into a writ via the treasury. Keeps removing them while strengthening your economy. They won't have money to buy cards because they're spending it all on the patron, so you then can just freely play and win the game.Rahjin is the troll deck. You buy a bewilderment card every turn and your opponent will give up.
Can you explain this please, not sure I understand but I'll try....
I do not remember but if you are dealt a bewilderment card as one of your 5 cards, is it removed to your cooldown pile automatically? Or do you play it yourself and get nothing? Then use the treasury to convert that bewilderment card into a 2 gold writ?
Do I have that correct? Thanks for the help!
koopdaville68 wrote: »
Rooatouille wrote: »I agree overall. I think the only card I think *needs* to be nerfed of these decks is Rally, but I'd like to see a change to the crow patron's mechanic. The crow cards are fine, powerful when combo'd, but generally not too overpowered in my opinion -- the only issue is the patron mechanic in that it either is never used until the very end to go for a "killing blow" by the player that's likely already ahead or it turns into a late game slug fest with each player just trying to get as much crow power as possible and outdo their opponent. Just doesn't seem very strategic in my experience.