The change to skill doesn’t really impact pvp tankblades much. In pvp there isn’t a need to maintain a 40k+ health pool, pvp tanks can run 28k-32k health and still be effective. And all the excess health points can be moved to stam/mag pools to drive skills and sets that scale off those values. And/or move those health points to weapon/spell damage to increase the healing output of skills.
The largest impact is on pve tankblade builds as in end game content where there is a need to maintain 40k+ health pools due to the way the boss mechanics function. So those health points are not mobile.
ZOS wasted time making the changes to the skill. It’s like they forgot the reason why there was a push from players to have a on demand class heal class for the nightblade. The class at the time was only one not have one which severely impacted the class from functioning in the tank role as by the time the push for a change started sap tanking had been eliminated.
So, it doesn’t really make sense because even now on the live server dark cloak alone isn’t what makes tankblades effective in pvp. In pvp it’s a small component that can help but it can also be replaced.
Stalemates happen in pvp because players gravitate to using builds that maximize damage output due to not having to sacrifice said damage to obtain defensive stats. Which creates the situations:
A: Player B must burst down Player C before Player C gets their heal off or the match can stalemate.
B: Player D maximizes their defense stats and recovery to fully counter Player E’s burst rotation. Which directly creates a stalemate.
Combat in pvp is always a battle of extremes in the regards builds due to the way the combat mechanics function. And when there are two opposite builds that so far on either side of the offence/defense scale its almost always going to end in a stalemate especially when both ends still have access to massive health recovery options. And I am not talking about the health recovery stat I am talking about all available options to recover health on demand.
Instead of reworking how healing scales by giving it its own stat and reducing the number of healing effects players can have active any given time to fix the problem once and for all; ZOS for some reason keeps pouring money and time into rescripting individual healing skills over and over to function completely different each time while failing to correct the problem every time.
This a huge blow for pvp nightblades too.
Already barely a few ppl run this morph over shadowy disguise, but this nerf will likely kill of the skill in pvp altogether.
On live dark cloak is a strong hot, but considering what you give up in exchange is pretty fair.
I mean yes, there are some builds that are hard to kill beacuse of it, but this complete butchering of the morph is not the way to go.
I am a pve NB player who mainly plays tanks. Maybe this is not a very popular choice, but we NB tank players do exist, so zos, before you do make changes to the cloak, please listen to us first.
I'd like to do some simple calculations first. While the live server Dark Cloak restored 9.2% of your max health per second, in the latest PTS3, the cloak's effect was changed to restore 11%-14% of your lost health per second. The break-even point for this change is about 16%, which means you have to lose up to 84% of your health in PTS to get the same amount of health restored per second as in the live server, which is literally one blow to death, even if you are a tank. Also, PTS cloak's healing drops dramatically as soon as you regain a bit of health. This makes it an unreliable healing skill.
I believe that the mechanic of healing based on health lost comes from DK's Dragon Blood. Extending this mechanic to other class erases the differences between classes, which is not good. Also, even though DK is the best tank class in the game, the Dragon Blood mechanic is not that welcome. Its ability to restore based on lost health may save your life in a pinch, but it's obviously not reliable at all times. Besides, Dragon Blood provides a lot of buffs in addition to recovery, but Dark Cloak provides only a Minor Protection. It's neither fair nor reasonable to have them use the same mechanics.
As a NB, the Dark Cloak is the only skill in my class that restores scaling off the maximum health, and it is the only recovery skill that NB tanks can rely on. In normal trials, other skills may be used as alternatives to cloak, such as Refreshing Path, such as Vigor, but considering that they all recover scaling off maximum resources, their healing effect is hardly enough to meet the damage to the tank in harder trials. I've never seen a NB tank in the HM log that didn't use a cloak. And if PTS change comes live, veteran trials may be enough to keep NB tanks out of the door.
I barely ever hear anyone say that this skill is too overpowered. It's just okay. In pve it is only used by NB tanks. For NB dps its recovery is not as effective as Vigor and Strife. In pvp, apparently the other morph of the cloak is more widely used. And the recovery ability of pvp NB tanks using Dark Cloak is only average. Dark Cloak doesn't need to change, it's balanced enough now.
I don't understand your reasoning for such a severe nerf to Dark Cloak, zos, why would you take away the only recovery skill that NB tanks can count on? Did anyone ask for it? You've gotten tons of feedback since the update 35 changelog was released. You may have accepted some of them and made changes to PTS, and that's good. But most of them are ignored and there are many more changes coming that were not requested by players at all. This is hard for me to understand.
One thing I used to like about ESO is that while there are optimal choices, every class can play the role of dps, healer and tank. I used to be a good NB dps, but I now enjoy playing NB tank and NB healer. It makes me feel special and I perform very well. Please don't tell me that I was wrong all along. Please don't let me down. Please don't make me quit.
The change to Dark Cloak seems completly unnecessary. Again it seems this change is more to do with a PvP problem than a PvE issue. All of this could be finally solved if Elder Scrolls could finally seperate PvP and PvE like other games have. This would greatly help PvE'ers and PvP'ers alike.
emilyhyoyeon wrote: »The change to Dark Cloak seems completly unnecessary. Again it seems this change is more to do with a PvP problem than a PvE issue. All of this could be finally solved if Elder Scrolls could finally seperate PvP and PvE like other games have. This would greatly help PvE'ers and PvP'ers alike.
There's not a chance it's due to PVP. It is not overpowered in PVP in the slightest and no one has been complaining about it.
But ultimately we don't know the cause of the double nerf because they didn't comment on why in either of the PTS notes.