FrancisCrawford wrote: »AnduinTryggva wrote: »AnduinTryggva wrote: »JJMaxx1980 wrote: »This doesn’t take into account Patron decisions, which can be chosen based on whether going first or second.
Not quite sure what you mean. Before you know if you will draw first or second the patron selection is done.
And interacting with patrons is first available to both players at the time of their draw (meaning that the first player also has first the opportunity to interact with a patron), second my data base is accross matches with various decks so whatever effect you are talking about is already included in the numbers. And they have a clear and very obvious message supporting that what has been said by other players before in various threads.
Actually, you select patrons after you learn if you draw first or second. The first player to play also choose one patron first.
That is simply not true for the game I play. You and your opponent first select the 4 patrons and then it is decided who plays first.
Are you playing against NPCs or other players?
amgame308_ESO wrote: »There are a few things I've seen.
If you get Midnight Raid on turn 1 the game is effectively over. That card should be 5 with a 2 power 2 power. It's out of place for that deck theme. Or 3 power and remove a card.
Crows - Get behind on card draw Crows in the first two turns the game is over.
Getting Armory 1st turn. The game is over.
Allowing the other player to get access to the patron you chose with no side bar. Unless you are playing a complete noob the game is 90% RNG or have individual taverns.