Impossible, this problem was solved by faction locks.EdmondDontes wrote: »There is now continuous, blatant and well documented cross faction cooperation going on in the PC NA Greyhost campaign.
VaranisArano wrote: »ZOS can't increase the pop cap without performance suffering. Nothing's going to be done unless the server rearchitecture fixes performance.
Of all the problems with PvP and the game in general, people are worried about other people having friends on other factions?
Nope, solved by faction locks. If what you're saying is true, that would mean faction locks are a miserable failure, hmm...EdmondDontes wrote: »The complaint is cooperating and coordinating with players that aren't on your faction.
EdmondDontes wrote: »VaranisArano wrote: »ZOS can't increase the pop cap without performance suffering. Nothing's going to be done unless the server rearchitecture fixes performance.
Well ZOS need to get their act together and fix their game then. It's not our duty to kowtow. It's ZOS' responsibility to deliver the product we pay for. The product ZOS currently delivers is a far cry from what it used to be. We all know they can do better, yet so many let them get away with delivering less and less while still charging the same price.
This is not a problem with the players demanding a working product as it used to be.
Rohamad_Ali wrote: »Multi faction guild cooperation has been going on since Jabberwalky, Thornblade era. It is impossible for ZoS to stop. How would they enforce it? Stop allowing multi accounts? IP Monitor players? IDK how they could. Anything they would try would probably get Us more lag.
When PvP use to give PvE faction players buffs it was much worse. Understanding the sentiment however, no ideas come to mind how.
EdmondDontes wrote: »Rohamad_Ali wrote: »Multi faction guild cooperation has been going on since Jabberwalky, Thornblade era. It is impossible for ZoS to stop. How would they enforce it? Stop allowing multi accounts? IP Monitor players? IDK how they could. Anything they would try would probably get Us more lag.
When PvP use to give PvE faction players buffs it was much worse. Understanding the sentiment however, no ideas come to mind how.
The idea I proposed is to at least double or triple the current population cap, thus diluting the effects of cross faction cooperation. Besides, we used to have a pop cap of around 400 players/faction or more, now it's clear down around 80/faction. This is only one reason the pop cap needs to be increased.
EdmondDontes wrote: »The idea I proposed is to at least double or triple the current population cap, thus diluting the effects of cross faction cooperation. Besides, we used to have a pop cap of around 400 players/faction or more, now it's clear down around 80/faction. This is only one reason the pop cap needs to be increased.
I play on EP starting most nights at around 1030 PSt (130 EST), sometimes earlier. What I've noticed in the last 40 days or so are the population bars are completely wrong. They claim EP is poplocked but in zone there are very few EP. Mobs of AD outnumber us 3 or 4 to 1.
Some people have suggested that other factions are logging onto EP with their alternate accounts, I have no proof whatsoever of this.
But, AvA at that hour is dead. There are no EP. Recently it has been DC and AD ganging up on EP to take all their stuff. Last night, I logged on and EP gave up Arrius with no defense, despite the population supposedly at poplocked. Zone chat was empty. Then AD took Farragut with no defense from EP, so I realized the game was dead and just logged off.
Proof? You keep throwing around this number with no basis and your only evidence is that you don’t see that many people around. But that’s insufficient and inconsequential.EdmondDontes wrote: »Besides, we used to have a pop cap of around 400 players/faction or more, now it's clear down around 80/faction..
Cuddlypuff wrote: »17 posts in and I still have no idea what CROSS FACTION COOPERATION is.
Proof? You keep throwing around this number with no basis and your only evidence is that you don’t see that many people around. But that’s insufficient and inconsequential.EdmondDontes wrote: »Besides, we used to have a pop cap of around 400 players/faction or more, now it's clear down around 80/faction..
Cuddlypuff wrote: »17 posts in and I still have no idea what CROSS FACTION COOPERATION is.
It's when a number of players get characters one more than one faction at a time, and purposely coordinate in order to enable some pretty scummy behavior.
Examples include
1) Letting your friends kill you over and over again for what amounts to 'free' AP.
2) Placing siege or camps in bad spots so that defenders can't respond to your friends assault.
3) Relaying zone chat from one faction so your friends know where groups are going.
4) Logging in toons and just leaving them online to prevent low pop bonuses and or keep people from getting through queues quickly. Often comboed with the zone chat relay in number 3.
5) Relaying the location of camps and opponents so your friends know exactly where they are.
6) getting on an 'ally's' siege and either refusing to use it, or turning it in a direction where it's useless.
7) Encouraging randoms to go in a direction that's useful to the other team but not for the team they're currently playing on.
8) Showing up to fights and purposely helping one side out so they can win. Often while standing right next to each other Which effectively gives one team more players than their population cap would allow.
9) Using alts to pick up scrolls so that your opponents can't stop you. E.G: DC Player on an AD toon picks up Ghartok from Faregyl. He then runs it up to Warden before his friends on DC toons 'kill' him and takes it. Thus preventing AD players from attacking the scroll carrier.
Alternatively. DC player on AD toon picks up mnem from warden right as AD is laying siege to it. He then runs it away from the other AD until DC can bring enough people to 'win'. He then hands it back over to the DC players who place it back in Warden.
I've seen all of this done over the years, and even have various video clips of it. Sadly forum rules prevent them from being linked here.
At one point this level of scrubbery was so abused it led to the largest known public mass ban in the game's history. It's also the reason there's now a timer on O ticks in Cyrodiil and they brought back faction locks.
Fortunately the latter helped a bit. There are however are still PVdoor guilds, and hardcrore scrubs who're desperate enough to do things like this.
Holycannoli wrote: »Cuddlypuff wrote: »17 posts in and I still have no idea what CROSS FACTION COOPERATION is.
It's when a number of players get characters one more than one faction at a time, and purposely coordinate in order to enable some pretty scummy behavior.
Examples include
1) Letting your friends kill you over and over again for what amounts to 'free' AP.
2) Placing siege or camps in bad spots so that defenders can't respond to your friends assault.
3) Relaying zone chat from one faction so your friends know where groups are going.
4) Logging in toons and just leaving them online to prevent low pop bonuses and or keep people from getting through queues quickly. Often comboed with the zone chat relay in number 3.
5) Relaying the location of camps and opponents so your friends know exactly where they are.
6) getting on an 'ally's' siege and either refusing to use it, or turning it in a direction where it's useless.
7) Encouraging randoms to go in a direction that's useful to the other team but not for the team they're currently playing on.
8) Showing up to fights and purposely helping one side out so they can win. Often while standing right next to each other Which effectively gives one team more players than their population cap would allow.
9) Using alts to pick up scrolls so that your opponents can't stop you. E.G: DC Player on an AD toon picks up Ghartok from Faregyl. He then runs it up to Warden before his friends on DC toons 'kill' him and takes it. Thus preventing AD players from attacking the scroll carrier.
Alternatively. DC player on AD toon picks up mnem from warden right as AD is laying siege to it. He then runs it away from the other AD until DC can bring enough people to 'win'. He then hands it back over to the DC players who place it back in Warden.
I've seen all of this done over the years, and even have various video clips of it. Sadly forum rules prevent them from being linked here.
At one point this level of scrubbery was so abused it led to the largest known public mass ban in the game's history. It's also the reason there's now a timer on O ticks in Cyrodiil and they brought back faction locks.
Fortunately the latter helped a bit. There are however are still PVdoor guilds, and hardcrore scrubs who're desperate enough to do things like this.
Half of those just seem like something noobs do.
Holycannoli wrote: »Cuddlypuff wrote: »17 posts in and I still have no idea what CROSS FACTION COOPERATION is.
It's when a number of players get characters one more than one faction at a time, and purposely coordinate in order to enable some pretty scummy behavior.
Examples include
1) Letting your friends kill you over and over again for what amounts to 'free' AP.
2) Placing siege or camps in bad spots so that defenders can't respond to your friends assault.
3) Relaying zone chat from one faction so your friends know where groups are going.
4) Logging in toons and just leaving them online to prevent low pop bonuses and or keep people from getting through queues quickly. Often comboed with the zone chat relay in number 3.
5) Relaying the location of camps and opponents so your friends know exactly where they are.
6) getting on an 'ally's' siege and either refusing to use it, or turning it in a direction where it's useless.
7) Encouraging randoms to go in a direction that's useful to the other team but not for the team they're currently playing on.
8) Showing up to fights and purposely helping one side out so they can win. Often while standing right next to each other Which effectively gives one team more players than their population cap would allow.
9) Using alts to pick up scrolls so that your opponents can't stop you. E.G: DC Player on an AD toon picks up Ghartok from Faregyl. He then runs it up to Warden before his friends on DC toons 'kill' him and takes it. Thus preventing AD players from attacking the scroll carrier.
Alternatively. DC player on AD toon picks up mnem from warden right as AD is laying siege to it. He then runs it away from the other AD until DC can bring enough people to 'win'. He then hands it back over to the DC players who place it back in Warden.
I've seen all of this done over the years, and even have various video clips of it. Sadly forum rules prevent them from being linked here.
At one point this level of scrubbery was so abused it led to the largest known public mass ban in the game's history. It's also the reason there's now a timer on O ticks in Cyrodiil and they brought back faction locks.
Fortunately the latter helped a bit. There are however are still PVdoor guilds, and hardcrore scrubs who're desperate enough to do things like this.
Half of those just seem like something noobs do.
Cuddlypuff wrote: »I don't even know why people even play for campaign score. It's such an irrelevant metric with almost negligible bearing on end of campaign rewards. It is 1000000x more fun to come last and get gated for half the day with low pop than it is to hold 12+ keeps on a dead map. Unfortunately my faction keeps winning, and more and more zerglings flood in every campaign, so I usually end up quitting out of boredom within 30 min.