YstradClud wrote: »I just started doing the dailies for this and doing some group finder matches and noticed how many achievements there are for this and the competitive stuff.
Personally no, but I do play it for the achievements.
I looked up some tips on how to win games, got to rubedite, and I'm now just playing it for the dailies and the achievements that you need to rank up for.
Honestly though I find it to be a bit boring It's not the worst but it feels like it takes ages, especially against npcs.
I mean, you don't even build your own decks in ToT...
I mean, you don't even build your own decks in ToT...
The genre is literally called Deck Builder. The entire point of the mechanic is that you build your deck as the game progresses, rather than making one before the game starts. It puts more emphasis on adaptability and makes the game more approachable without knowing all the cards by heart, as opposed to classical CCGs with constructed decks, where you're constantly rebuilding your decks because new expansions were released and you have to memorize thousands of cards.
But I'm under no false illusions on it's drastic shortcomings or so bias as to try and explain away it's tactical flaws with an asinine comment like 'it's literally called deck builder' to try and say it's on the same tactical level as it's competition.
There are plenty of other (better, IMO) deck builders out there - both physical games and apps you can play on your PC/phone (you even have weird things like Slay the Spire - a rouge-like deck builder).
JJMaxx1980 wrote: »Look at Poker, for example. You randomly get 5 cards out of a 52 card deck and yet the same people wind up at the final tables year after year.
My comment on no 'deck building' is more in line with the traditional sense of building decks in CCGs where there's no common card pool in play and you don't 'build decks' on the fly.
But I will stand on the hill regarding the fatal flaw of the shared pool concept.
There has to be a better way here to make the game feel more strategic, less 'snowbally' and less frustrating.