Maintenance for the week of December 2:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
What are the rules for being in combat (from the horses (ZOS) mouth, please)
So we all know about the miserable situation where you are running around constantly in combat from a fight 30 minutes ago at a keep half way across the map... but what exactly are the rules for determining if you are actually in combat? I get the feeling someone copied and pasted the logic from pve to pvp and it the system fell flat on it's face. In pve it is quite simple - you either kill the mob or it reaches the tether and retreats back to it's original location.
From my hundreds of hours in cyro it seems as if you don't kill your target you are going to be stuck in combat. If anyone has seen an official post on this I would love to see it as it is absolutely maddening in the current state. I have the following scenarios which are probably familiar to most everyone and I would love to hear from ZOS on this.
I attack someone and they enter a keep.
A nightblade attacks me and they cloak away.
I attack someone and they retreat.
I would also be curious if the new hardware for NA (just a peasant on EU) resolved this issue. Honestly, if anyone has any real info on this I would love to understand how this should work. Hopefully the plan vs execution or horribly misaligned.