AwakeOhSleeper wrote: »Make a timer so that if you’re only attacking one Faction or sitting at one resource that your ap gains deteriorate to 0… that will eliminate about 3/4 of your complaints on these forums. “Trash Can builds in Pariah and stage 3 vamp exploiting glade tower and the fact that ZoS can not figure a hitbox out?” They getting no ap now, they’ll leave.
PS NA Greyhost where it is literally whatever pop vs EP 100% of the time and the ap alliances only fight each other over nickel twice a day,? They can still six bar you, but they’re not getting ap for it.
AwakeOhSleeper wrote: »You’re missing the point it’s about people only playing one resource or fighting one faction. The stagnation you feel is because you only fight one faction and don’t have troll groups fighting on your rss, if the yellow ap ever went to your side of the map, it wouldn’t feel like that.
And also, let’s face it pimpin’ you’re not making real ap on your back bar running around those towers or in those mega zergs ; ) .
Tommy_The_Gun wrote: »AP gain imho could have a % bonus if you fight against winning faction.
^ That way it will be actually harder to win a campaign and it may even counter night & morning capping to some degre, as the faction that is 1st on the scoreboards will be pushed to the gates during prime time.
Speaking of capping the map when enemy goes to sleep - the potential points gain per objective should be imho somehow based on population numbers. So if you capture empty keep when there is literally no one left do defend - then obviously it is easier task to do than capturing objectives when there are actual players defending those. So if the task is easier, then the reward should also be smaller. Risk & reward.