Oops. Let me cut you off right thereCan Siphoning Strikes, with light attacks in a perfect weave,
I like your use of the term "constantly focused battlefield" awareness. That sounds like fun and I think it applies in some places like Blackrose Prison or the last boss in Red Petal Bastion, because there is so much going on and you can't exactly predict it all. In general it's often more a question of experience. In vMA you know when and where something spawns. You lay down ground AOE and whack it before it even has a chance to hit you. That's why vMA can be done and is, in fact, best done - I mean for the best scores and times - with super squishy, very high damage builds. It's complicated, but predictable. At the very least, when you go into places designed for groups, everything takes longer to kill. You run into more unpredictable situations in those longer fights than when you kill everything outright the second it spawns.and a constantly focused battlefield awareness w/ knowledge of mechanics,
So are we a magblade or a stamblade in this scenario? Using Swallow Soul purely has a HOT? This could be a good way of building. You can build for health regen much as a on sorc, because magblade has a 15% regen passive. So let's assume you have that and equate Swallow Soul + Leeching Strikes + Dark Cloak with Crit Surge + Dark Deal. I don't think the Swallow Soul HOT nor Leeching Strikes are that strong, but together they may equal the Crit Surge Heal. Let's equate the Leeching Strikes resource return with Dark Deal's return and let's equate Dark Cloak with the heal you get from Dark Deal. Does that equation work out? Maybe. I don't know.allow me to survive by using Dark Cloak if slots are Swallow Soul, Brawler, Dark Cloak, Race Against Time / Shuffle / Mirage, Revealing Flare?
No, you cannot! Not in solo play. Why is that? Because you don't progress the fight. You only prolong your inevitable demise that way. Your opponents are going to stay alive, beating on you, while you run out of resources. Then you die. So unless your goal is a troll tank that simply stalls a fight forever with, let's say, some off-meta healing set and permanent Mist Form, you can't do it. Purely defensive abilities are also expensive. Brawler is expensive too, but look at the cost difference between offensive and defensive skills in general. Offensive skills are typically around the 2K mark. Defensive skills cost 3K to 4K.Can I weave purely defensive abilities and ensure survival by that (not discounting your focus on sustain, I'm totally hearing it and will implement!)
Well, recognising mechanics is important. Very important. But you asked to solo dungeons and trials, didn't you? Content that was made for more than one player. In that content, you will be in situations where you can't do anything about the next upcoming one shot, but shield or block. This happens in Blackrose Prison. There are too many archers and flame throwing mages that may decide to throw one shots at you all at the same time. You'll be able to interrupt most of them in time, but sometimes you have to take a hit.in tandem with recognition of the enemy's action before it occurs?
Oh dear. Sorry. It's just: This is a can of worms.If 15% less damage taken by player is significant enough to help (protection), then wouldn't 15% less damage done by enemies be more significant (maim)?
No, no. You will have time to activate those buffs and you must activate them, except in the most borderline scenarios where content is basically near unsoloable you will feel very vulnerable while you're not swinging Brawler. You'll end up compensating for that with movement and dodge rolling, like a PvPer.Are you saying I won't have time to activate Minor Resolve through Mirage every 26 seconds and Major Resolve through Dark Cloak every 13.5 seconds (if not more)?
Yeah. That's a no. Dark Deal has a cast time and is too good a skill to ignore. Other than that, you want to be able to block at any moment. See above. 5% multiplicative mitigation, or even 40%, is laughable compared to blocking. This is why I'm saying templar doesn't work for extreme soloing, e.g. because you can't block while spamming Sweeps.With High Elf passive Spell Recharge, 5% less damage taken while using an ability with a cast or channel time - which brings me to be mitigating more than 50% if using 5 or 7 pieces of heavy armor. I would need to be using an ability with a cast or channel time,
Nope. See above. No such thing as 95% damage reduction. You will activate the 30% Psijic damage reduction passive alright, but do me a favour and run Race Against Time. Movement - clearing roots and snares where you can and having an instant cast movement skill - is far more important than the 30% mitigation from that Psijic passive. I am making use of that passive by sometimes meditating when I'm a group tank. In solo play that does not work. Movement is very important.but it does not say I must be in the process of casting or channeling the ability, so I believe that Channeled Acceleration would be a very strong option if I could get the opportunity to cast it w/o being interrupted - even if interrupted, if I have it on the bar w/ Major Protection while also benefiting from Dark Cloak's Minor Protection and Mirage's Minor Resolve, I'd have 95% reduction of damage to me while casting, and if I also proc it w/ Unstoppable then the potential seems trivial.
Holding block while recasting your buffs is an option. In fact, it's something I often do, but I may also just move, sometimes roll. It depends on the fight.I believe only cast / channel time abilities force block loss, so what if I were to be blocking for a few GCD while in the process of gaining 1-2 damage shields and then recasting my Maim / Protection abilities
You can't do that.and/or light attacking while maintaining the block
Well, it entirely depends on how hard the content you are doing is. I've been talking a lot about soloing some of the hardest content that can possibly be soloed. Even stuff that other people don't attempt to solo at all. If your Brawler shields hold for more than one second, you may be thinking of easier content than I'm doing latelyand protected by the damage shields?
The potion for the stamsorc is Weapon Crit / Health / Stamina. You want all of that. Preferably all the time. Unstoppable potions are for PvP. They have an about 23% uptime. Basically useless in solo PvE. Not least because some monsters do not honor mechanics. They'll CC you anyway and some will snare you anyway and Race Against Time cannot cure it.Perhaps using an Unstoppable potion /
Bracing Anchor. A very good and overlooked red sub CP star (right hand side). I just don't know what I would give up in my build. I'm all about the unconditional regen (Rejuvenation), I love Slippery for the automatic break free, I'm using Fortified to reach resistance cap, and Strategic Reserve is a key part of the build.I understand block mitigation can reach fairly high numbers which would appear to outclass, and so be perfect in tandem with, some of my other more complex mitigation abilities. Which CP should I use to achieve this?
That information is about 7 years out of date to the best of my knowledge. Swallow Soul, or rather Funnel Health, healed for crazy amounts in PvP when I started playing the game. 8K a tick was possible. This was due to multiple bugs that have long been fixed. The double-crit was one.Swallow Soul ... benefits dually from crit rating.
No. That only works with Burning Embers.I think it can be applied to multiple targets at once, so weaving 2 of them on different targets could be potent.
That's essentially what my sorc Brawler tank build does and I'd be hard pressed to come up with another build like it. So will you, cause I've played for 7 years and this is the end result.Is it possible to play a singular build that can perform well as a DD and a tank, seamlessly switching from world boss to veteran 4-man dungeon / arena (all solo) then into a normal trial (with a group)?
Do you think health scaling for damage shields against vet bosses would not be terribly impacted by exchanging Dark Shade for Mirage? I admit that it would make better sense on a rotation / theme-of-bar mindset. I like it, but I don't wanna lose out on the max potential for the shields that are enabled by the level of cost-effectiveness they have here (which I believe allows them to be kept up as much as I need them).
Edit: Maybe worth it to note that I have close to no idea what I am doing in terms of soloing vet bosses - I have played for around 3 months or so and am CP 560 on my main - khajiit NB. With her the main issue that I have is sustain, which is why I am thinking Redguard for % cost reduction to weapon skills, stam restore etc.
I'm aware that this build will not be dealing amazing damage; that it will probably take hours to solo these areas if I can survive. So mainly I'm wishing to survive, and that does include mainly using Heavy Attacks to restore resources and L/M/H attacks w/ Incapacitating Strike to deal damage. I figured that using Pierce Armor was a good idea because it will cost so little that I can use it against many adds right after drawing them in and hitting with Void Bash -> Power Extraction (I guess now -> Dark Shade -> Pierce Armor - ty for input!) - that its efficiency as a single breaching skill - considering the DD limitations imposed by the nature of my objective - is sort of unmatched, even if I lose out on a true spammable.
All of that to say, do you believe that switching Pierce Armor to Surprise Attack will boost overall damage *as well as* evening out the Health discrepancy between bars, considering that I will want to use it as a spammable if I can't keep Pierce Armor for focusing on basic (light, medium, heavy) attacks, and that sustain will still be decent enough to keep resources level while I'm roll dodging and blocking my way through damage?
I just thought of the fact that Surprise Attack will guarantee criticals if striking from the flank, so I'm seriously reconsidering. But my survivability might be boosted most by replacing Pierce Armor / Surprise Attack with a Siphoning Strikes morph and using crit potential, basic attacks and Relentless Focus as my main DD facility.
Do you think that Divines Shield of Health on AB#1 + Infused Shield of Health on AB#2 is a good bet if I only switch Mirage and Dark Shade?
Thanks for your input so far!