WrathOfInnos wrote: »I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".
OnGodiDoDis wrote: »WrathOfInnos wrote: »I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".
To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.
GetAgrippa wrote: »OnGodiDoDis wrote: »WrathOfInnos wrote: »I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".
To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.
More damage with what? Delayed birds? Force pulse? I fail to see how an extra second for your opponent to heal, defend, dodge, etc is a good thing
GetAgrippa wrote: »I've never used birds as a spammable. You're completely missing the point. An extra second delay on deep fissure doesn't do any good. Whether it's with birds, arterial burst, force pulse, or anything else.
Not to mention the increase cost if you decide to recast, and reduced damage altogether
OnGodiDoDis wrote: »GetAgrippa wrote: »OnGodiDoDis wrote: »WrathOfInnos wrote: »I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".
To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.
More damage with what? Delayed birds? Force pulse? I fail to see how an extra second for your opponent to heal, defend, dodge, etc is a good thing
If you're running bird, you're playing warden wrong. Bird is the worst spammable in the game. Arterial Burst dishes out the deeps.