New Deep Fissure vs Subterranean Assault

OnGodiDoDis
OnGodiDoDis
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I was testing the two morphs and came to the conclusion that, since both morphs now hit twice, Deep Fissure is clearly the better option for both stam and mag builds. It strips over 7k armor from targets in an area, and the only caviat is that it takes just one second longer to hit. I'm still confused as to why the stam version does posipn damage, as it is the only poison class skill on the warden. If it did physical damage instead, it would have the chance to proc sunder on targets, but it doesn't. So this leaves us with a very underwhelming morph. And it's not like it's a spammable, so it won't matter much which morph is used since it will be cast once every 5 or 6 seconds, not affecting sustain much. Maybe changing it to physical damage and giving it an aoe debuff would help make it a more attractive choice over the better morph. Perhaps aoe off-balance to synergize better with the free cost of the new Cutting Dive. Or perhaps casting Sub Assault grants minor sorcery. Or something that can compete with stacking major and minor breach.
  • WrathOfInnos
    WrathOfInnos
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    I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".
  • OnGodiDoDis
    OnGodiDoDis
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    I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".

    To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.
  • DaisyRay
    DaisyRay
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    Maybe I'm just a slow fighter because it doesn't seem that long to me, I've been using Subterranean Assault in IC on my healer for trash and players. It's been hitting hard and has been my only spammable for offensive fighting. I guess if compared to other skills it is a bit long, but I don't mind.
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • GetAgrippa
    GetAgrippa
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    I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".

    To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.

    More damage with what? Delayed birds? Force pulse? I fail to see how an extra second for your opponent to heal, defend, dodge, etc is a good thing
  • OnGodiDoDis
    OnGodiDoDis
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    GetAgrippa wrote: »
    I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".

    To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.

    More damage with what? Delayed birds? Force pulse? I fail to see how an extra second for your opponent to heal, defend, dodge, etc is a good thing

    If you're running bird, you're playing warden wrong. Bird is the worst spammable in the game. Arterial Burst dishes out the deeps.
  • GetAgrippa
    GetAgrippa
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    I've never used birds as a spammable. You're completely missing the point. An extra second delay on deep fissure doesn't do any good. Whether it's with birds, arterial burst, force pulse, or anything else.

    Not to mention the increase cost if you decide to recast, and reduced damage altogether
    Edited by GetAgrippa on 18 July 2022 18:58
  • YandereGirlfriend
    YandereGirlfriend
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    Deep Fissure has been the way to go on either Mag or Stam since last patch.

    However, these new durations butcher the rhythm of casting and I am praying to Talos each night that they get reverted.
  • OnGodiDoDis
    OnGodiDoDis
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    GetAgrippa wrote: »
    I've never used birds as a spammable. You're completely missing the point. An extra second delay on deep fissure doesn't do any good. Whether it's with birds, arterial burst, force pulse, or anything else.

    Not to mention the increase cost if you decide to recast, and reduced damage altogether

    But fissure hits twice though
  • OnGodiDoDis
    OnGodiDoDis
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    GetAgrippa wrote: »
    I think both morphs have durations far too long. Warden needs at least one morph to keep the 3s rhythm/burst that has been key to the class since release. Shalks are not a DoT, they do not need "rebalancing".

    To me, this is a good change. It allows magdens to get in more damage before the big burst. This works similar to templar's purifying light, and it's the reason they don't need an execute.

    More damage with what? Delayed birds? Force pulse? I fail to see how an extra second for your opponent to heal, defend, dodge, etc is a good thing

    If you're running bird, you're playing warden wrong. Bird is the worst spammable in the game. Arterial Burst dishes out the deeps.

    Check this out: cast fissure, cast arctic blast at range so it doesn't stun on the second hit. Spam your spammable until they get stunned on the final hit and get hit with the second fissure. It lines up perfectly with the duration. I don't see the issue with it hitting at 4 seconds now, since it hits twice. Once you cast fissure and arctic blast, you literally just have nothing else to do except spam. Again, this is why templars are so powerful.
  • And0ssus
    And0ssus
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    The Problem i See is Not the general increases of the time window, the Problem is more that the First and Second Hit have 2 different Timers.
    The Goal with the "Dot Duration Increases" was to make it eaisier to keep Things Up and Close the Powergap between Players a Bit.
    But to make it eaisier, it would be better to Line Up the Uptimes in General, there is just to many different Uptimes and the new shalks implement even more time windows you have to pay Attention to - this aspect hits pve more than PvP i would say, but a 10 sec window also Hits PvP. You can't stay that Long offensive Most of the time, so you have to rotate your Defensive stuff in between and then make sure you go on your offensive bar again when the second Hit lands, otherwise its just a waisted Hit^^

    And yeah. Mag shrooms all the way, even they have a Bit longer time window but -> 10% increased magical dmg + Major and minor breach (especially really good in PvP).
    Edited by And0ssus on 19 July 2022 10:43
  • Neoauspex
    Neoauspex
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    They should be combined into one skill called Ass Fissure
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