skill gap is more important than proc sets?

StarOfElyon
StarOfElyon
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I'd rather compete with light attack weaving players than deal with proc sets that have little to no counterplay. I can only perform so many actions per second according to the way ZOS designs combat but a proc set can proc on top of player actions, effectively making 2 actions vs my 1. That's "healthy"? I spend time learning to play the game only to get killed by undodgeable procs? But light attack weaving is the priority huh?
  • duckdown
    duckdown
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    This is true. Those proc sets r cancer
  • tonyblack
    tonyblack
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    What proc sets are you talking about? Most of the damage dealing procs dead or subpar in pve content with rare outliers like pillars of nirn or relequen and even in pvp there are only a few viable ones. If anything their efforts to standardize them to be equal to stat sets a few patches ago kind of missed the mark and most of them need some tuning and buffs. Like seriously, you can list all of the damage proc sets and 90% of them garbage in all content.
  • Unified_Gaming
    Unified_Gaming
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    tonyblack wrote: »
    What proc sets are you talking about? Most of the damage dealing procs dead or subpar in pve content with rare outliers like pillars of nirn or relequen and even in pvp there are only a few viable ones. If anything their efforts to standardize them to be equal to stat sets a few patches ago kind of missed the mark and most of them need some tuning and buffs. Like seriously, you can list all of the damage proc sets and 90% of them garbage in all content.

    Procs are an issue in pvp but not in pve due to crit damage being so powerful it makes procs in pve not really worth it.
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  • fred4
    fred4
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    tonyblack wrote: »
    What proc sets are you talking about?
    Well obviously:

    Caluurion
    Rush of Agony (times beautifully with the right combo, hit me for 11K)
    Savage Werewolf (arguably bugged double proc)
    Dark Convergence
    Plaguebreak
    Vicious Death
    Vateshran 2H
    Sergeant's Mail and it's ilk (might as well be considered a proc)
    Draugrkin's Grip
    Venomous Smite
    Selene

    This is not an exhaustive list, but some of the most popular ones in recent patches.
  • tonyblack
    tonyblack
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    fred4 wrote: »
    tonyblack wrote: »
    What proc sets are you talking about?
    Well obviously:

    Caluurion
    Rush of Agony (times beautifully with the right combo, hit me for 11K)
    Savage Werewolf (arguably bugged double proc)
    Dark Convergence
    Plaguebreak
    Vicious Death
    Vateshran 2H
    Sergeant's Mail and it's ilk (might as well be considered a proc)
    Draugrkin's Grip
    Venomous Smite
    Selene

    This is not an exhaustive list, but some of the most popular ones in recent patches.

    Well the last 4 are nowhere near as powerful to consider them broken, at least dying to them would be my l2p issue not the fact that they are op and carried my opponent. As for others, it's basically niche sets for specific playstyles, like Caluurion only useful for nb gankers, gl making it working for anything else, Vicious Death is mostly bomber/ball group set, Dark Convergence is pug buster and used for synergy bombing by small scale or solo players and so on. Having different sets to fulfill those niches isn't a bad thing with all of them have some form of counterplay and their use case is intended. Having different builds is what making combat fluid and unique.

    I would rather have more sets that are useful for something rather than something like Auroran's Thunder, Widowmaker or Flame Blossom which serve as nothing but a filler. And monster sets are the biggest joke of them all where their usefulness become nonexistent with introduction of mystic items.
  • prof_doom
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    And as always, it comes back to the fact that if they balanced PVE and PVP separately, these discussions wouldn't turn into the PVE vs PVP arguments they always do.

    Yes, HA/proc meta is a problem in PVP... but the PVE players want neither touched because heavy attack builds are on the border of worthless in PVE, at least 2/3 of the proc sets are never touched, and anything they did to fix the PVP issues would finish off an entire class of PVE builds.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Draugrkin is only a problem in niche situations, if you get marked and are standing in a bunch of their AoE DoT’s then you deserve to die. If you get single target dotted, then cleanse them. If you’re in an Ultimate DoT, then it would have most likely killed you anyway.
    Edited by MindOfTheSwarm on 11 July 2022 05:08
  • Pepegrillos
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    A lot of people complain about proc sets and claim to prefer 'skill-based' pvp. But yet again, Ravenwatch is empty.
  • kingsirdrmr
    kingsirdrmr
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    A lot of people complain about proc sets and claim to prefer 'skill-based' pvp. But yet again, Ravenwatch is empty.

    These same people will then blame the locked campaign players for not understanding skilled gameplay or something like that. But I'd rather have more sets to fill more niches like was said. There's over 500 in game right now and only about 100 are actually usable for something without being redundant or powercreep'd. The opponent light attack weaving has never been the only reason I've lost a fight.
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