Changes to Living Vines (Warden)

OnGodiDoDis
OnGodiDoDis
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I would like to introduce the idea of changing Living Trellis into an execute heal. Instead of having it heal when the duration ends, have the burst heal trigger when the carrier falls below a certain hp %. For example, if I fall under 40%, the burst heal will trigger and the heal over time will continue as usual. However, this will no longer be a spammable, as the burst heal happens only once per cast. Living Trellis will no become a fire-and-forget skill like Leeching vines.
  • taugrim
    taugrim
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    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • OnGodiDoDis
    OnGodiDoDis
    ✭✭✭
    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?
  • taugrim
    taugrim
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    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?

    Do you read forum signatures?

    https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • OnGodiDoDis
    OnGodiDoDis
    ✭✭✭
    taugrim wrote: »
    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?

    Do you read forum signatures?

    https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/

    I was asking because your first comment has no value whatsoever. It doesn't say why the changes should not be imposed, other than they are good. That made me think that you don't main a Warden or pvp at all, because any rational warden is not going to run this skill over regen/vigor, healing ward, or Blessing of Restoration.
  • taugrim
    taugrim
    ✭✭✭✭✭
    taugrim wrote: »
    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?

    Do you read forum signatures?

    https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/

    I was asking because your first comment has no value whatsoever. It doesn't say why the changes should not be imposed, other than they are good. That made me think that you don't main a Warden or pvp at all, because any rational warden is not going to run this skill over regen/vigor, healing ward, or Blessing of Restoration.

    Which of the following scenarios seems more likely to you, given that I wrote a 20+ page guide on a Stamden PVP build, along with about 45 mins of narrated footage including 2 full battlegrounds:
    1. you're right, I don't play Warden and I don't play PVP
    2. you're the opposite of discerning
    taugrim wrote: »
    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?

    Do you read forum signatures?

    https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/

    I was asking because your first comment has no value whatsoever. It doesn't say why the changes should not be imposed, other than they are good. That made me think that you don't main a Warden or pvp at all, because any rational warden is not going to run this skill over regen/vigor, healing ward, or Blessing of Restoration.

    You're comparing apples to oranges. Some of those abilities are single target, others are AOE. This is basic stuff.

    Green Balance's Accelerated Growth (Major Mending) is really good. LV provides easy access to proc'ing it.

    Regen only worth slotting if Radiating Regen, and everyone knows that's strong.

    BoR is not comparable to LV, the former is an AOE and the latter is a single target reactive heal over time effect. If you want a better comp to BoR, compare it to Fungal Growth morphs.

    Anyway, not going to waste time, you can just spam your threads and insult people.
    Edited by taugrim on 7 July 2022 00:58
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • lnigo
    lnigo
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    taugrim wrote: »
    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?

    Do you read forum signatures?

    https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/

    I was asking because your first comment has no value whatsoever. It doesn't say why the changes should not be imposed, other than they are good. That made me think that you don't main a Warden or pvp at all, because any rational warden is not going to run this skill over regen/vigor, healing ward, or Blessing of Restoration.

    I respectfully disagree.

    Mr. Tuagrim did have a good point. You most certainly could have put all 8 of your threads into one, which would have made you have more replies from people, which would increase your single thread's popularity, which would increase the chance of dev persuasion.

    As far as Vines, l think it's the most useful tool in a Warden's limited kit. Every single exceptional Warden player uses it. You forget, it doesn't just heal you but it also provides a source of major mending whenever the damage you receive brings you below 40% and continues to proc mending as you continuously fall even the slightest bit below 40% health as Vines constantly heals you at nothing other than the initial cost. That is something that rapid regen, healing ward, or blessing of protection cannot do.

    Both morphs offer their own niche. Leeching vines is great for 1vX, when the X is less than 3 good players with a solid grasp on the game. Trellis is good for scenarios where you aren't dealing damage to people, but find yourself kiting overwhelming odds.

    So yes, I agree with Mr. Tuagrim that vines are fine how they are. They're obviously not stupid OP for no reason. I think what you're asking for is a bit too outside of the skill's design.

    And before you ask, yes I in fact do PvP. Even on Warden.
  • OnGodiDoDis
    OnGodiDoDis
    ✭✭✭
    lnigo wrote: »
    taugrim wrote: »
    taugrim wrote: »
    No.

    Both morphs provide value as is.

    If you're trying to get things changed, instead of creating 8 different threads, create 1 where you focus your changes on things that are useless or weak. Living Vines is not one of those things.

    Do you pvp?

    Do you read forum signatures?

    https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/

    I was asking because your first comment has no value whatsoever. It doesn't say why the changes should not be imposed, other than they are good. That made me think that you don't main a Warden or pvp at all, because any rational warden is not going to run this skill over regen/vigor, healing ward, or Blessing of Restoration.

    I respectfully disagree.

    Mr. Tuagrim did have a good point. You most certainly could have put all 8 of your threads into one, which would have made you have more replies from people, which would increase your single thread's popularity, which would increase the chance of dev persuasion.

    As far as Vines, l think it's the most useful tool in a Warden's limited kit. Every single exceptional Warden player uses it. You forget, it doesn't just heal you but it also provides a source of major mending whenever the damage you receive brings you below 40% and continues to proc mending as you continuously fall even the slightest bit below 40% health as Vines constantly heals you at nothing other than the initial cost. That is something that rapid regen, healing ward, or blessing of protection cannot do.

    Both morphs offer their own niche. Leeching vines is great for 1vX, when the X is less than 3 good players with a solid grasp on the game. Trellis is good for scenarios where you aren't dealing damage to people, but find yourself kiting overwhelming odds.

    So yes, I agree with Mr. Tuagrim that vines are fine how they are. They're obviously not stupid OP for no reason. I think what you're asking for is a bit too outside of the skill's design.

    And before you ask, yes I in fact do PvP. Even on Warden.

    I agree with you that this skill is a good overtime heal. My concern was that warden does not have the healing power to pop heals and go offensive at the same time. Living trellis has to be spammed and does a great job at keeping the hp bar at 100%, but the second you stop spamming it because you want to go on the offensive, your hp bar is going to feel it. Other classes like Templar have heals even on their offensive skills. They can pop the burst heal and overtime heal on the backbar and when they want to go on the offensive, their dps skills will keep their hp bar topped off.
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