I would argue that this skill and its morphs are overshadowed by Blessing of Restoration. BoR heals for more, it heals more allies near the caster due to its rectangular area of effect, and it grants armor to the targets. With my current build, this skill heals for 11.4% less than BoR and it only costs 5.5% less. Indeed, soothing spores increases the healing to allies by 15%, granting it 3.6% more healing power than BoR, but it costs stamina to cast. This makes this morph a horrible spammable for healers, so it's out if the question. Enchanted growth does apply sustain buffs to allies, but what we need in harsh combat situations is raw healing power, not sustain. Why not add that 15% from the stamina morph to the magicka morph? Consequently, since we're talking about shrooms, why not add minor expedition to Soothing Spores and minor courage to Enchanted Growth? They will now have the same healing power, but one will be focused on damage and the other on speed. I want wardens to look at this skill and really have to think if they want the extra armor from BoR, or if they would rather grant allies and themselves sustain or damage, all for the same healing power. Alternatively, if Enchanted Growth doesn't get minor courage, it could grant the caster minor mending, or grant the targets minor vitality.