But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
This is just not true at all
But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
This is just not true at all
Sure it is and the truth hurts.
It's also why PvP in games like this is so unsuccessful, it's literally PvP for "PvP" players who don't care that most of the time the PvP is uncompetitve, low skilled, an utterly imbalanced cheesefest, etc, essentially trash tier PvP.
Tommy_The_Gun wrote: »If sets like DC or BP are "okay" or ball group playstyle is also "okay"... then Oakensoul is also kinda um.... "okay"
xylena_lazarow wrote: »Oakensoul has amplified some problems that already existed. Instakill ganking, unkillable trolls, certain ults. Nerfing Oakensoul won't fix these problems. They need to be addressed separately regardless of what they do with Oakensoul, which itself has been a boon for casual players and shifted the PvP meta more towards damage and aggression.
the item itself is kinda balanced. it just overlights game's brokenpoints.
As far as i'm concerned i would rahter have a ring that grants all major/minor defensive buffs and prevents you from benefiting from any offensive buff, and another that grants all major/minor offensive buffs and prevents you from getting any defensive buff.
both stucking you into 1bar playstyle.
even then some classes with "do everything" skills will keep on rulling but it'll have some downside at least.
i mean, being stuck to one bar when you have a skill that deals sitload of dmg and heal, or teleports you+dmg+unblockableCC and others i wont list being stuck to one bar isnt a real downside.
actually, with that ring you barely need 1stamable + 1 burst or delayed skill to kill most ppl. Add a CCult if you care but that's not mendatory, and all 3 other skills can be put in survival and that's it.
All in all, considering the entire game, it's not the most broken thing running these days. therefor i feel like it's balanced.
But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
This is just not true at all
Sure it is and the truth hurts.
It's also why PvP in games like this is so unsuccessful, it's literally PvP for "PvP" players who don't care that most of the time the PvP is uncompetitve, low skilled, an utterly imbalanced cheesefest, etc, essentially trash tier PvP.
factually inaccurate statements are not hurtful. there will never be true balance in this game but for years now there's been an overarching theme where, if every class on every build in the game in pvp is better running one set to a point a few sets are ran, then it's just not an enjoyable patch that inevitably gets adjusted.
it happened with sloads/duroks, it happened with malacath+ procs, it happened with black rose/viper and now it's happening with oakensoul. it's the same reason no cp cyrodiil, which was once thriving, is now dead. people want sets and set options. they want variety. they want sets close enough in power to where they can play other things.
This has been the pvp history of this game, not what you're attempting to claim here.
A bit long but well worth the watch. Oakensoul is a main feature of the video.https://youtu.be/yh-AH_9j4qs
Urzigurumash wrote: »@Sylosi
Your idealization of "Balance" being sufficiently satisfied does not preclude the game being competitive in any manner whatsoever, and in a way the complexity of this game increases its "Skillfulness": figuring out how to best exploit the vast array of build elements requires "Discernment" - which is the etymological meaning of "Skill", as the word still means in the Northern Germanics.
It's part of the game. You like it or you don't.
Items which are so strong that they diminish the Discernment required to maximize a toon's potential in PvP are undesirable, as Frank said.
Is this some sort of roleplay?
I find it refreshing to finally have some gear that threatens these players who have been using gear to dominate for years. I say let it ride for a while. If everyone starts using it across all of those group combinations en masse then it needs to be looked at, but if most people are still preferring 2 bar builds then this is just a niche set up that has its own big down side.
You have to build for burst damage, pressure damage, stuns, soft cc, speed, offensive utli, defensive ulti, snare removal, hots, burst heals, etc. It is a lot easier to build for all of that with a 2 bar build. 1 bar builds have to make significant sacrifices with 5 abilities and 1 ultimate. There is no way they can cover all of those bases, and they need to figure out which sacrifices they want to make.
xylena_lazarow wrote: »Oakensoul has amplified some problems that already existed. Instakill ganking, unkillable trolls, certain ults. Nerfing Oakensoul won't fix these problems. They need to be addressed separately regardless of what they do with Oakensoul, which itself has been a boon for casual players and shifted the PvP meta more towards damage and aggression.
Dem_kitkats1 wrote: »I find it refreshing to finally have some gear that threatens these players who have been using gear to dominate for years. I say let it ride for a while. If everyone starts using it across all of those group combinations en masse then it needs to be looked at, but if most people are still preferring 2 bar builds then this is just a niche set up that has its own big down side.
You have to build for burst damage, pressure damage, stuns, soft cc, speed, offensive utli, defensive ulti, snare removal, hots, burst heals, etc. It is a lot easier to build for all of that with a 2 bar build. 1 bar builds have to make significant sacrifices with 5 abilities and 1 ultimate. There is no way they can cover all of those bases, and they need to figure out which sacrifices they want to make.
Just by looking around and seeing the lack of bar swapping and RR spamming, I would say that majority of players are enjoying Oakensoul or are at least trying it out. The reason is because the main purpose of a back bar is to heal, rebuff, or just play more defensively. You're not sacrificing anything when Oakensoul permanently gives you buffs (some of the hardest to obtain in the game btw) in which you don't need to swap to re-apply or even slot skills whose main purpose was to give you those buffs in the first place. You don't need to swap to defense when you can burst someone down more quickly and efficiently than ever before; as well as have free access to major protection and resolve at all times on top of that. Why have 2 types of ultis when you can gain almost %100 uptime on one powerful ulti and use it as part of your combo? Besides that, you could barely get a 2 bar to fulfill all of those needs in the first place anyway. It's simply more efficient and powerful to drop the second bar for the ring.xylena_lazarow wrote: »Oakensoul has amplified some problems that already existed. Instakill ganking, unkillable trolls, certain ults. Nerfing Oakensoul won't fix these problems. They need to be addressed separately regardless of what they do with Oakensoul, which itself has been a boon for casual players and shifted the PvP meta more towards damage and aggression.
Yes 2 hit ganking, and 1 shot heavy attacking builds have always existed, but they required very niche builds and sacrifices. It doesn't justify the fact that Oakensoul is making these types of playstyles easier and more accessible to players. Oakensoul isn't balancing the game, it's exacerbating imbalances.
There's more damage? Yes, but how are people dying? 1-2 shots+proc+ulti combos in the back. Players melted down before they can even counter. Sorry, but that type of PvP is just as awful as a tank/healing metas because it's just the inverse of extremes. Damage is a good thing, but it needs to balanced and counterable just like everything else. Otherwise the cycles of extremes will continue, and mythics will continue to compensate for bad balancing.
Major Heroism is strong, to be sure. But I believe the real issue is with Major Force and, to a lessor extent, Major Berserk.
Remove the 40% slow drawback on Coil and it would become legitimate competition for Oakensoul. Two bar builds would return to the meta, and we'd even have a band-aid on some of the gank shenanigans. All without nerfing Oakensoul.Apparently we all need Sea-Serpent's Coil to counter the Okensoul to reduce the damage on the first hit.
xylena_lazarow wrote: »Remove the 40% slow drawback on Coil and it would become legitimate competition for Oakensoul. Two bar builds would return to the meta, and we'd even have a band-aid on some of the gank shenanigans. All without nerfing Oakensoul.Apparently we all need Sea-Serpent's Coil to counter the Okensoul to reduce the damage on the first hit.
That's the beauty of it, they would still get to sell their DLC!TechMaybeHic wrote: »Is it still balance behind a paywall?
MEBengalsFan2001 wrote: »Oaken Soult provides wayDem_kitkats1 wrote: »I find it refreshing to finally have some gear that threatens these players who have been using gear to dominate for years. I say let it ride for a while. If everyone starts using it across all of those group combinations en masse then it needs to be looked at, but if most people are still preferring 2 bar builds then this is just a niche set up that has its own big down side.
You have to build for burst damage, pressure damage, stuns, soft cc, speed, offensive utli, defensive ulti, snare removal, hots, burst heals, etc. It is a lot easier to build for all of that with a 2 bar build. 1 bar builds have to make significant sacrifices with 5 abilities and 1 ultimate. There is no way they can cover all of those bases, and they need to figure out which sacrifices they want to make.
Just by looking around and seeing the lack of bar swapping and RR spamming, I would say that majority of players are enjoying Oakensoul or are at least trying it out. The reason is because the main purpose of a back bar is to heal, rebuff, or just play more defensively. You're not sacrificing anything when Oakensoul permanently gives you buffs (some of the hardest to obtain in the game btw) in which you don't need to swap to re-apply or even slot skills whose main purpose was to give you those buffs in the first place. You don't need to swap to defense when you can burst someone down more quickly and efficiently than ever before; as well as have free access to major protection and resolve at all times on top of that. Why have 2 types of ultis when you can gain almost %100 uptime on one powerful ulti and use it as part of your combo? Besides that, you could barely get a 2 bar to fulfill all of those needs in the first place anyway. It's simply more efficient and powerful to drop the second bar for the ring.xylena_lazarow wrote: »Oakensoul has amplified some problems that already existed. Instakill ganking, unkillable trolls, certain ults. Nerfing Oakensoul won't fix these problems. They need to be addressed separately regardless of what they do with Oakensoul, which itself has been a boon for casual players and shifted the PvP meta more towards damage and aggression.
Yes 2 hit ganking, and 1 shot heavy attacking builds have always existed, but they required very niche builds and sacrifices. It doesn't justify the fact that Oakensoul is making these types of playstyles easier and more accessible to players. Oakensoul isn't balancing the game, it's exacerbating imbalances.
There's more damage? Yes, but how are people dying? 1-2 shots+proc+ulti combos in the back. Players melted down before they can even counter. Sorry, but that type of PvP is just as awful as a tank/healing metas because it's just the inverse of extremes. Damage is a good thing, but it needs to balanced and counterable just like everything else. Otherwise the cycles of extremes will continue, and mythics will continue to compensate for bad balancing.
Apparently we all need Sea-Serpent's Coil to counter the Okensoul to reduce the damage on the first hit. This would than give the player two of the buffs that Oakensoul has. Even with these extra buffs I would have to give up a lot more to maintain the same type of buffs that oakensoul provides.
For instance a templar can have the following buffs: minor endurance, minor intellect, minor fortitude, major protection and major prophecy up constantly on both bars but it will cost the player 3 slots on both bars meaning the player would than be left with 4 total slots. To get major resolve and sorcery the templar would than have 2 slots left and one of those would a healing slot the other would be a damage slot making the templar only have 1 primary damaging ability, maybe 2 if they use biting jabs instead of puncture sweep. Using the ring it frees up quite a bit and makes it easier to craft a build. Of course some of those buffs could be had with armor sets but that would make the player lose out on proc sets or possible debuffing sets etc...
The Oakensoult ring should have the following buffs..
Major Resolve, Major Sorcery / Brutality, Major Prophecy / Savagery, and Major Protection.
These buffs really provide more than enough for a player to use the ring in PVP if someone doesn't want to use 2 bars.
I would than add Major Slayer and Major Aegis in place of the other buffs so the ring is more PVE focused.
Even without the major courage, major heroism, major berserk, minor intellect, minor endurance and minor fortitude the ring still provides some benefits for some players in PVP but not over the top like it does today.
xylena_lazarow wrote: »Remove the 40% slow drawback on Coil and it would become legitimate competition for Oakensoul. Two bar builds would return to the meta, and we'd even have a band-aid on some of the gank shenanigans. All without nerfing Oakensoul.Apparently we all need Sea-Serpent's Coil to counter the Okensoul to reduce the damage on the first hit.
ShadowProc wrote: »MEBengalsFan2001 wrote: »Oaken Soult provides wayDem_kitkats1 wrote: »I find it refreshing to finally have some gear that threatens these players who have been using gear to dominate for years. I say let it ride for a while. If everyone starts using it across all of those group combinations en masse then it needs to be looked at, but if most people are still preferring 2 bar builds then this is just a niche set up that has its own big down side.
You have to build for burst damage, pressure damage, stuns, soft cc, speed, offensive utli, defensive ulti, snare removal, hots, burst heals, etc. It is a lot easier to build for all of that with a 2 bar build. 1 bar builds have to make significant sacrifices with 5 abilities and 1 ultimate. There is no way they can cover all of those bases, and they need to figure out which sacrifices they want to make.
Just by looking around and seeing the lack of bar swapping and RR spamming, I would say that majority of players are enjoying Oakensoul or are at least trying it out. The reason is because the main purpose of a back bar is to heal, rebuff, or just play more defensively. You're not sacrificing anything when Oakensoul permanently gives you buffs (some of the hardest to obtain in the game btw) in which you don't need to swap to re-apply or even slot skills whose main purpose was to give you those buffs in the first place. You don't need to swap to defense when you can burst someone down more quickly and efficiently than ever before; as well as have free access to major protection and resolve at all times on top of that. Why have 2 types of ultis when you can gain almost %100 uptime on one powerful ulti and use it as part of your combo? Besides that, you could barely get a 2 bar to fulfill all of those needs in the first place anyway. It's simply more efficient and powerful to drop the second bar for the ring.xylena_lazarow wrote: »Oakensoul has amplified some problems that already existed. Instakill ganking, unkillable trolls, certain ults. Nerfing Oakensoul won't fix these problems. They need to be addressed separately regardless of what they do with Oakensoul, which itself has been a boon for casual players and shifted the PvP meta more towards damage and aggression.
Yes 2 hit ganking, and 1 shot heavy attacking builds have always existed, but they required very niche builds and sacrifices. It doesn't justify the fact that Oakensoul is making these types of playstyles easier and more accessible to players. Oakensoul isn't balancing the game, it's exacerbating imbalances.
There's more damage? Yes, but how are people dying? 1-2 shots+proc+ulti combos in the back. Players melted down before they can even counter. Sorry, but that type of PvP is just as awful as a tank/healing metas because it's just the inverse of extremes. Damage is a good thing, but it needs to balanced and counterable just like everything else. Otherwise the cycles of extremes will continue, and mythics will continue to compensate for bad balancing.
Apparently we all need Sea-Serpent's Coil to counter the Okensoul to reduce the damage on the first hit. This would than give the player two of the buffs that Oakensoul has. Even with these extra buffs I would have to give up a lot more to maintain the same type of buffs that oakensoul provides.
For instance a templar can have the following buffs: minor endurance, minor intellect, minor fortitude, major protection and major prophecy up constantly on both bars but it will cost the player 3 slots on both bars meaning the player would than be left with 4 total slots. To get major resolve and sorcery the templar would than have 2 slots left and one of those would a healing slot the other would be a damage slot making the templar only have 1 primary damaging ability, maybe 2 if they use biting jabs instead of puncture sweep. Using the ring it frees up quite a bit and makes it easier to craft a build. Of course some of those buffs could be had with armor sets but that would make the player lose out on proc sets or possible debuffing sets etc...
The Oakensoult ring should have the following buffs..
Major Resolve, Major Sorcery / Brutality, Major Prophecy / Savagery, and Major Protection.
These buffs really provide more than enough for a player to use the ring in PVP if someone doesn't want to use 2 bars.
I would than add Major Slayer and Major Aegis in place of the other buffs so the ring is more PVE focused.
Even without the major courage, major heroism, major berserk, minor intellect, minor endurance and minor fortitude the ring still provides some benefits for some players in PVP but not over the top like it does today.
Okay so your saying there is a counter that exists but because players don’t want to use it there’s a problem. Ya okay bud.
If you don’t want to use something or use a counter that’s on you. Stop crying to nerf everything everyone.
But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
This is just not true at all
Sure it is and the truth hurts.
It's also why PvP in games like this is so unsuccessful, it's literally PvP for "PvP" players who don't care that most of the time the PvP is uncompetitve, low skilled, an utterly imbalanced cheesefest, etc, essentially trash tier PvP.
Alchimiste1 wrote: »But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
This is just not true at all
Sure it is and the truth hurts.
It's also why PvP in games like this is so unsuccessful, it's literally PvP for "PvP" players who don't care that most of the time the PvP is uncompetitve, low skilled, an utterly imbalanced cheesefest, etc, essentially trash tier PvP.
if it's so uncompletive and low skilled then why aren't you at the top ?
Alchimiste1 wrote: »But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.
Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.
Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.
This is just not true at all
Sure it is and the truth hurts.
It's also why PvP in games like this is so unsuccessful, it's literally PvP for "PvP" players who don't care that most of the time the PvP is uncompetitve, low skilled, an utterly imbalanced cheesefest, etc, essentially trash tier PvP.
if it's so uncompletive and low skilled then why aren't you at the top ?
You really didn't think that through did you.
Putting aside whatever "at the top" is supposed to mean in a game like ESO (please tell me you mean the Cyrodil leaderboard that would be too cute), why would I have any desire to play enough or even care about being "at the top" of PvP I described as trash.
When I want to play PvP I go play a proper PvP game where I get some semblance of balanced, skilled, competitive and fun game play, you know the opposite to the "PvP" in this game, I leave that to the roleplayers of Cyrodil.