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Changes to Healing seed (Warden)

OnGodiDoDis
OnGodiDoDis
✭✭✭
This skill should be split into a healing-focused morph and a debuff morph.
Budding Seeds:
This skill has a heal over time, a Harvest synergy, and can be cast twice to trigger the final burst heal that usually takes six seconds. Keep this skill as it is; it is perfect for healing, although there are better, spammable aoe burst heals (Blessing of restoration).
Corrupting pollen:
This skill afflicts major defile and minor cowardice on enemies that enter the field. It also has the Harvest synergy and the delayed heal after six seconds (which cannot be prematurely triggered).
I propose that Corrupting Pollen be rid of the Harvest synergy, being that its main focus is to corrupt the enemy, and it be replaced with a synergy that harms the enemy instead. I'm not talking about health damage, I'm talking about something like minor mangle, reduced sustain, etc. Maybe even add minor lifesteal to the synergy and remove it from the Leeching Vines skill. Let me know what you think.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    This skill should be split into a healing-focused morph and a debuff morph.
    Budding Seeds:
    This skill has a heal over time, a Harvest synergy, and can be cast twice to trigger the final burst heal that usually takes six seconds. Keep this skill as it is; it is perfect for healing, although there are better, spammable aoe burst heals (Blessing of restoration).
    Corrupting pollen:
    This skill afflicts major defile and minor cowardice on enemies that enter the field. It also has the Harvest synergy and the delayed heal after six seconds (which cannot be prematurely triggered).
    I propose that Corrupting Pollen be rid of the Harvest synergy, being that its main focus is to corrupt the enemy, and it be replaced with a synergy that harms the enemy instead. I'm not talking about health damage, I'm talking about something like minor mangle, reduced sustain, etc. Maybe even add minor lifesteal to the synergy and remove it from the Leeching Vines skill. Let me know what you think.

    You're saying an ally triggering Harvest should proc the instant heal instead of the Warden re-casting the skill, or in addition to?

    Yes a Debuff Synergy on Corrupting would be neat. Timidity, Uncertainty, and Enervation are other candidates, or the non-existent debuff to Healing Done (like Defile is to Healing Taken).

    Edited by Urzigurumash on 2 July 2022 19:06
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • OnGodiDoDis
    OnGodiDoDis
    ✭✭✭
    This skill should be split into a healing-focused morph and a debuff morph.
    Budding Seeds:
    This skill has a heal over time, a Harvest synergy, and can be cast twice to trigger the final burst heal that usually takes six seconds. Keep this skill as it is; it is perfect for healing, although there are better, spammable aoe burst heals (Blessing of restoration).
    Corrupting pollen:
    This skill afflicts major defile and minor cowardice on enemies that enter the field. It also has the Harvest synergy and the delayed heal after six seconds (which cannot be prematurely triggered).
    I propose that Corrupting Pollen be rid of the Harvest synergy, being that its main focus is to corrupt the enemy, and it be replaced with a synergy that harms the enemy instead. I'm not talking about health damage, I'm talking about something like minor mangle, reduced sustain, etc. Maybe even add minor lifesteal to the synergy and remove it from the Leeching Vines skill. Let me know what you think.

    You're saying an ally triggering Harvest should proc the instant heal instead of the Warden re-casting the skill, or in addition to?

    Yes a Debuff Synergy on Corrupting would be neat. Timidity, Uncertainty, and Enervation are other candidates, or the non-existent debuff to Healing Done (like Defile is to Healing Taken).

    No, I want budding seeds to remain as it is; where the burst heal is triggered by the caster. The only changes would on Corrupting Pollen. But I like your idea better, it would allow the caster to fire-and-forget the skill, and when an ally is below a certain hp%, they can synergize the burst heal, akin to overflowing altar. This skill bugs a lot during peak hours. Making the burst heal a synergy will alleviate that issue.
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