Izanagi.Xiiib16_ESO wrote: »Hybridisation is really just simplification. It removes uniqueness from classes, playstyles and builds imo.
Izanagi.Xiiib16_ESO wrote: »Hybridisation is really just simplification. It removes uniqueness from classes, playstyles and builds imo.
Holycannoli wrote: »Izanagi.Xiiib16_ESO wrote: »Hybridisation is really just simplification. It removes uniqueness from classes, playstyles and builds imo.
I want to agree so bad, but at the same time it IS closer to Elder Scrolls this way, where your character has no real limitations. It's been like that for me since Daggerfall 26 years ago.
As someone who mainly does PvP, I love it. I think it added a lot to to the game and made theory crafting builds a lot more fun.
Some classes need looking at though, as it benefited some a lot more than others.
[Hybridization] is fundamentally incompatible with the core game design! They've created a "have your cake and eat it too" meta with regards to players just taking the strongest abilities without any consequences. Having access to the strongest Stam abilities should limit the strongest Magicka abilities in some way and vice versa. The core game design balanced this by having the abilities scale off different stats so you could Min/Max but couldn't Max/Max. There is a reason why Max/Max-ing isn't a thing in games, ZOS has created that.