So it's pretty obvious that the PvE side seems kind of against grouping. There seems to be many problems when 2 or more players in a group try to do PvE quests like enemies not appearing for one player or some players not getting credit while the other does.
It seems like Zenimax needs to implement some sort of incentive to encourage players to group up should they chose so instead of making them frustrated when trying to do PvE content together only to encounter problems. SWTOR did a good job of encouraging grouping by being able to get social points for doing conversations with other players plus extra XP if your in a group. Not saying you have to take their idea, though they did use Guild Wars 2's style of PvP, but using something similar might worth looking into. SWTOR style won't work as well on ESO with how the game is set up but seeing as they are both heavy on story like I said they should look into putting an incentive to encourage players to group instead of doing the opposite. This seems to be one drawback to the game as the haters just compare it to skyrim and quickly talk trash about it because the PvE seems mostly like a representation of the ES games single player only since grouping doesn't offer much and tends to become more of a con than pro.
How do you guys think ESO should encourage grouping on regular PvE questing?