Make Teleport Strike Great Again

Solariken
Solariken
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Now that Cloak / Shadowy Disguise is balanced (great job by the way, I like that it no longer suppresses DOTs), can Teleport Strike and morphs be instant cast like it was in the days of old? Gap closers need to be reliable (like Toppling Charge) - especially Teleport Strike because a Nightblade has to operate in a tight burst window or he dies.

It's incredibly annoying that this skill fails to cast more than half the time because the target breaks LOS during the cast time.

What say you friends? Can we rally around this change?

Make Teleport Strike Great Again 43 votes

Yes
79%
SolarikenStxkypranb14_ESObirdikParasaurolophusDestaiADarkloreThe UninvitedVaohxMauiWauiCadburyChiaroscuromaster_vanargandxylena_lazarowWrathOfInnosFinedaiblecolossalvoidsIron_Blurrbutterrum222ExistingRug61 34 votes
Obligatory "no" option even though it's the wrong answer
20%
Freelancer_ESOLumsdenmlC0L0SSUSPriyasekarsskBrucciusSir_HammockGoldtisticMr_StachlPeacekeeperl 9 votes
  • xylena_lazarow
    xylena_lazarow
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    Yes
    Also remove all cast times on melee ults.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Vaoh
    Vaoh
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    Yes
    The 0.5 second cast time feels like intentional lag.
  • Goldtistic
    Goldtistic
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    Obligatory "no" option even though it's the wrong answer
    No, nightblades deserve this.
  • Solariken
    Solariken
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    Yes
    Goldtistic wrote: »
    No, nightblades deserve this.

    :'(
  • rbfrgsp
    rbfrgsp
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    Yes
    Can we fix the bit where this is the only gap closer in the game that consistently teleports you through the target, so that your natural LA/Surprise attack ends up swatting the air because your target is now behind you....
  • phaneub17_ESO
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    I feel the same about Assassin's Blade, there's a delay before it casts makes it feel sluggish compared to other executes.
  • DrNukenstein
    DrNukenstein
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    Yes
    Yes, and make it the only gap closer that can be weaved with a melee heavy attack at full range.
  • Necrotech_Master
    Necrotech_Master
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    according to the dev notes on that, teleport strike has always had the cast time, it just wasnt specified on the skill (i definitely noticed this though, but didnt have a better option at the time with duel wield/bow build)

    should it be more instant like crit charge? sure because right now stampede is flat out better
    plays PC/NA
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    active player since april 2014

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  • Solariken
    Solariken
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    Yes
    according to the dev notes on that, teleport strike has always had the cast time, it just wasnt specified on the skill (i definitely noticed this though, but didnt have a better option at the time with duel wield/bow build)

    should it be more instant like crit charge? sure because right now stampede is flat out better

    That's one of those sneaky half-truth dev-speaks. It had a cast time long before they added the wording to the tooltip, yes, but it definitely did not always have a cast time.

    They changed it because sometimes Nb's we're able to enter enemy keeps in Cyro by using TS right as the target started to use a keep door. And as you can probably guess, a few bad apples were exploiting and ruined it for everyone. DK's also used to be able to leap onto walls lol.

    I actually don't have a problem with those mechanics - they just need to have a better keep capture system than a flag that one man can flip. Maybe require inner and outer walls to be breached for the flag to work.



    Edited by Solariken on 23 June 2022 04:17
  • Lumsdenml
    Lumsdenml
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    Obligatory "no" option even though it's the wrong answer
    Solariken wrote: »
    They changed it because sometimes Nb's we're able to enter enemy keeps in Cyro by using TS right as the target started to use a keep door. And as you can probably guess, a few bad apples were exploiting and ruined it for everyone. DK's also used to be able to leap onto walls lol.


    Oh, is that how they fixed it? I remember those times! Running from a huge zerg and getting into the keep just in time, then turn around and there is a bloody enemy NB behind me hitting with with an incap strike!



    Edited by Lumsdenml on 23 June 2022 19:42
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  • spacefracking
    spacefracking
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    Literally any change to magblade. Anything. There were 0 changes this patch, and it is now the lowest parsing class.

    What utility does magblade serve in content when other single target classes can hit 40k more dps single target?

    Provides no group buffs except for minor brutality....

    Lowest parse all around.

    Basically unplayable, and a long forgotten corner of eso, and it is completely ridiculous.

    Other classes can hit 20k+ higher with AOE damage.

    Busted. Needs fix immediately. Literally any change, as the only magblade change I noticed was magblade healer (the second worst healing class) getting one of its abilities minorly buffed.

    _one_ _change_ and not even for the dps end of it. What even differentiates a magicka nightblade now as a cohesive idea of a class? Literally impale? One ability? That's the only thing magblade has going for it. A marginally superior execute ability.

    Getting beat in solo content boards now too, and the only reason nb dominated before was the +10 ulti for kills with soul harvest slotted.

    S M D H

    I didn't even see anything in the patch notes regarding fixing the bar swapping issues with concealed weapon and mirage, making them basically unusable.

    Bad. Bad. Bad.
    Edited by spacefracking on 25 June 2022 06:52
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