Hello to everyone reading this post. I wanted to address a few things with ESO and how pvp has shifted in the past few years. Long ago the game used to be amazing. Pvp was fresh and everyone was running around in small groups and solo. There were very few zerg's back then. The game was very much skill based, yes there was always either sets that made you really strong or sometimes a class was really good but for the most part it was balanced. Back then a lot of people complained about the skill gap in the game. The casual players said that it was not fair that one or two people could wipe a whole group them selves, 1v5, 2v8 etc. The problem with this was that these players that would die to small scalers always ran in big groups. They never learned how to protect them self's, manage resources, deal damage, focus different targets, basically just be self reliant. They relied to much on their group, and by doing this they were already at a disadvantage because they never gave them selves a chance to understand and become skillful in the game.
How did ZoS reply? Zos did what they thought was best and made it so casual players didn't need to get skill. They nerfed classes and added ridiculous proc sets. So instead of learning a combo with normal skills, casual players could do 5k to 15k free damage by just using random abilities that proced free damaged. This not only hurt the small scalers and people who enjoyed fighting groups but it also hurt pvp as a whole. Why did this hurt pvp though? The reason is small scale became not a thing anymore. People ended up being even more scared because of the monster that ZoS created. Nerfed classes to the ground as well and insane damage to the point that you cannot even go offensive when someone with a meta proc set build is attacking you. Basically in lamens terms this is like if there was a hockey team and they were so good to the point where they beat everyone, and the league officials said since you guys have to much skill we are making it so your team has to use dull skates so you cant be so fast and good anymore. This way the players that aren't as good have a chance. You see how backwards this logic is. No where in life no matter if its in gaming, sports, school, etc do the the people that are better have to be at a disadvantage just because of their skill. You wont ever get anywhere in life if you have a system that is like this. Players have not become better in ESO pvp they have just been given a crutch to lean on.
So why does this matter? I know a lot of people that still love ESO including myself. But instead of the game getting better and evolving the game keeps getting dumbed down every patch. No other game nerfs classes and things as much as this game does. Instead of nerfing stuff all the time like classes, why not just buff the other classes to be up to par with whatever is overperforming. This way instead of the game regressing it can actually evolve and people have something to look forward to. Right now a lot of people are playing what's meta either DK, Stam Sorc, or some sort of ganking build. Now these players are only playing these classes because it is what's good so even though they might like another class more its not worth them loosing out on what they would miss from these meta classes.
How does all of this effect pvp. The state of pvp right now is really terrible. There is way to much damage and if you don't play what is meta you get punished. For example I play a Mag Sorc and i use shields. 90% of the fights i get into this patch i have to play completely defensively stacking shields and popping resto ult non stop. I cant even go offensive most of the time because if i tried i would instantly just die. Mag sorc is in such a terrible spot right now to the point that people don't even use shields anymore they either go stam sorc or become a hybrid. The problem is ZoS will nerf certain things like shields but then add sets and buff classes to the point that the new buff's and sets' out weigh the old nerfs and classes. Shields are so weak to the point that with 47k mag and 30k health i am still getting 3 shot and melted in CP pvp. In no cp it is even worse to the point that you just instantly die every time. Changes need to be made that balance classes before new sets keep coming into the game. Mag nigh blades are not even a thing anymore because of how poor shield strength is. Every mag class was affected by the shield nerf. Other things that got nerfed that hurt the game were things like, warden beetles no longer stun, crystal frag no longer stuns, mages guild ability's no longer grant empower to moves, magic det no longer does damage to one person but then we have proc sets that do 10k plus free damage it makes no sense.
How can pvp be fixed? The first thing that needs to happen is proc set damage needs to be nerfed in pvp by at least 50% or completely disable any proc sets that grant free damage in pvp. Next balance classes again. Give back things like shields strength so magic classes can be viable again. Make it so if you choose to be a tank in pvp you don't do damage there are to many people that are super tanky right now but also deal insane amounts of damage. Fix most class skills to be how they used to be. The main person who made a lot of the pvp changes back in the day ended up getting fired because his changes and view on pvp was terrible. Although he was fired the changes he had made continued to be left in the game. A lot of these changes really made pvp not fun and devalued the state of the game as a whole.
How can this make the game better? By rebalancing pvp and having a fresh outlook on the game this will give players the chance to not have to zerg and run proc sets and meta classes. Players will be able to have fun and part of the fun of any game is learning the mechanic's and becoming good at what ever class you play by getting skill and having fun. This will help the game to evolve and become what it always should of been. The best MMO pvp game out there.
Thanks for reading
PurpaleSlushii-
Edited by ZOS_Icy on 12 June 2022 17:07