Good day, ZOS and fellow card players.
In my opinion, and after several dozens of games played, the whole game is quite well-balanced. But with one exception. Pelin's deck. It makes rounds too dull, dumb, simple and uninteresting. Well, maybe not the deck in general, since it's theme is to be dumb and simple, raw power, little combos and such. But I find two particular cards too strong for a balanced game.
You see, every single time 'The Armory' or 'Rally' (for mid-game) comes in game, it becomes a priority to take this card instantly. You just have to do it, otherwise your opponent will. And with such raw power at their hand... well, winning is almost never an option. It is possible, but not because you can effectively counter those cards, no. Simply by good luck. I've won maybe a few games against players with 3-4 Pelin's cards in their deck (that's all you need to win). And it was only by a pure luck. They had bad combos, I had good ones. That's it.
But Tales of Tribute is a game of strategy, not JUST luck. I know that, because I witnessed victories that seemed impossible, but with good strategies players won games that seemed lost for sure. Against many decks but... yeah, Pelin's. If a player bought a few Pelin's cards, they're almost invincible. Especially if we're talking about 'The Armory', since it can be bought right on the first turn. That's just not right. Playing Pelin's deck makes everything braindead easy. Just buy red cards whenever you can and you'll probably win.
I suggest these changes.
- Make 'The Armory' cost 6 coins. These way you can buy it on the first turn only if you're lucky. It's not a good solution, but since ToT has an element of luck in it, that's okay.
- Change it like this. 'The Armory' gives 1 gold, 2 power upon use, +2 power in 2 cards combo, +1 in 3 cards combo. It's still +1 gold, +5 power overall, but is needs to be played in combo to give full power.
Something similar to 'Rally':
Change it to give 5 power upon use, +2 power in 2 cards combo. It's still very powerful, but not overpowered. It can't turn the tides of battle just by itself.
In conclusion. I know, Pelin's deck can be beaten. I've won against good Pelin's combos a few times while using Rajhin's deck or Crows. But almost every time it was pure luck plus a little strategy to build at least a decent combos (or, with Rajhin, destroy your opponents's combos). But that is a level of a skilled player. If so, Pelin's should be unlockable deck similar to King Orgnum. High level, powerful deck for veteran players. Right now Pelins's deck makes even a completely new player powerful enough to beat almost anybody with just a little luck. I propose to change that in a good way, without ruining deck's identity and without crippling it. It will still be powerful. Just not overpowered.
Edited by ZOS_Hadeostry on 14 June 2022 01:08 To be the Chosen One really sounds like lots of fun,
But in the end you'll just be someone's lunch (c)