Maintenance for the week of December 2:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Initial impressions of High Isle PVP balance, based on BGs?
Curious to hear your takes.
Here are my top 3:
1. (Mag)DK is still king. The most consistent people I see pulling 16-0 (KDR), 15-1, etc are DKs. I talked to some DK mains, they said the Combustion nerf hasn't been as bad as some were making it out to be
2. StamSorcs are everywhere and they hit hard. The most common thing I hear in BGs is the tink-tink-tink from Savage Werewolf set by Bow Stamsorcs.
3. NBs hit noticably harder. The buffs/fixes to Ambush and Surprise Attack seem to have helped killing power. Many NBs still die in AOE / group fights, but their ability to take out targets is improved
Is the Ruinous Scythe change worth it for Stamcro? Looks very interesting on paper.
PC | NA | CP 2.3k
- Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
- Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
BUILDS
ADDONS AUTHORED
GUILDS:
- Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)