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Why am I losing almost every match.

Faltasë
Faltasë
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I legit have one 2 out of the 10+ games I've played. Which is terrible for how much I think I've learned. What exactly is my issue?

I understand that combos are a great way to get ahead, as well as proper strategy, but everytime I think I have a strategy, the other opponent is seemingly already doing something that's either pure luck or completely removing the ability for me to gain any advantage at all.

I feel like I'm missing a key component of how to play. I've read through everything and watched many tutorial videos and I seemingly don't understand what I'm doing wrong. It's really actually starting to frustrate me. Even learning veteran dungeons isn't this frustrating.

The patrons I've come to semi understand. The crow is good to keep on your opponent since it transfers to coin you have. It seems I've gotten a few games where people brute force their way through the win when I get that patrons favor, so alas, I stopped.

The patron that destroys cards seems to be a hit or miss for me, that one gets on my nerves because of the way I've seen people just brute force that one as well.

I really like the patron that destroys agents, however, most agents seem to do absolutely *** all. Maybe I just should try and pursue the other decks? I really need some advice because I'm fuming lmao. Sorry for ranting.

XBOX 2015-2019
PC-NA 2019-2022
ESO was lost to the depths

Auri-El is the one true God.
  • tatsukenji
    You can't just plan what you want to do. You have to think about what the opponent wants to do as well.

    Generally, I start the game by making sure I get resources. Things I buy early are either something that gives me +2 gold or 3+ power without combo. Otherwise, I make sure to get that writ of gold. This gives you the initial flexibility to build a deck in the first place. Without gold, you can't get much in the tavern.

    At some point, you'll realize that there are some key cards. Make sure you get it or no one can. For example, that one red card that costs 5g and gives 4power without combo. That's a great card early on as you passively gain victory points while both of you are still gearing up.
  • Lysette
    Lysette
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    Faltasë wrote: »
    I legit have one 2 out of the 10+ games I've played. Which is terrible for how much I think I've learned. What exactly is my issue?

    I understand that combos are a great way to get ahead, as well as proper strategy, but everytime I think I have a strategy, the other opponent is seemingly already doing something that's either pure luck or completely removing the ability for me to gain any advantage at all.

    I feel like I'm missing a key component of how to play. I've read through everything and watched many tutorial videos and I seemingly don't understand what I'm doing wrong. It's really actually starting to frustrate me. Even learning veteran dungeons isn't this frustrating.

    The patrons I've come to semi understand. The crow is good to keep on your opponent since it transfers to coin you have. It seems I've gotten a few games where people brute force their way through the win when I get that patrons favor, so alas, I stopped.

    The patron that destroys cards seems to be a hit or miss for me, that one gets on my nerves because of the way I've seen people just brute force that one as well.

    I really like the patron that destroys agents, however, most agents seem to do absolutely *** all. Maybe I just should try and pursue the other decks? I really need some advice because I'm fuming lmao. Sorry for ranting.

    Those agents you have active need to be clicked as well in a turn to get their effects (gains). With agents from the opponent you have to keep a close eye on if the agent hinders your power->prestige conversion at the end of a turn. If that is the case the first you need to do in a turn is getting rid of that agent - costs 4 coins at one of the patrons (I always forget which one). As long as you don't do that, you cannot gain any prestige anymore and all your power points are lost at the end of a turn.
  • Eliran
    Eliran
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    Problem is, the starting patrons are Saint Pelin and Duke of Crows, both are 100% luck based on who ever get the first rolls pretty much as long as both players know the cards ..

    It make the game look/feel bad, the other 6 patrons are far less RNG based and require far more skill/strategy rather than pure luck, especially consider its far easier to get the patrons in your favor so its not just about "who get best starting cards and wait for good RNG" but constant fight on patrons every single turn which limit your resources ..

    Shame Duke of Crows and Pelin even exist the way they are, both of them should get major nerfs.
  • merpins
    merpins
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    It's a game of RNG. Since you can't build your own deck, you'd might as well be playing War, or Uno but with two players. The best cheap cards will be bought by the first player that has the chance to buy them, with no way of coming back from it. If the game was a 4-person party game, then the problem would be less pronounced. Imo, biggest issue with this game is you can't keep cards from previous turns in your hand. You can't form strategies based on the cards you picked up, since you can't really know or control what you'll draw most of the time. If you kept what you didn't play and drew back up to 5 instead of discarding unplayed cards, there would be far more strategy in this game.
    Edited by merpins on 8 June 2022 23:29
  • Lysette
    Lysette
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    It's a game of RNG. Since you can't build your own deck, you'd might as well be playing War, or Uno but with two players. The best cheap cards will be bought by the first player that has the chance to buy them, with no way of coming back from it. If the game was a 4-person party game, then the problem would be less pronounced. Imo, biggest issue with this game is you can't keep cards from previous turns in your hand. You can't form strategies based on the cards you picked up, since you can't really know or control what you'll draw most of the time. If you kept what you didn't play and drew back up to 5 instead of discarding unplayed cards, there would be far more strategy in this game.

    You have some control over what you will be drawing next with the cards from patron Celarius. That card deck has as well the tools to manipulate cards in the tavern. Cards and agents from patron Hlaalu have pretty efficient ways to fill your card deck with valuable cards without to spend gold for those. The deck of the Duke of Crows contains cards and effective combos to draw more than just those 5 cards in a turn. If you combine those well, you can play quite a long sequence of cards.
  • Lysette
    Lysette
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    Eliran wrote: »
    Problem is, the starting patrons are Saint Pelin and Duke of Crows, both are 100% luck based on who ever get the first rolls pretty much as long as both players know the cards ..

    It make the game look/feel bad, the other 6 patrons are far less RNG based and require far more skill/strategy rather than pure luck, especially consider its far easier to get the patrons in your favor so its not just about "who get best starting cards and wait for good RNG" but constant fight on patrons every single turn which limit your resources ..

    Shame Duke of Crows and Pelin even exist the way they are, both of them should get major nerfs.

    I personally consider cards from Hlaalu and Celarius quite more effective to build your deck and manipulate what is available in the tavern and immediately next in your draw stack. The Duke and Pelin are more important towards the end of the game. because cards from the Duke can keep the turn going and cards from Pelin gain power or hinder the opponent's prestige gain. Both is at start not that useful, but towards the end of the game vital.
    Edited by Lysette on 9 June 2022 11:11
  • Faltasë
    Faltasë
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    It's a game of RNG. Since you can't build your own deck, you'd might as well be playing War, or Uno but with two players. The best cheap cards will be bought by the first player that has the chance to buy them, with no way of coming back from it. If the game was a 4-person party game, then the problem would be less pronounced. Imo, biggest issue with this game is you can't keep cards from previous turns in your hand. You can't form strategies based on the cards you picked up, since you can't really know or control what you'll draw most of the time. If you kept what you didn't play and drew back up to 5 instead of discarding unplayed cards, there would be far more strategy in this game.

    So since it's mostly RNG, the main thing is to just spend your coin as early as possible for the best cards and hope that you get good draws?


    XBOX 2015-2019
    PC-NA 2019-2022
    ESO was lost to the depths

    Auri-El is the one true God.
  • Lysette
    Lysette
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    Faltasë wrote: »
    It's a game of RNG. Since you can't build your own deck, you'd might as well be playing War, or Uno but with two players. The best cheap cards will be bought by the first player that has the chance to buy them, with no way of coming back from it. If the game was a 4-person party game, then the problem would be less pronounced. Imo, biggest issue with this game is you can't keep cards from previous turns in your hand. You can't form strategies based on the cards you picked up, since you can't really know or control what you'll draw most of the time. If you kept what you didn't play and drew back up to 5 instead of discarding unplayed cards, there would be far more strategy in this game.

    So since it's mostly RNG, the main thing is to just spend your coin as early as possible for the best cards and hope that you get good draws?

    No you have to have an idea what to buy, it should enable you to create combos, which are useful for you. If you just buy any crap which is in the tavern, you won't get far. While there is some randomness to when cards appear in the tavern, you know at least what kind of cards will appear - if you study the decks in use, that is.

    The quickest way to get to good cards cheaply is to acquire those cards, which grant you to pick a card up to the value of 5 from the tavern at no gold cost. That is a Hlaalu card and it goes well with other Hlaalu cards - like the agent from Hlaalu which has 1 gold on the left side but another value 5 card to pick from the tavern with a combo. So playing one of these cards and activating the agent by clicking on it (if it he is on the board already), gets you twice a card of up to value of 5 with no gold cost. I fill my deck with valuable cards like this quickly.

    So this is just an example for a combo with Hlaalu cards. Combos with the Duke of Crows cards are as well quite helpful, and so are those from Pelin towards the end of the game. Especially the "draw another card from the stack" cards provide the ability to play for quite some time with a huge amount of cards, because more and more combos show up this way.

    Celarius combos are somewhat tricky to explain, because they grant a huge amount of manipulation of the tavern and in a preview of your draw stack, you can send cards which you don't want to appear in your hand directly to the cool down pile. So Celarius in cooperation with the Duke's "draw another card" combos can be very powerful.

    This game is far from being random - it is based on chance, yes, but to the larger extend on a clever strategy and combos.
    Edited by Lysette on 9 June 2022 15:26
  • Faltasë
    Faltasë
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    Lysette wrote: »
    Faltasë wrote: »
    It's a game of RNG. Since you can't build your own deck, you'd might as well be playing War, or Uno but with two players. The best cheap cards will be bought by the first player that has the chance to buy them, with no way of coming back from it. If the game was a 4-person party game, then the problem would be less pronounced. Imo, biggest issue with this game is you can't keep cards from previous turns in your hand. You can't form strategies based on the cards you picked up, since you can't really know or control what you'll draw most of the time. If you kept what you didn't play and drew back up to 5 instead of discarding unplayed cards, there would be far more strategy in this game.

    So since it's mostly RNG, the main thing is to just spend your coin as early as possible for the best cards and hope that you get good draws?

    No you have to have an idea what to buy, it should enable you to create combos, which are useful for you. If you just buy any crap which is in the tavern, you won't get far. While there is some randomness to when cards appear in the tavern, you know at least what kind of cards will appear - if you study the decks in use, that is.

    The quickest way to get to good cards cheaply is to acquire those cards, which grant you to pick a card up to the value of 5 from the tavern at no gold cost. That is a Hlaalu card and it goes well with other Hlaalu cards - like the agent from Hlaalu which has 1 gold on the left side but another value 5 card to pick from the tavern with a combo. So playing one of these cards and activating the agent by clicking on it (if it he is on the board already), gets you twice a card of up to value of 5 with no gold cost. I fill my deck with valuable cards like this quickly.

    So this is just an example for a combo with Hlaalu cards. Combos with the Duke of Crows cards are as well quite helpful, and so are those from Pelin towards the end of the game. Especially the "draw another card from the stack" cards provide the ability to play for quite some time with a huge amount of cards, because more and more combos show up this way.

    Celarius combos are somewhat tricky to explain, because they grant a huge amount of manipulation of the tavern and in a preview of your draw stack, you can send cards which you don't want to appear in your hand directly to the cool down pile. So Celarius in cooperation with the Duke's "draw another card" combos can be very powerful.

    This game is far from being random - it is based on chance, yes, but to the larger extend on a clever strategy and combos.

    I seem to be doing alot better now, I'm actually winning! All it took was reading this thread a couple of times and being a little more patient lol. Thanks everyone! I don't hate it as much as I did, still wish the rewards were better though outside of competitive.

    XBOX 2015-2019
    PC-NA 2019-2022
    ESO was lost to the depths

    Auri-El is the one true God.
  • kevkj
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    Just keep in mind that 2/10 seems bad but is actually still a relatively small sample size of games. Some games are close enough that even 1 mistake will cost you the win.
  • merpins
    merpins
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    Faltasë wrote: »
    It's a game of RNG. Since you can't build your own deck, you'd might as well be playing War, or Uno but with two players. The best cheap cards will be bought by the first player that has the chance to buy them, with no way of coming back from it. If the game was a 4-person party game, then the problem would be less pronounced. Imo, biggest issue with this game is you can't keep cards from previous turns in your hand. You can't form strategies based on the cards you picked up, since you can't really know or control what you'll draw most of the time. If you kept what you didn't play and drew back up to 5 instead of discarding unplayed cards, there would be far more strategy in this game.

    So since it's mostly RNG, the main thing is to just spend your coin as early as possible for the best cards and hope that you get good draws?

    There are some cards that can just win you the game if you get them early. The Armory or Rally, for example. Also low cost strength cards build up over the course of the early-game.

    It's not to say that RNG is the main factor all the time, but in my experience, losses come 70% of the time due to RNG, 20% of the time from just not paying attention, and 10% of the time due to the game being actually engaging and losing in a game that was enjoyable at the end.
  • cyclonus11
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    Don't feel bad. I won my first one tonight, then lost 6 in a row. It's now late and I have to settle for the bronze daily.
  • kevkj
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    I would like to add that in my experience, you get more closely matched opponents in ranked. If you've been queueing for casual, you need to start playing ranked.
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