Yeah I agree on the concede thing. The game is 90% RNG. This is coming from someone who got to the top 30 players on the leaderboards. I'd say over half my loses and wins were because of luck. Just someone got lucky on a tavern draw. Nothing else to it. The major issue is that crow and pelin are not balanced well at all. Especially pelin. There have been many games where I simply won or lost because of 1 or 2 pelin cards. Or in the case of crow 2-3. They're listed as "late game" decks, but its complete BS. Those decks are insanely strong fairly quickly. If I'm 15 minutes into a game, i've got another 15 minutes to go, and I know I'm going to lose; just let me leave. After playing on leaderboard for awhile its honestly one of the major reasons I'm thinking about checking out and sticking to PvE matches. The leaderboard is heavily deflated right now because the population is so low. And with the game so heavily on RNG + poor balance, I'm finding these matches being boring more often than not. And since at such a high rank matches often go on for 30-35 minutes; it's so tiring so fast.
TheForFeeF wrote: »There should be a penalty for conceding, but it shouldn't be a time focused penalty. All that should happen is you don't get any rewards/xp. Otherwise, you could just abuse this to rank up fast.
Then you must have figured out a strat that most of the leaderboard hasn't. I've rarely seen an early game wombo combo card control of crow or a early game rally/armory control be properly countered except by each other. Ansei is sorta like a half support half attack hybrid. So even when using that, having a few good crow/pelin cards in there really help. Seems like a majority of my wins or loses I trace back to 1-3 draws they had that then snowballed.
Then you must have figured out a strat that most of the leaderboard hasn't. I've rarely seen an early game wombo combo card control of crow or a early game rally/armory control be properly countered except by each other. Ansei is sorta like a half support half attack hybrid. So even when using that, having a few good crow/pelin cards in there really help. Seems like a majority of my wins or loses I trace back to 1-3 draws they had that then snowballed.
Having a few Pelin or Crow cards help situationally - yeh thats the point of the game - but that can be said about every Patron. If Duke card is best currently available, then I pick that, but I dont insist on taking Crow or Pelin cards only no matter what, which is what majority of players are doing. Rally and Armory can be countered, for instance with lots of Ansei that are returning your +power cards back on top or by thinning your deck with Eagle cards, by which you rotate your best cards much faster than your opponent. Or you can slog your opponent with Rahjin and basically thwart the entire Duke combo.
Then you must have figured out a strat that most of the leaderboard hasn't. I've rarely seen an early game wombo combo card control of crow or a early game rally/armory control be properly countered except by each other. Ansei is sorta like a half support half attack hybrid. So even when using that, having a few good crow/pelin cards in there really help. Seems like a majority of my wins or loses I trace back to 1-3 draws they had that then snowballed.
Having a few Pelin or Crow cards help situationally - yeh thats the point of the game - but that can be said about every Patron. If Duke card is best currently available, then I pick that, but I dont insist on taking Crow or Pelin cards only no matter what, which is what majority of players are doing. Rally and Armory can be countered, for instance with lots of Ansei that are returning your +power cards back on top or by thinning your deck with Eagle cards, by which you rotate your best cards much faster than your opponent. Or you can slog your opponent with Rahjin and basically thwart the entire Duke combo.
Then you must have figured out a strat that most of the leaderboard hasn't. I've rarely seen an early game wombo combo card control of crow or a early game rally/armory control be properly countered except by each other. Ansei is sorta like a half support half attack hybrid. So even when using that, having a few good crow/pelin cards in there really help. Seems like a majority of my wins or loses I trace back to 1-3 draws they had that then snowballed.
Having a few Pelin or Crow cards help situationally - yeh thats the point of the game - but that can be said about every Patron. If Duke card is best currently available, then I pick that, but I dont insist on taking Crow or Pelin cards only no matter what, which is what majority of players are doing. Rally and Armory can be countered, for instance with lots of Ansei that are returning your +power cards back on top or by thinning your deck with Eagle cards, by which you rotate your best cards much faster than your opponent. Or you can slog your opponent with Rahjin and basically thwart the entire Duke combo.
I'm going to give you the benefit of the doubt here that red eagle is as big of a counter as you say. I'm guessing I have one more rank to unlock that thing and I can see it being a good combo with both raven and ansei. But I've only played I think 1 or 2 matches with it. Having these two card decks unlocked so late in the game (but good carrot) probably is masking what the balance is truly like.
All I'm seeing right now is that my win percentage against certain pulls is very high when in my favor and lose percentage is very high when not in my favor. An example of that are things like armory pulls and rally pulls. Especially early game. My biggest fear here is that yes you're good. If you're the #1 person, I'm guessing you're a big fan of card games since its named after ToT. But your experience may not be the representation of them all. My opinion may not be either, I recognize that. I just don't want ToT to end up like arena of kings. That was a good game and a very small percentage of the top players convinced the developers to change their game to be more competitive/fit what they viewed as the right pvp way to go. The game lost about 70% of its playerbase in a little over a week. The rest the following 2 weeks till it was abandoned. ESO is good in that ToT is just a mini game and there's a whole MMORPG to keep players "in the game". I think the best way to counter this is to just look at the stats. Zenimax should be keeping track of the contents of the winning player's deck and the losing players deck. If they're seeing 1-3 cards per deck have a super high win percentage; then that's something I think they should take a look at more in depth. Even better if they track how many rounds were played when the card was taken (Like 1 round = 1 turn by each player. Early game is considered 1-10 rounds, mid 10-20, late 30+). So that then you can even see the data on how the game stage impacted the win rate with the card. Hell I'm thinking about doing this myself now that I'm in leaderboard. Most players here understand the basics of the game + the basics of the patrons. It will be interesting to see the win rates of these cards in my personal experience using a spread sheet.