Enemy-of-Coldharbour wrote: »Does this game give good rewards? Example: leads, motif pages, furnishings, blue prints, etc.
What are some examples of current rewards?
Necrotech_Master wrote: »i see you only have notes on the first 4 default decks
the other night i unlocked and was playing with the rahjin deck, which seems interesting
the patron ability basically adds a useless card to the opponent deck for 3 coins, which can hamper their hands (i could see psijic deck being a counter to this)
some of the cards from this deck can also force the opponent to discard cards from their hand at the beginning of the next turn, also reducing their choices
one of the rahjin agent cards is cheap (4 gold to buy from tavern) and has a useable ability each turn to reduce the opponents prestige as well
Necrotech_Master wrote: »i see you only have notes on the first 4 default decks
the other night i unlocked and was playing with the rahjin deck, which seems interesting
the patron ability basically adds a useless card to the opponent deck for 3 coins, which can hamper their hands (i could see psijic deck being a counter to this)
some of the cards from this deck can also force the opponent to discard cards from their hand at the beginning of the next turn, also reducing their choices
one of the rahjin agent cards is cheap (4 gold to buy from tavern) and has a useable ability each turn to reduce the opponents prestige as well
Hm, this useless card for 3 coins put into the opponent's cool down pile - I thought it would be in one of the normal patrons effects, when turned back from not favored to neutral, but I'm not certain about this now - so I deleted that comment.
Necrotech_Master wrote: »against npc players ive had some crazy combos with rahjin, one time i chain combo several rahjin cards which made the opponent discard their entire hand at the beginning of their next turn, and when ive had extra gold i use the rahjin patron to keep adding junk cards into the opponents deck, ive seen them get up to 2 of them in their draw before, and you can keep doing this every turn as long as you have 3 coins to spare
ive also gotten a bunch of rahjin agents and was doing like -4 or more prestige to the opponent every turn (it took me like 3 or so turns to drop the npc from 15 prestige to less than 5 prestige)
so overall i would say that rahjin deck is very good with hampering the opponent
Necrotech_Master wrote: »against npc players ive had some crazy combos with rahjin, one time i chain combo several rahjin cards which made the opponent discard their entire hand at the beginning of their next turn, and when ive had extra gold i use the rahjin patron to keep adding junk cards into the opponents deck, ive seen them get up to 2 of them in their draw before, and you can keep doing this every turn as long as you have 3 coins to spare
ive also gotten a bunch of rahjin agents and was doing like -4 or more prestige to the opponent every turn (it took me like 3 or so turns to drop the npc from 15 prestige to less than 5 prestige)
so overall i would say that rahjin deck is very good with hampering the opponent
Rahjin's deck looks great on paper but I've yet to see anyone actually play it in ranked matches.
Cards generate no power at all - you cannot win on Rahjin alone and you can't even activate patrons that cost power. Gold generation is acceptable, but you still need some Hlaalu cards to really get the ball rolling - Pounce and Profit/Grand Larceny will only carry you so far.
The deck has a few KOs in there that helps you manage the opponent's agents, but power generation will be more beneficial in the long run. It has some removal, some draw and some discard actions in there, but majority are tied behind combos. Ring's Guile/Bag of Tricks and Twilight Revelry look particularly strong (and a full combo TR will have a lot of value), but the issue is chaining that many Rahjin cards in one turn. Because you can't build a deck on Rahjin alone, you'll need a few Psijic cards to mill your deck a bit and setup nice next turns. You will also need a few Hlaalu cards to get those high value cards in place, increasing the difficulty of setting up a full combo.
The agents are particularly bad, where Jeering/Prowling shadow has only 1 health with taunt (dying to a simple Fortify) and Stubborn Shadow doesn't have that much either. Both are nearly useless on their own, requiring a combo to get the ball rolling. Pelin, Ansei and Crows (not to mention the Sorcerer-king deck which has yet to be unlocked) will have no issues clearing those agents even on bad turns. The prestige loss isn't that massive, where you'd need to chain multiple agents over multiple of turns to really make a dent. But again, you'll never win on Rahjin alone - even with Bewilderment spam, your opponent will eventually generate power whereas you'll be left with nothing.
Rahjin's deck, in my opinion, is centered mostly around messing with the opponent, slowing them down while you eventually buy up enough cards to either win with slow power generation via other decks or just do a patron win. However, I feel like other decks will do the same strategy better, because other decks have stronger play effects (making the combos easier to achieve as well). Grand Larceny got nothing on The Armoury/Pilfer/Hostile Takeover or even Shehai Summoning in the same cost area, for example.
Notable exceptions are Moonlit Illusion, essentially giving you 3 additional Destroy actions along with 2 Ragpickers in the treasury deck; Bag of Tricks/Ring's Guile are nice contracts to pick up for free using Hostile Takeover or higher tier Hlaalu card, giving you a free draw (and maybe some other combo actions); Sleight of Hand and Grand Larceny are some easy gold generation cards if nothing better is on the table; and of course - Bewilderment is nice to throw in whenever you have gold and patron power to spare.
Feel free to provide examples of successful Rahjin execution - I myself was hoping to get it rolling in a number of matches, but Pelin/Crow+Psijic or Hlaalu strats are just much more enticing when there are points on the line.
Enemy-of-Coldharbour wrote: »Does this game give good rewards? Example: leads, motif pages, furnishings, blue prints, etc.
What are some examples of current rewards?