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Handmade Tales of Tribute tips for beginners

Gonza
Gonza
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Since the High Isle release I've been only playing this game, so I would like to share some tips that helped me a lot.

Good to know
  • It takes a couple of games to understand the UX, so my first tip is just simply play 3-4 games just clicking things and see what happens. Don't worry about losing, you will get some rewards too.
  • Every deck is focused on something:
    1. Psijic let you manipulate the cards that you will get the next turn or replace cards in the tavern,
    2. Crow let you draw more cards per turn
    3. Hlaalu lets you make more gold per turn
    4. Pelin lets you add pressure directly on your rival by giving you power.
  • Each Patron has an active effect per turn:
    • Psijic let you remove an active agent from your rival
    • Crow converts your gold into power.
    • Hlaalu converts the a card's cost into prestige by destroying that card.
    • Pelin rescue an agent from the cooldown pile so it will be drawn the next turn.
  • Select maximum 2 decks per game, so don't pick up cards that not are from that deck and you will get more chances to do combos.

Strategies
After you understand and get more used to the good to know info, you will start thinking of your own strategies, for example Saint Pelin deck is good for building power each turn so it will add a good pressure on your rival, if you combine that with the Psijic deck which lets you manipulate which cards you don't want to get the next turn you can create better chances to building combos with power cards.
Another good option is working with Hlaalu deck which gives you a lot of gold and Psijic/Crow deck which will help you to get more/better cards so you will combo gold earnings, then if you use the Crow patron you can convert that into power or buying expensive cards that you can sacrifice with the Psijic patron to convert that cost into prestige.

Final thoughts
I think Tales of Tribute is a good "casual" game, it doesn't have long term strategies but lets you do big brain plays, so it is between having a chill time and being serious. It fits perfectly with the ESO spirit being inclusive with hardcore or casual gamers.

I wish I could play on my phone, so when I log in into the game I'll receive the rewards by mail. 😍
Edited by ZOS_Hadeostry on 10 June 2022 01:58
Play for fun!
  • SammyKhajit
    SammyKhajit
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    Great tips, thanks OP for writing this up!

    (Momentarily, this one read your thread heading as “Handmaids Tales of Tribute…” and thought Gilead invaded High Isles :D )
  • Necrotech_Master
    Necrotech_Master
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    i see you only have notes on the first 4 default decks

    the other night i unlocked and was playing with the rahjin deck, which seems interesting

    the patron ability basically adds a useless card to the opponent deck for 3 coins, which can hamper their hands (i could see psijic deck being a counter to this)

    some of the cards from this deck can also force the opponent to discard cards from their hand at the beginning of the next turn, also reducing their choices

    one of the rahjin agent cards is cheap (4 gold to buy from tavern) and has a useable ability each turn to reduce the opponents prestige as well
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Does this game give good rewards? Example: leads, motif pages, furnishings, blue prints, etc.

    What are some examples of current rewards?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2360+
  • Necrotech_Master
    Necrotech_Master
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    Does this game give good rewards? Example: leads, motif pages, furnishings, blue prints, etc.

    What are some examples of current rewards?

    so far its a mix of common consumables (pots/food/drinks) and valuable mats (alchemy plants or purple tempers)

    ive had some single reward boxes from games give me like 5x powdered mother of pearl or 5x of 3 different alchemy plants

    disclaimer: i have only played against NPCs so far, nothing against other players
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Scarr
    Scarr
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    get rally, win
  • ZOS_Hadeostry
    Greetings,

    This thread has been moved to the Tales Of Tribute, as it is better suited there.

    Thanks
    Staff Post
  • Lysette
    Lysette
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    i see you only have notes on the first 4 default decks

    the other night i unlocked and was playing with the rahjin deck, which seems interesting

    the patron ability basically adds a useless card to the opponent deck for 3 coins, which can hamper their hands (i could see psijic deck being a counter to this)

    some of the cards from this deck can also force the opponent to discard cards from their hand at the beginning of the next turn, also reducing their choices

    one of the rahjin agent cards is cheap (4 gold to buy from tavern) and has a useable ability each turn to reduce the opponents prestige as well

    Hm, this useless card for 3 coins put into the opponent's cool down pile - I thought it would be in one of the normal patrons effects, when turned back from not favored to neutral, but I'm not certain about this now - so I deleted that comment.
    Edited by Lysette on 10 June 2022 13:10
  • Necrotech_Master
    Necrotech_Master
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    Lysette wrote: »
    i see you only have notes on the first 4 default decks

    the other night i unlocked and was playing with the rahjin deck, which seems interesting

    the patron ability basically adds a useless card to the opponent deck for 3 coins, which can hamper their hands (i could see psijic deck being a counter to this)

    some of the cards from this deck can also force the opponent to discard cards from their hand at the beginning of the next turn, also reducing their choices

    one of the rahjin agent cards is cheap (4 gold to buy from tavern) and has a useable ability each turn to reduce the opponents prestige as well

    Hm, this useless card for 3 coins put into the opponent's cool down pile - I thought it would be in one of the normal patrons effects, when turned back from not favored to neutral, but I'm not certain about this now - so I deleted that comment.

    against npc players ive had some crazy combos with rahjin, one time i chain combo several rahjin cards which made the opponent discard their entire hand at the beginning of their next turn, and when ive had extra gold i use the rahjin patron to keep adding junk cards into the opponents deck, ive seen them get up to 2 of them in their draw before, and you can keep doing this every turn as long as you have 3 coins to spare

    ive also gotten a bunch of rahjin agents and was doing like -4 or more prestige to the opponent every turn (it took me like 3 or so turns to drop the npc from 15 prestige to less than 5 prestige)

    so overall i would say that rahjin deck is very good with hampering the opponent

    last night i finished unlocking the hunding deck, but i havent played around with it too much yet, but a lot of the cards look like they give you choices such as "gain power OR gain coins"
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Skvysh
    Skvysh
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    against npc players ive had some crazy combos with rahjin, one time i chain combo several rahjin cards which made the opponent discard their entire hand at the beginning of their next turn, and when ive had extra gold i use the rahjin patron to keep adding junk cards into the opponents deck, ive seen them get up to 2 of them in their draw before, and you can keep doing this every turn as long as you have 3 coins to spare

    ive also gotten a bunch of rahjin agents and was doing like -4 or more prestige to the opponent every turn (it took me like 3 or so turns to drop the npc from 15 prestige to less than 5 prestige)

    so overall i would say that rahjin deck is very good with hampering the opponent

    Rahjin's deck looks great on paper but I've yet to see anyone actually play it in ranked matches.

    Cards generate no power at all - you cannot win on Rahjin alone and you can't even activate patrons that cost power. Gold generation is acceptable, but you still need some Hlaalu cards to really get the ball rolling - Pounce and Profit/Grand Larceny will only carry you so far.

    The deck has a few KOs in there that helps you manage the opponent's agents, but power generation will be more beneficial in the long run. It has some removal, some draw and some discard actions in there, but majority are tied behind combos. Ring's Guile/Bag of Tricks and Twilight Revelry look particularly strong (and a full combo TR will have a lot of value), but the issue is chaining that many Rahjin cards in one turn. Because you can't build a deck on Rahjin alone, you'll need a few Psijic cards to mill your deck a bit and setup nice next turns. You will also need a few Hlaalu cards to get those high value cards in place, increasing the difficulty of setting up a full combo.

    The agents are particularly bad, where Jeering/Prowling shadow has only 1 health with taunt (dying to a simple Fortify) and Stubborn Shadow doesn't have that much either. Both are nearly useless on their own, requiring a combo to get the ball rolling. Pelin, Ansei and Crows (not to mention the Sorcerer-king deck which has yet to be unlocked) will have no issues clearing those agents even on bad turns. The prestige loss isn't that massive, where you'd need to chain multiple agents over multiple of turns to really make a dent. But again, you'll never win on Rahjin alone - even with Bewilderment spam, your opponent will eventually generate power whereas you'll be left with nothing.

    Rahjin's deck, in my opinion, is centered mostly around messing with the opponent, slowing them down while you eventually buy up enough cards to either win with slow power generation via other decks or just do a patron win. However, I feel like other decks will do the same strategy better, because other decks have stronger play effects (making the combos easier to achieve as well). Grand Larceny got nothing on The Armoury/Pilfer/Hostile Takeover or even Shehai Summoning in the same cost area, for example.

    Notable exceptions are Moonlit Illusion, essentially giving you 3 additional Destroy actions along with 2 Ragpickers in the treasury deck; Bag of Tricks/Ring's Guile are nice contracts to pick up for free using Hostile Takeover or higher tier Hlaalu card, giving you a free draw (and maybe some other combo actions); Sleight of Hand and Grand Larceny are some easy gold generation cards if nothing better is on the table; and of course - Bewilderment is nice to throw in whenever you have gold and patron power to spare.

    Feel free to provide examples of successful Rahjin execution - I myself was hoping to get it rolling in a number of matches, but Pelin/Crow+Psijic or Hlaalu strats are just much more enticing when there are points on the line.
  • Necrotech_Master
    Necrotech_Master
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    Skvysh wrote: »
    against npc players ive had some crazy combos with rahjin, one time i chain combo several rahjin cards which made the opponent discard their entire hand at the beginning of their next turn, and when ive had extra gold i use the rahjin patron to keep adding junk cards into the opponents deck, ive seen them get up to 2 of them in their draw before, and you can keep doing this every turn as long as you have 3 coins to spare

    ive also gotten a bunch of rahjin agents and was doing like -4 or more prestige to the opponent every turn (it took me like 3 or so turns to drop the npc from 15 prestige to less than 5 prestige)

    so overall i would say that rahjin deck is very good with hampering the opponent

    Rahjin's deck looks great on paper but I've yet to see anyone actually play it in ranked matches.

    Cards generate no power at all - you cannot win on Rahjin alone and you can't even activate patrons that cost power. Gold generation is acceptable, but you still need some Hlaalu cards to really get the ball rolling - Pounce and Profit/Grand Larceny will only carry you so far.

    The deck has a few KOs in there that helps you manage the opponent's agents, but power generation will be more beneficial in the long run. It has some removal, some draw and some discard actions in there, but majority are tied behind combos. Ring's Guile/Bag of Tricks and Twilight Revelry look particularly strong (and a full combo TR will have a lot of value), but the issue is chaining that many Rahjin cards in one turn. Because you can't build a deck on Rahjin alone, you'll need a few Psijic cards to mill your deck a bit and setup nice next turns. You will also need a few Hlaalu cards to get those high value cards in place, increasing the difficulty of setting up a full combo.

    The agents are particularly bad, where Jeering/Prowling shadow has only 1 health with taunt (dying to a simple Fortify) and Stubborn Shadow doesn't have that much either. Both are nearly useless on their own, requiring a combo to get the ball rolling. Pelin, Ansei and Crows (not to mention the Sorcerer-king deck which has yet to be unlocked) will have no issues clearing those agents even on bad turns. The prestige loss isn't that massive, where you'd need to chain multiple agents over multiple of turns to really make a dent. But again, you'll never win on Rahjin alone - even with Bewilderment spam, your opponent will eventually generate power whereas you'll be left with nothing.

    Rahjin's deck, in my opinion, is centered mostly around messing with the opponent, slowing them down while you eventually buy up enough cards to either win with slow power generation via other decks or just do a patron win. However, I feel like other decks will do the same strategy better, because other decks have stronger play effects (making the combos easier to achieve as well). Grand Larceny got nothing on The Armoury/Pilfer/Hostile Takeover or even Shehai Summoning in the same cost area, for example.

    Notable exceptions are Moonlit Illusion, essentially giving you 3 additional Destroy actions along with 2 Ragpickers in the treasury deck; Bag of Tricks/Ring's Guile are nice contracts to pick up for free using Hostile Takeover or higher tier Hlaalu card, giving you a free draw (and maybe some other combo actions); Sleight of Hand and Grand Larceny are some easy gold generation cards if nothing better is on the table; and of course - Bewilderment is nice to throw in whenever you have gold and patron power to spare.

    Feel free to provide examples of successful Rahjin execution - I myself was hoping to get it rolling in a number of matches, but Pelin/Crow+Psijic or Hlaalu strats are just much more enticing when there are points on the line.

    i have only been playing matches against NPCs right now, so i can try out the different decks, want to get the feel for each of them

    in terms of raw power, pelin/crow is by far the better deck build if your aiming to win quick

    i sometimes intentionally try to draw out the NPC matches to see how different decks function, and my current view is that rahjin is more of a support deck that focuses on hampering the opponent (the game actually is pretty interesting if the pelin deck is not even in play at all)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EF321
    EF321
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    Does this game give good rewards? Example: leads, motif pages, furnishings, blue prints, etc.

    What are some examples of current rewards?

    I got dlc dungeon motif from daily coffer, or at least I think it was daily.
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