VadimAleks wrote: »Depends on the style of the game. I only play solo or with my brother (Yes, we are losing a lot of content, but we just don't like the mechanics of the trials and their design. Maybe I'm too old already). And for the solo player - penetration beats any damage. And relying purely on math - the lack of penetration in your setup makes a REAL increase in damage less than 20% subject to a 100% crit chance. That is, in fact, the increase will be even less, since you do not crit at 100%. Of course, if we are talking about veteran dungeons and trials, where enemies have resists closer to the cap.
Let me expand a little more. I will not calculate everything up to 10 decimal places, just a rough calculation. With your parameters, for every 1000 damage you deal 1800. But these 1800 are reduced by enemy resists and when capped (and in the veteran dungeon, most of the trash has values close to the cap) turn into 1152. That is, with 100% crit, your increase in damage was only 15%. In a raid, when your party members can reduce the enemy's resistances - this is not critical, but I prefer to be self-sufficient rather than relying on someone else. Replacing weapon traits and mundus stone with penetration seems to be the cheapest way to get close to the penetration cap for party play.
Since weapon passives don't work in wolf form, you can take any weapon with penetration, not necessarily a maul.akai-neb16_ESO wrote: »I will change daggers for two handed maul with penetration trait
Thanks!
I don't pay much attention to bleeding. First, I'm playing with my werewolf brother - and only one bleed can be active on the target. That is, our bleedings overlap each other and one of them does not work. Secondly, the trash will die from the AoE faster than we put bleeding on all enemies, and in the case of the boss, the bleeding is generally insignificant, since it does not deal damage on the first tick. That is, bleeding procs 1 time in 4 seconds, deals damage only in the next second, does not extend or increase from subsequent attacks. In 4 seconds I will land a minimum of 4 hits at 8-12k each, which makes 13-14k bleeding extremely negligible.El_Borracho wrote: »However, bleed builds also work well on a werewolf.