It's not a bug as you think, just questionable game design: When you enter a delve in Cyrodiil you're pulled out of the actual campaign you joined for and your spot is open for other players. When said spot is filled by someone else the moment you want to leave the delve and no other spots are available you're unable to leave.
This is a major design flaw and people are exploiting the heck out of it as a zerg joins a delve right before a tick happens and the game is like "Oh, there's no people in this campaign. Let's give it the low population bonus then.". Then they leave the delve and get bonus rewards. Been a thing for years.
You are claiming that zergs manipulate the low pop bonus by going in delves right before a tick happens. So i was hoping you could provide some proof.
As far as i know, the low pop bonus is a strange feature and nobody really knows how it works. Or even if it works as intended.
Let me quote the new public test server patch notes: "Fixed an issue that caused the Cyrodiil campaign low population bonus to be unreliable, which also affected the populations displayed in the Campaign selection menu and caused them to all display as low."
Cyrodiil has been neglected for years, and there are countless bugs and problems we have had to deal with for too long. And there are a lot of rumors, but hardly any evidence or proof. Almost no official information.
Some people are saying that low pop bonus takes a while to activate. 30 minutes, an hour, or more... So manipulating it right before a tick happens would not work. And after playing a lot of PvP myself, i have seen it acting weird and i am sure there are strange things happening. But i have never seen anyone manipulate low pop bonus the way you are describing.
So after reading your post i was wondering if you would be so kind to prove your assertion. Maybe i should have phrased it differently.
And i am sorry to keep doing this, but "...questionable game design: When you enter a delve in Cyrodiil you're pulled out of the actual campaign you joined for and your spot is open for other players" i am not sure if you are right there. Because when there is an hour long queue, you will not have to use that delve door for an hour to enter Cyrodiil again. Maybe a few minutes.
I don't know what is going on, but i would like to know. That's why i am asking stupid questions instead of believing everything i hear/read. Official information from ZOS employees would be nice to have, but we all know that is never going to happen.
Gaeliannas wrote: »So basically you are saying you have no idea how it works, but are telling the poster he is wrong? ...
If you have any "assertions" to prove this isn't the case, please feel free to present them. Because those playing Cyro for years, know these are facts from simple experience.
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