Hi
i’d like to discuss the way that the monster set Kjalnar’s nightmare works, how it cripples the set and how it could be improved.
The current in game description of how Kjalnar’s nightmare works reads as follows:
Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing X Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
How and why does this cripple the set?
Well, it both does and doesn’t. See, for solo content the set works fine, it is only a matter of whenever you can get 5 light attacks of before the mob dies or not.
The set suffers alot during group play, trials, dungeons, let me explain…
To get the skeleton hand to fire, light attacks must land on the target to build bone stacks, at 5 stacks the set fires and the target becomes immune to building bone stacks for a short time.
This becomes an issue once you have, say 3 players, running Kjalnar. you will be able to build stacks within the shortest time possible (2.5 seconds). The set will fire and then the target will become immune to EVERY player’s kjalnar’s nightmare set preventing more stacks from being built and sets to fire.
This means that under optimal circumstances, you could have a full raid team of 8 damage dealers running Kjalnar’s nightmare but it would only proc ONCE every 7.5 seconds as opposed to 8 times every 10 seconds (5 seconds to build bone stacks trough light attack weaving, 1 second proc delay, 4 seconds cooldown)
How would i change this? simple.
Make the stacking mechanic work like the stacking mechanic of the popular set Kinra’s wrath, where the stacks are built on yourself instead of on the enemy, once you reach 5 stacks you get the benefit of the set.
Landing a light attack builds a bone stack on YOU, landing the 5th light attack causes the set to fire on that target and then YOU become immune to stacks.
This would make the set not only viable in group play, but also against low health mobs that stand a chance of dying with the way the set works now.
Would the set become overpowered? well… no, other monster sets or mythic items already outperform the set, only difference is that they work in team situations where as Kjalnar’s nightmare doesn’t.
Please, i love this set. Both thematically and for the damage potential it has. I would love to see to see it changed.
Thank you for reading.
Have a great day
Edited by Sockermannen on 12 May 2022 14:55